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    posted a message on SC Expanded: melee mod

    Vultures interferes with hellbat upgrade by that when you select vulture, you enable the mine upgrade but the blue flame upgrade is disabled which relates to hellions. suckens attack speed is 4, that's way too slow. hybrids shouldn't have such a high air attack, makes it harder to counter

    (UPDATED) Afterburners did not get fixed for graystone map, that's all I know. Mothership Core time warp ability button not present

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    bugs

    • queens ground range is 3 and should be 5, I know cause only uses talons and no spines come out.
    • Hallucination is now free (this includes nullifier) and should be updated
    • vultures interfere with hellbats upgrade

    balance

    • dragoons range rather than 5 default should be 6, then upgrades to 7.
    • entomb play will never be used by a ground unit. often phoenix lift ability is used on workers, that's why I suggested corsairs.
    • griffins size could be bigger and cost too much gas (costs 100)
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    hell bat missing blue flame upgrade. other words the upgrade itself does not increase hellbats damage

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • zerg roach tunnelling claw to 2.25 speed buff and oracle buff from blizzard's test map would be welcomed I think, I see that happening in blizzard's next patch.
    • the current protoss reaver model will be replaced with the updated version? (you know, current one with fat front cartoonish "sensors" with more realistic ones and a sharper armoured body that looks better and fits in more)
    • a mod of this mod that has all sc1 units unlocked. sc1+hots, it does not exist, but it should
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @alfx01: Go

    it was in the mod, then it got replaced for a "sc2" version.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • Sorry, I meant 3vs3 "Cinder Fortress" not inferno, someone back me up on this for Brutalisk
    • Put in Resupply tanker? its 2vs2
    • Entomb ability should be placed on corsair, not on preserver (preserver made no sense). phoenix kills workers, corsair targets what the workers mine.
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • since the something dependency got removed.
    • Brutalisk did not get Upgrades fixed, least on the 3vs3 inferno map
    • for maps go, I don't like any of the 4vs4 maps
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • mothership core is missing, and having it morph to mothership at full health even if core is damaged would be a plus.
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @rickmary: Go

    so can psi storm. anyways can't dark Templar have the option to morph into regular archons and dark archons?

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    dark archons should get the archon attack; this tribe is crippled vs. mass mutalisk

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • that Ultralisk bug sounds(or looks with the red line) burrow charge related
    • are dark archons limited to only one faction? no archon and dark archon combo?
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • brutalisk has double attack and defense upgrades
    • terran vehicle upgrades has 4 (ship plating) rather than 3 for all factions...and unselected factions
    • arbiter static prism upgrade still exists but does nothing
    • protoss reaver, I think the damage to allies units should be removed, become problematic with melee units.
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • kinetic overload for tempest shows (does nothing, but might overlap with scout speed)
    • primal mutalisk needs an ability (needs health regenerate or a replacement)
    • dark protoss lacks news content, hybrid acts like an archon, I would like too see it act more like a long range fighter. the bio heal upgrade its a bit limited, its very slow and applies only to zealots (thigh and dark Templar), I would suggest increase to the rate to mutalisk or extends to stalkers. whats the reason dark scouts are not included?
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • Lurker 6 range attack looks the same as range 9.
    • Also, what graphic settings is required to display the dark archon? lowest its blue (like regular archon), but at some higher setting it black/red.
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    could you PM me the instructions too please? locust upgrade is missing. do you know anything on ghostnova hybrid assets? played sc Universe and there's a lot of potential.

    Posted in: Map Feedback
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