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    posted a message on SC2 Survivors 2016: The Gathering (Draft) Gameplay
    Quote from GnaReffotsirk: Go

    I want to use the Spartacus style with Zergund.

    The Gods spread cheeks and ram fist and cock up my ass! The zerg have broken through our defenses!

    Posted in: Map Feedback
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    posted a message on StarCraft II: Origins

    I've updated the campaign with some fixes and new dialog based on feedback from the community. Here's the latest version: https://dl.dropboxusercontent.com/u/7938145/Origins.Alpha.9.16.zip

    Posted in: Project Workplace
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    posted a message on SC2 Survivors 2016: The Gathering (Draft) Gameplay

    Ok I'm not gonna lie that's freaking beautiful.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Origins

    The trailer is out:

    Do you guys have trouble understanding the Overmind? I can tone down the filter and make it more understandable, but when I do that, it doesn't sound nearly as cool.

    Posted in: Project Workplace
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    posted a message on Machines of War Cinematic
    Quote from Ababmer: Go

    How Starcraft II should've looked.

    SC2 already looks like a children's cartoon, it needs to be more realistic not less.

    Posted in: Heroes of the Storm
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    posted a message on StarCraft II: Origins
    Quote from Knallertton: Go

    @Gradius12: Go

    I played them and recorded some footage without any commentary that i will upload later, but i found game breaking bug on mission 3 when playing on brutal.

    It's on the spawnWasps Trigger that generates new workers for the enemy, when you play on brutal it generates them every 0 second. I just changed the value to 200 and it worked.

    Hmmmm, that should be impossible. I don't actually use the 4th parameter for anything, the third one is for "brutal". It works for me, and my testers didn't report anything on that difficulty. You're just selecting the difficulty from the mission briefing right? Do you have a video of the bug?

    Posted in: Project Workplace
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    posted a message on StarCraft II: Origins

    Go for it! :P

    Posted in: Project Workplace
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    posted a message on StarCraft II: Origins

    https://dl.dropboxusercontent.com/u/7938145/SCObackground640.jpg

    My next campaign after Subjection is in progress:

    https://www.sc2mapster.com/maps/starcraft-origins/

    Only 3 of 14 missions are released so far. I've been slowly chipping away at this for a while, and hope to actually finish it. None of the voices, gameplay and terrain is set in stone. I hope to keep improving the campaign over time. Still looking for development help if anyone's interested.

    Posted in: Project Workplace
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    posted a message on String's Toss/Zerg Voices and Music Thread!

    The voice acting is perfect! I feel like the original Moloch was more effect heavy than your version.

    Posted in: Audio Development
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    posted a message on String's Toss/Zerg Voices and Music Thread!

    String, all your stuff is amazing. How do you get your samples to be so clean? Do you have access to a studio?

    Posted in: Audio Development
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    posted a message on So, I have a lore question...
    Quote from LucidIguana: Go

    @ksnumedia: Go

    So if a moon had an atmosphere, what are the odds that it would keep it—and what factors would contribute to that?

    1. The initial explosion might have blown off the atmosphere if debris hits the moon. 2. Leaving a Goldilocks zone and going into a colder region of space would cause the atmosphere to shed over time.

    My guess is if Shakuras moons' atmosphere wasn't blown off in the initial explosion it would take many years for that to happen.

    Posted in: General Chat
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    posted a message on So, I have a lore question...
    Quote from ksnumedia: Go

    @LucidIguana: Go

    To answer your question, no, a self-correcting orbit is virtually impossible once the central object is absent. In this case, that "object" would be Shakuras. This whole scenario is similar to that of Mars. If Mars disappeared, then Phobos and Deimos will probably cease to exist. We really only see binary orbits between celestial bodies in terms of stars, who can naturally appear as binary orbits provided the nebula they form from contains enough hydrogen and nuclear energy to form two fully-fledged stars, but I digress.

    Scientifically speaking the momentum of these objects would not change and the gravitational force pulling them would have to be determined based on the Universal Gravitational Constant and its formula which are out of the question given the mass of these objects and the context of the situation.

    If Shakuras completely blew up then depending on the moons' orbit speed, it's very likely they would simply scatter and be sent out of orbit without a gravity well at the center. Think of it like this: if a tiny planet, even something like Mercury or Pluto, hit Earth, the Moon would either be struck by residual debris or be thrown out of the Solar System by its own orbital speed. Earth, on the other hand, would have launched in a vector determined by the angle of collision with the two celestial bodies and their speeds, which if we assume to be their revolution speed, would cause Earth to leave the Goldilocks zone of the Sun and prevent life from ever appearing on it again.

    Another example: the Sun holds all bodies within our solar system in restricted orbit around itself due to its gravitational field and large radius. Consider this: the orbits of celestial bodies are roughly circular. If the Sun suddenly disappeared, there would be no vector of gravitational force pointing towards the center of the circle, which we assume to be the Sun. A lack of this centripetal force will cause the planets and otherworldly objects to continue moving in the same direction they were right when the Sun disappeared.

    In short: a lack of centripetal force would cause the moons of Shakuras to slingshot each other out of their natural orbits and possibly out of the star system they belong in provided there wasn't a planet like Jupiter, a planet famous for capturing floating masses of material as moons.

    Nice. +1

    Posted in: General Chat
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    posted a message on So, I have a lore question...
    Quote from AegisRunestone: Go

    Um... I haven't even played the HoTS campaign yet and I don't own LotV. O.O;

    Welp, shouldn't have asked a lore question if you care about spoilers. :P

    Posted in: General Chat
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    posted a message on Did anyone cry @ the end of lotv?

    After seeing my favorite characters from SC1 be mangled by crappy writing and not having a problem with a villain like Kerrigan ascending to godhood? Yes, I shed a manly tear of sadness and regret. ;(

    Posted in: General Chat
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    posted a message on So, I have a lore question...

    The name of one of them is Rajal. http://starcraft.wikia.com/wiki/Rajal

    They're probably just floating in space aimlessly now that the planet blew up.

    Posted in: General Chat
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