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    posted a message on Chronicles of Azeroth

    New patches and new warcraft 2 map, also i created an in game group called "Chronicles of Azeroth official, join to find players easier, get latest news and participate in our events:

    Warcraft 2:

    New Map: One Way In, One Way Out. 1v1 map with destructible rocks in the middle.

    Gameplay:

    • The following player options will be automatically enabled/disabled:
    • simple ui disabled
    • alerts enabled
    • enemy unit selection enabled
    • cancel button fixed for training,researching and upgrading
    • reduced supply bonus on farms and town hall in modern gameplay mode from 6 to 3
    • peons and peasants can build wall now (hold shift to place multiple ones)

    Spells:

    • Invisibility and Unholy Armor properly kill Sappers and Demo Squads
    • units with Invisibility won't attack automatically and can not be detected
    • Death Knights and Mages won't auto attack or flee while casting Death and Decay and Blizzard
    • Death Knights and Mages won't be damaged by Death and Decay and Blizzard if they cast it on themselves
    • Death and Decay and Blizzard deal more damage
    • Death and Decay can target air and structures now
    • changed Polymorph hotkey to y

    Art:

    • Towers will change their actor
    • Replaced Elven Ranger model to help distinct it from Archers
    • Replaced Troll Berserker model to help distinct it from Axethrowers
    • Paladin heal actor fixed (again)
    • Paladin received glow to help distinct it from knight
    • Paladin movement speed actor slowed
    • death and decay received sound
    • changed the sound of blizzard
    • Church building birth fixed
    • added gold mine sound

    Warcraft 1:

    • The following options will be automatically enabled/disabled for every player:
    • simple UI disabled
    • enemy unit selection enabled
    • alerts enabled
    • Added walls to the game, you can build them from the Town Hall now
    • reduced train, building and research times
    • reworked casters: increased mana to 255 and changed the costs of the spells
    • reworked rain of fire ability: will cost 25/sec, won't damage caster and need caster to be alive and stand still
    • Cloud of Poison won't damage caster
    • summoned units won't instantly die when their timed life expired, instead they will take periodic damage
    Posted in: Project Workplace
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    posted a message on Machines of War Cinematic

    Tons of new assets useful for starcarft maps and modelers

    Posted in: Heroes of the Storm
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    posted a message on Bi-Weekly Testing Thread #3: Chronicles of Azeroth by Domper

    @Thundraf: Go

    Thank you. I get what you say but at the moment I don't plan to alter the gameplay of the remakes. I plan to do other stuff that would differ from the original gameplay but the remakes stay as remake. Some other suggestions are part of the plan and thank you for the notices.

    Anyway I released a new version and also did an article to sum up the changes since may, some of them coming from the conclusions i drawn from here. the article . The biggest updated you guys influenced maybe that I changed the tutorial beginner tips into a tutorial mode.

    Posted in: Map Review
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    posted a message on Chronicles of Azeroth

    We have a new map out and many changes. article about the updates

    Posted in: Project Workplace
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    posted a message on cant publish on AM after current patch - stuck at "constructing header file"

    Got the same issue, now on the eu server too.

    Posted in: General Chat
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    posted a message on Were are Models Located

    were-wolf. Under the model tab in the data editor anyway.

    Posted in: Art Assets
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    posted a message on Anti-Spam Measures

    @DrSuperEvil: Go

    Most spam bots are programmed to litter the most popular threads.

    Posted in: General Chat
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    posted a message on convert wc3 models for my project

    @Kailniris2: Go

    Szia!

    bocsi csak most láttam a posztod, írtam neked levelet.

    Posted in: Requests
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    posted a message on Starcraft 2 coop Upcoming commanders

    @ArcaneDurandel: Go

    With all due respect no. We wouldn't have the editor without that. But if you think Abathur was a hard work to do i have to laugh. He doesn't worth the 5 euro, not for me. And none of the commanders will worth me to spend extra 5 each time on a game i spent already a lots of money. On steam sales i can buy full games from that money. This coop commander DLCs are the bad example of DLC. Almost no content for 5 euro is a lot. Nova campaign is a good DLC so far, that worth my money.

    Posted in: Miscellaneous Development
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    posted a message on Starcraft 2 coop Upcoming commanders

    @AppleFee: Go

    Its not that they totally not listen but they had a bad start and wol+hots was like an alpha/beta version of what we have now in lotv arcade vise. And we can agree that not even the current lotv version helps many projects. For example most of the campaigns are unknown because campaigns are not supported by arcade at all. Also most of the changes came too late.

    Posted in: Miscellaneous Development
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    posted a message on Starcraft 2 coop Upcoming commanders

    @AppleFee: Go

    There are already such things. I think the community already shown many times what we can achieve but 1) Blizz still didn't do a lot they promised 2) People are lazy to look after any new maps and play the same few stuff mostly.

    Posted in: Miscellaneous Development
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    posted a message on Starcraft 2 coop Upcoming commanders

    @ArcaneDurandel: Go

    No, but mostly they are worthless, a good DLC example would be the GTA IV ones(Lost and Damned/Ballad of Gay Tony). Also we already paid tons of money for Starcraft 2: WOL+HOTS+LOTV+Nova DLC so paying +5euro for each new coop commander is a HUGE NO. Especially if they contain almost no new thing we can not recreate in the editor.

    Posted in: Miscellaneous Development
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    posted a message on WarCraft: Armies Of Azeroth shares its assets with devs

    Hello, how can we find the assets? Is it in a public mod on the servers or do we have to contact with you guys?

    Posted in: Team Recruitment
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    posted a message on convert wc3 models for my project

    bump

    Posted in: Requests
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    posted a message on Ignore blockers

    @Kloupz: Go

    thank you for the idea but that wouldn't be good for my map as those units in my map must remain on the same cliff lvl all the time.

    Posted in: Data
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