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    posted a message on Scanner Sweep Reveal Range Reduction/Increase.

    Greetings.

     

    How do I change the reveal range of the Scanner Sweep?

     

    I looked at the ability and everything related to it, but I still could not find that which set the range for the ability. I'm not talking about the Orbital Command's cast range for this ability. I'm talking about the radius that the Scanner Sweep reveals everything in.

     

    And how the heck does it reveal a chosen zone on the map, even!

     

    I looked at everything related to the Scanner Sweep in the editor, and I expected to find either an effect or a behavior that revealed shit on the map and detected cloaked. But there was no such thing!

     

    WHAT THE F-

     

    How the hell do you do it Blizz?!

    Posted in: Data
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    posted a message on Game TIED at the beginning.

    @DrSuperEvil: Go

    Thank you!

    Posted in: Data
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    posted a message on Game TIED at the beginning.

    Greetings.

    I haven't the slightest idea how this is possible, but apparently it is. In my mod, as I start an online match between any number of people, as soon as the loading screen is done, the game immediately ties! For no apparent reason!

    I'm guessing it has something to do with triggers, but I did not use ANY triggers in my mod. Everything was worked on in the Data editor.

    So what the heck?!

    Posted in: Data
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    posted a message on Liberator siege in place instead of a location.

    @DrSuperEvil: Go

    I have just attempted sollution you provided, and it did indeed allow the liberator to siege like the tank does. The only issue now is the fact that upon ability activation, I still get the circle onto which the liberator is supposed to sige up on. Sieging up only happenes after I click onto a location.

    Posted in: Data
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    posted a message on Liberator siege in place instead of a location.

    @DrSuperEvil: Go

    So yeah. Now that half the problem is fixed... How do I make the liberator siege in its spot instead of onto a location?

    Posted in: Data
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    posted a message on Liberator siege in place instead of a location.

    @DrSuperEvil: Go

    I swear those guys at blizzard are all wizzards.

    So. I went to the liberator. I looked at its Concord cannon, I fiund its SET effect for the weapon. The SET effect had a 'liberator AG target filter validator'.

    So I checked it out. It was not a target filter validator like I expected but instead, it applied a bahavior. I looked into the behavior, in its combat cathegory.

    There was nothing there that prohibited the Liberator from attacking structures. The hell blizzard. I looked through the behavior some more. Nothing that prohibited the attacking of structures!

    So i returned to the weapon. I looked at the damage effect, at its search cathegory, and it allowed structures to be damaged. But the liberator still did not attack structures!

    Alright, thats when I had it and just removed the bloody validator that magically made the liberator unable to attack structures, and it can now attack structures.

    I swear blizzard employees are wizzards...

    Posted in: Data
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    posted a message on Liberator siege in place instead of a location.

    Greetings.

    Does anyone know if its possible to make it so the Liberator sieges and shoots in a large area all around it, similar to how the tank does? I want it to shoot in an area ALL AROUND IT instead of just a circe over there.

    And also, Liberators cant seem to be able to shoot structures. Anyone know how to fix that?

    Posted in: Data
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    posted a message on Warhound Missiles and Drakken Laser

    @DrSuperEvil: Go

    Thank you.

    Posted in: Data
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    posted a message on Warhound Missiles and Drakken Laser

    @DrSuperEvil: Go

    Again, you are speaking as if I know what the heck and where the heck. I thank you for your attempt, but I dont fully understand what you are telling me to do.

    If there were a video on YT or somewhere which showed just what I have to do here exactly, that would have been great.

    Posted in: Data
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    posted a message on Warhound Missiles and Drakken Laser

    Greetings. I've two glaring issues that I need help with.

    Firstly, my mod uses the Megalith from the LotV campaign. Its the big robot that acts as a key for lowering the shields on the Purifier mothership thingy.

    I've given the Megalith the Drakken Laser Drill weapon. It works 99% as I want it to. But not that 1%.

    The problem is that the Megalith fires the laser from a rather low point in its body. I want it to fire from up higher, meaning the eye. How can I set its start point to up there?

    And problem number two: I want to give the Warhound a rocket weapon that shoots from that box above the pilot's cockpit. I've seen the haywire missiles, but I could not find a weapon that uses them. How do?

    Posted in: Data
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    posted a message on WarCraft: Armies Of Azeroth shares its assets with devs

    Greetings. It is good to hear that you guys are still alive. But I've one question.

    What the heck happened with Armies of Azeroth?

    I've been expecting it to arrive in SC's Arcade section months ago, and yet there was no sign of it whatsoever.

    What exactly is it with the post up above? Are you just sharing your work? Why not just post it as an arcade mod?

    Posted in: Team Recruitment
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    posted a message on [Upgrade] Tooltip not showing resource cost

    @DrSuperEvil: Go

    It isn't.

    Posted in: Data
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    posted a message on [Upgrade] Tooltip not showing resource cost

    I'm surprised a solution to this problem hasn't been found yet. I'm having the same issue here.

    What I have tried: Button flags changes, changing the button itself, changing the upgrade associated to the button in the research, changing the research slot, changing the glossary button slot, resetting the upgrade to its default state.

    Nothing worked.

    Has anybody found a soluttion to this problem yet?

    Posted in: Data
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    posted a message on Dependancies and Colors.

    @TyaArcade: Go

    Thank you.

    Posted in: Data
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    posted a message on Dependancies and Colors.

    Greetings.

    Does anybody know if its safe to create a map/mod with ALL the dependancies in the editor? Do some of them comflict heavily with others? Are there any dangers of just morphing together an already existing mod on the latest LotV dependancy with everything else?

    And colors. What do the colors of text in the Editor mean?

    I've noticed that after modifing a unit for instance, its text will turn from blue to green. That means I myself modified it - i know this much. But I've recently discovered things with their text red, for some obnoxious reason.

    I did not touch these files at all, and I own almost all of the content of SC2, with the exception of Commander Abathur and the soon to arrive Stukov.

    So what is going on? Is it safe to bash together all of the dependancies? What do red colored units/effects/things represent and are there more colors?

    Posted in: Data
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