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    posted a message on SC Expanded: melee mod

    bugs

    • queens ground range is 3 and should be 5, I know cause only uses talons and no spines come out.
    • Hallucination is now free (this includes nullifier) and should be updated
    • vultures interfere with hellbats upgrade

    balance

    • dragoons range rather than 5 default should be 6, then upgrades to 7.
    • entomb play will never be used by a ground unit. often phoenix lift ability is used on workers, that's why I suggested corsairs.
    • griffins size could be bigger and cost too much gas (costs 100)
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    hell bat missing blue flame upgrade. other words the upgrade itself does not increase hellbats damage

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • zerg roach tunnelling claw to 2.25 speed buff and oracle buff from blizzard's test map would be welcomed I think, I see that happening in blizzard's next patch.
    • the current protoss reaver model will be replaced with the updated version? (you know, current one with fat front cartoonish "sensors" with more realistic ones and a sharper armoured body that looks better and fits in more)
    • a mod of this mod that has all sc1 units unlocked. sc1+hots, it does not exist, but it should
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @alfx01: Go

    it was in the mod, then it got replaced for a "sc2" version.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • Sorry, I meant 3vs3 "Cinder Fortress" not inferno, someone back me up on this for Brutalisk
    • Put in Resupply tanker? its 2vs2
    • Entomb ability should be placed on corsair, not on preserver (preserver made no sense). phoenix kills workers, corsair targets what the workers mine.
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • since the something dependency got removed.
    • Brutalisk did not get Upgrades fixed, least on the 3vs3 inferno map
    • for maps go, I don't like any of the 4vs4 maps
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • mothership core is missing, and having it morph to mothership at full health even if core is damaged would be a plus.
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @rickmary: Go

    so can psi storm. anyways can't dark Templar have the option to morph into regular archons and dark archons?

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    dark archons should get the archon attack; this tribe is crippled vs. mass mutalisk

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • that Ultralisk bug sounds(or looks with the red line) burrow charge related
    • are dark archons limited to only one faction? no archon and dark archon combo?
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • brutalisk has double attack and defense upgrades
    • terran vehicle upgrades has 4 (ship plating) rather than 3 for all factions...and unselected factions
    • arbiter static prism upgrade still exists but does nothing
    • protoss reaver, I think the damage to allies units should be removed, become problematic with melee units.
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • kinetic overload for tempest shows (does nothing, but might overlap with scout speed)
    • primal mutalisk needs an ability (needs health regenerate or a replacement)
    • dark protoss lacks news content, hybrid acts like an archon, I would like too see it act more like a long range fighter. the bio heal upgrade its a bit limited, its very slow and applies only to zealots (thigh and dark Templar), I would suggest increase to the rate to mutalisk or extends to stalkers. whats the reason dark scouts are not included?
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • Lurker 6 range attack looks the same as range 9.
    • Also, what graphic settings is required to display the dark archon? lowest its blue (like regular archon), but at some higher setting it black/red.
    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    could you PM me the instructions too please? locust upgrade is missing. do you know anything on ghostnova hybrid assets? played sc Universe and there's a lot of potential.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod
    • there's now a siege tank upgrade (tank does not have it at default) and it overlaps widow mine.
    • I like the idea of the leech upgrade. also primal hydra speed is 5 with the upgrade and primal hydra and roach scale has to be lowered to match regular roach/hydra, or buffed for the increase size.
    Posted in: Map Feedback
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