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    posted a message on Goliath death animation scaling up on custom unit

    Thanks! I solved the problem by copying the Goliath Death actor, changing its scale value to something else, then changing it back to 1.0. For some reason, it still didn't work without making and reverting those changes.

    Posted in: Data
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    posted a message on Goliath death animation scaling up on custom unit

    I'm working on a tower defense map, and I've come across something unusual. I've implemented 15 waves so far, with the usual process of duplicating the built-in unit and choosing to duplicate the main actor along with it. Generally speaking, this has been good for letting me modify the values I care about without affecting the original unit (in case I want to use it for something else, too).

     

    With the Goliath, however, the death animation is scaled up about 50%. The only values I've modified on the new unit are related to movement and basic stats (I also tested a new copy where I didn't change anything.)

     

    The two Goliaths in the attached image are the same unit; the one on the left changed to its steroid size as soon as it hit 0 HP. Does anybody know what could have caused this, or how to fix it? I can't seem to duplicate it on anything except for Liberty.SC2Campaign/Goliath and Void.SC2Campaign/Goliath.

    Posted in: Data
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