Hi,
iv got some ideas for your map:
- Let the Zealots grow stronger (over time/or if they kill an unit)
- Let the banshee fly (or add an upgrade for it)
- Harder Zerg
- There is an glitch to get unlimited rankpoint (Bots)
English:
You can go in the editor to the "File"/"Published Data" then log-in and open your Map.
German:
Oder auf deutsch: "Datei" / "Veröffentlichungen Verwalten". Einlogen / Karte wählen und auf "Im Editor öffnen" drücken
Hi,
iv got an question:
how can i teleport units that they are reflected at an Point.
In the Picture you can see an Point in middle. That is the Point to reflect units.
the Unit on poit A and B is an reflected Unit.
Hi i have an question.
I need an system wich creates units in a region, by scanning an other region for the coordinates of the creature.
Sample:
The Colored Dots are Units.
Hi,
iv got an trigger who should make a unit at one point and then go to annother point and repeat it.
But when i make this script to change the Point id the galaxie editor gives me an error.
//--------------------------------------------------------------------------------------------------// Trigger: Test spawn//--------------------------------------------------------------------------------------------------boolgt_Testspawn_Func(booltestConds,boolrunActions){intauto83B53C99_n;intauto83B53C99_i;// Variable Declarationsintlv_count;intlv_pointcount;// Variable Initializationlv_count=0;lv_pointcount=178;// Actionsif(!runActions){returntrue;}auto83B53C99_n=128;auto83B53C99_i=1;while(auto83B53C99_i<=auto83B53C99_n){UnitCreate(1,gv_units[EventPlayer()][lv_count],0,1,PointFromId([lv_pointcount]),270.0);lv_count+=1;lv_pointcount+=1;auto83B53C99_i=auto83B53C99_i+1;}returntrue;}//--------------------------------------------------------------------------------------------------voidgt_Testspawn_Init(){gt_Testspawn=TriggerCreate("gt_Testspawn_Func");TriggerAddEventChatMessage(gt_Testspawn,c_playerAny,"-Spawn",true);}
my only changes are:
UnitCreate(1, gv_units[EventPlayer()][lv_count], 0, 1, PointFromId([178]), 270.0);
->
UnitCreate(1, gv_units[EventPlayer()][lv_count], 0, 1, PointFromId([lv_pointcount]), 270.0);
Hi,
iv got an problem.
i currently programming an map and in this map there is a dialog with 148 buttons :P. Each of this butons acktivate an menu where u can choose an unit. but how can i save in wich row/column the unit is ?
examle:
1 2 3 4
5 6 7 8
iv klicking on 1
an menu is opening:
Bandit
Archer
i klick on archer.
so i need an trigger who saves:
- the choosen unit
- the button (row/colomn)
- the player
After this i need to place the units on the terrian
terrian:
1 (here should be my unit) 2 3 ...
0
Hi, iv got some ideas for your map:
- Let the Zealots grow stronger (over time/or if they kill an unit)
- Let the banshee fly (or add an upgrade for it)
- Harder Zerg
- There is an glitch to get unlimited rankpoint (Bots)
0
wenn sie im B-Net noch vorhanden ist kannst du auch versuchen sie zu "hacken".
http://www.sc2mapster.com/forums/general/general-chat/13581-sot-is-unlocked/
Allerdings hast du dann die GUI der trigger nichtmehr.
0
English:
You can go in the editor to the "File"/"Published Data" then log-in and open your Map.
German:
Oder auf deutsch: "Datei" / "Veröffentlichungen Verwalten". Einlogen / Karte wählen und auf "Im Editor öffnen" drücken
0
why u have the player lost sequence in the second trigger and not in an own trigger ?
0
Thank's for the quick answer. This solved my problem
0
Hi, iv got an question: how can i teleport units that they are reflected at an Point. In the Picture you can see an Point in middle. That is the Point to reflect units. the Unit on poit A and B is an reflected Unit.
0
@LaxSalmon: Go
ok i will try this thx.
[Solved] Thank you
0
Hi i have an question. I need an system wich creates units in a region, by scanning an other region for the coordinates of the creature. Sample: The Colored Dots are Units.
0
fixed
0
Hi, iv got an trigger who should make a unit at one point and then go to annother point and repeat it. But when i make this script to change the Point id the galaxie editor gives me an error.
my only changes are: UnitCreate(1, gv_units[EventPlayer()][lv_count], 0, 1, PointFromId([178]), 270.0); -> UnitCreate(1, gv_units[EventPlayer()][lv_count], 0, 1, PointFromId([lv_pointcount]), 270.0);
cause i want to use an counter for this
0
Hi,
is it posible to convert a string into pointname ? e.g: Variables: String:Blablabla Point:No Point Trigger Point:=String Create Unit at Point
so the unit is createt at Point Blablabla
hope for fast answer windowssiebenfan (Scarjit)
0
Thank u both that helped me a lot :) :)
Closed
0
Hi, iv got an problem. i currently programming an map and in this map there is a dialog with 148 buttons :P. Each of this butons acktivate an menu where u can choose an unit. but how can i save in wich row/column the unit is ? examle: 1 2 3 4 5 6 7 8
iv klicking on 1 an menu is opening: Bandit Archer
i klick on archer. so i need an trigger who saves: - the choosen unit - the button (row/colomn) - the player
After this i need to place the units on the terrian terrian: 1 (here should be my unit) 2 3 ...
any have an solution
Hoping for answers windowssiebenfan
0
Hm, can you upload it on EU server ?