where's the patch? the mod is broken as is; mech can get 6 def from double upgrades and instant campaign units at 5 second build speed (notable are tanks). mod > arcade
In the next patch that's coming Soon™, can guardian's range be increased from 9 to 12 (or 15)? for range perspective thor aa is 10, tank is 13, and tempest is 15. right now mass mutalisk seems more effective with cost, both air and ground attack with a bit of splash. having the extra range like tempest or tank would encourage the transition to guardian, and be just like tempest but can't attack air.
Can Swarm Guardians be in the next update? 350 health, 2 armour, 25 +25 vs bio, range 7, attack air and ground, cool down rate 2. massive unit, speed 1.88,
unit tester map sounds good; should speed up the testing to prove/disprove some builds.
for the customs in 2.1, no strong opinion till official release. I think most people still play regular 2.0 then the test 2.1, mostly because I don't see too many open games and takes longer to fill game. but I do like the fact you can in theory choose any map and preferred settings.
Arcade seems to attract more people [in my opinion], and a image of the custom units/upgrades/new stuff selection would give people a better idea than the "list" of maps. image of map does help.
for star station, FFA option would be welcomed
the addition of frost and Alterzim stronghold with the options of ffa, 1vs1 and 2vs2 would be greatly welcomed
roach health is 120 when burrowed and 145 when un-burrowed
science vessel matrix, its time length right now is 20 seconds that takes up 200 damage at the cost of 100 energy. I think the time should be upgraded to the length of a turrent/defense drone which lasts 180 seconds(240 seconds if upgraded).In comparison of a defence drone costs 100 energy and takes up 20x attacks(plus more damage if not shot down). in short, increase time duration 7x. this would make the ability on par with defense drone.
Vultures interferes with hellbat upgrade by that when you select vulture, you enable the mine upgrade but the blue flame upgrade is disabled which relates to hellions.
suckens attack speed is 4, that's way too slow. hybrids shouldn't have such a high air attack, makes it harder to counter
(UPDATED)
Afterburners did not get fixed for graystone map, that's all I know.
Mothership Core time warp ability button not present
zerg roach tunnelling claw to 2.25 speed buff and oracle buff from blizzard's test map would be welcomed I think, I see that happening in blizzard's next patch.
the current protoss reaver model will be replaced with the updated version? (you know, current one with fat front cartoonish "sensors" with more realistic ones and a sharper armoured body that looks better and fits in more)
a mod of this mod that has all sc1 units unlocked. sc1+hots, it does not exist, but it should
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@SoulFilcher: Go
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where's the patch? the mod is broken as is; mech can get 6 def from double upgrades and instant campaign units at 5 second build speed (notable are tanks). mod > arcade
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@SoulFilcher: Go bugs from 2.1
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In the next patch that's coming Soon™, can guardian's range be increased from 9 to 12 (or 15)? for range perspective thor aa is 10, tank is 13, and tempest is 15. right now mass mutalisk seems more effective with cost, both air and ground attack with a bit of splash. having the extra range like tempest or tank would encourage the transition to guardian, and be just like tempest but can't attack air.
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Can Swarm Guardians be in the next update? 350 health, 2 armour, 25 +25 vs bio, range 7, attack air and ground, cool down rate 2. massive unit, speed 1.88,
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minor (should be a quick fix [I hope]) bug
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Vultures interferes with hellbat upgrade by that when you select vulture, you enable the mine upgrade but the blue flame upgrade is disabled which relates to hellions. suckens attack speed is 4, that's way too slow. hybrids shouldn't have such a high air attack, makes it harder to counter
(UPDATED) Afterburners did not get fixed for graystone map, that's all I know. Mothership Core time warp ability button not present
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bugs
balance
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hell bat missing blue flame upgrade. other words the upgrade itself does not increase hellbats damage
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@alfx01: Go
it was in the mod, then it got replaced for a "sc2" version.
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