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    posted a message on Desert Tankbattle open BETA

    Hi, iv got some ideas for your map:
    - Let the Zealots grow stronger (over time/or if they kill an unit)
    - Let the banshee fly (or add an upgrade for it)
    - Harder Zerg
    - There is an glitch to get unlimited rankpoint (Bots)

    Posted in: Map Feedback
  • 0

    posted a message on My locked map!

    wenn sie im B-Net noch vorhanden ist kannst du auch versuchen sie zu "hacken".
    http://www.sc2mapster.com/forums/general/general-chat/13581-sot-is-unlocked/

    Allerdings hast du dann die GUI der trigger nichtmehr.

    Posted in: Miscellaneous Development
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    posted a message on My locked map!

    English:
    You can go in the editor to the "File"/"Published Data" then log-in and open your Map.
    German:
    Oder auf deutsch: "Datei" / "Veröffentlichungen Verwalten". Einlogen / Karte wählen und auf "Im Editor öffnen" drücken

    Posted in: Miscellaneous Development
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    posted a message on Skip remaining actions, in another trigger?

    why u have the player lost sequence in the second trigger and not in an own trigger ?

    Posted in: Triggers
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    posted a message on [Solved] Reflect Units on Point

    Thank's for the quick answer. This solved my problem

    Posted in: Triggers
  • 0

    posted a message on [Solved] Reflect Units on Point

    Hi, iv got an question: how can i teleport units that they are reflected at an Point. In the Picture you can see an Point in middle. That is the Point to reflect units. the Unit on poit A and B is an reflected Unit.

    Posted in: Triggers
  • 0

    posted a message on Unit creation (grid) [Solved]

    @LaxSalmon: Go

    ok i will try this thx.

    [Solved] Thank you

    Posted in: Triggers
  • 0

    posted a message on Unit creation (grid) [Solved]

    Hi i have an question. I need an system wich creates units in a region, by scanning an other region for the coordinates of the creature. Sample: Sampe Pic The Colored Dots are Units.

    Posted in: Triggers
  • 0

    posted a message on PointFromId change

    fixed

    Posted in: Galaxy Scripting
  • 0

    posted a message on PointFromId change

    Hi, iv got an trigger who should make a unit at one point and then go to annother point and repeat it. But when i make this script to change the Point id the galaxie editor gives me an error.

    //--------------------------------------------------------------------------------------------------
    // Trigger: Test spawn
    //--------------------------------------------------------------------------------------------------
    bool gt_Testspawn_Func (bool testConds, bool runActions) {
        int auto83B53C99_n;
        int auto83B53C99_i;
    
        // Variable Declarations
        int lv_count;
        int lv_pointcount;
    
        // Variable Initialization
        lv_count = 0;
        lv_pointcount = 178;
    
        // Actions
        if (!runActions) {
            return true;
        }
    
        auto83B53C99_n = 128;
        auto83B53C99_i = 1;
        while (auto83B53C99_i <= auto83B53C99_n) {
            UnitCreate(1, gv_units[EventPlayer()][lv_count], 0, 1, PointFromId([lv_pointcount]), 270.0);
            lv_count += 1;
            lv_pointcount += 1;
            auto83B53C99_i = auto83B53C99_i + 1;
        }
        return true;
    }
    
    //--------------------------------------------------------------------------------------------------
    void gt_Testspawn_Init () {
        gt_Testspawn = TriggerCreate("gt_Testspawn_Func");
        TriggerAddEventChatMessage(gt_Testspawn, c_playerAny, "-Spawn", true);
    }
    

    my only changes are: UnitCreate(1, gv_units[EventPlayer()][lv_count], 0, 1, PointFromId([178]), 270.0); -> UnitCreate(1, gv_units[EventPlayer()][lv_count], 0, 1, PointFromId([lv_pointcount]), 270.0);

    cause i want to use an counter for this

    Posted in: Galaxy Scripting
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    posted a message on String to Point

    Hi,

    is it posible to convert a string into pointname ? e.g: Variables: String:Blablabla Point:No Point Trigger Point:=String Create Unit at Point

    so the unit is createt at Point Blablabla

    hope for fast answer windowssiebenfan (Scarjit)

    Posted in: Triggers
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    posted a message on Placement system

    Thank u both that helped me a lot :) :)

    Closed

    Posted in: Triggers
  • 0

    posted a message on Placement system

    Hi, iv got an problem. i currently programming an map and in this map there is a dialog with 148 buttons :P. Each of this butons acktivate an menu where u can choose an unit. but how can i save in wich row/column the unit is ? examle: 1 2 3 4 5 6 7 8

    iv klicking on 1 an menu is opening: Bandit Archer

    i klick on archer. so i need an trigger who saves: - the choosen unit - the button (row/colomn) - the player

    After this i need to place the units on the terrian terrian: 1 (here should be my unit) 2 3 ...

    any have an solution

    Hoping for answers windowssiebenfan

    Posted in: Triggers
  • 0

    posted a message on The Dominion Strikes Back - 3v3 - Assualt || Defend Map

    Hm, can you upload it on EU server ?

    Posted in: Map Feedback
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