- mothership core is missing, and having it morph to mothership at full health even if core is damaged would be a plus.
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Last active Sun, Feb, 18 2018 14:20:48
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Sep 11, 2013Posted in: Map Feedback
- brutalisk has double attack and defense upgrades
- terran vehicle upgrades has 4 (ship plating) rather than 3 for all factions...and unselected factions
- arbiter static prism upgrade still exists but does nothing
- protoss reaver, I think the damage to allies units should be removed, become problematic with melee units.
Sep 10, 2013Posted in: Map Feedback
- kinetic overload for tempest shows (does nothing, but might overlap with scout speed)
- primal mutalisk needs an ability (needs health regenerate or a replacement)
- dark protoss lacks news content, hybrid acts like an archon, I would like too see it act more like a long range fighter. the bio heal upgrade its a bit limited, its very slow and applies only to zealots (thigh and dark Templar), I would suggest increase to the rate to mutalisk or extends to stalkers. whats the reason dark scouts are not included?
Sep 4, 2013Posted in: Map Feedback
- there's now a siege tank upgrade (tank does not have it at default) and it overlaps widow mine.
- I like the idea of the leech upgrade. also primal hydra speed is 5 with the upgrade and primal hydra and roach scale has to be lowered to match regular roach/hydra, or buffed for the increase size.
Aug 23, 2013Posted in: Map Feedback
- Hurricane missiles would be more useful if it targeted ground units, which I mean the air attack is limited to mass air and it can be somewhat avoided by air units. yamato cannon can be used twice and instant kill the target even if the unit goes out of range.
- how is melee stun overkill? only asking for a stop to the ai runaway from attack from invisible units.
- add more units to tooltip, I would like to be able to change the tooltip to my preference and some are not showed
- scv has auto repair enabled, I don't believe this is auto enabled in regular multiplayer; I get rushed, try to attack with scvs, then notice when half are dead they are repairing themselves
- bannelings still do 40 damage, I thought this got fixed?
Aug 7, 2013Posted in: Map Feedback
things that cause rage quit
- tosh and nova drop pod rush
- specter's stun
- Zagara rush
- Cerberus ship
- specter's stun should only target certain type of units, not all units
- specter should cost less, mabey down form 150 to 100 gas
- archon mind control should be perm, but only takes over certain units or has a con with it
- nydusworm audio spawn glitched (I think its the campaign version)
- will the scourge evo splits be added to this mod?
- what ever happened to the hybrid hydralisk?
Jul 28, 2013Posted in: Map Feedback
- Hydralisk: Upgraded speed fixed....NNNOOOO (should be 3, not 2.81 off creep...this still makes them slower than stalkers, and they don't get speed upgrades)
- couldn't replace Zagara's Deep Tunnel with swarm host's deep tunnel? or mabey allow it to be active at lair tech?
Jul 19, 2013Posted in: Map Feedback
- no Fenix, but early tier protoss zerg buster hero?
- "won't add generic upgrades that give +stats to multiple units.", so you are getting rid of the terran upgrade that increases health and attack speed right?
- brax zerg primial hero (ultralisk), if you burrow that unit, you can make more!
- primail swarm host; what if they unleash creeperlings/banelings?
- merchant BC should get siege mode (star battles: destroyer ship ability)
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