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    posted a message on [Showcase] NanaKey&Delphinium's Models
    Quote from Veratai >>

    rehealthy training? O-o did you perhaps mean 'therapy', 'therapeutic', and such? xD

     

    anyway, the ghost really looks nice :)

     Hi Veratai,
      Thanks, I was sent to do tons of things and in nearly a month time I didn't get time to do any 3d models works. So I did some simple models to recover and remember the skills.
    Now I am fully recovered and here are some new works.

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Hi AppleFee,

     Till now the thieves didn't do any further moves. Our map is very huge, and they need to spend a lot time to deal with over 12 mods, maybe they just feel too troublesome to do that.

     We speculate they maybe too busy in stealing other maps... 2 or 3 days ago, they just stole a map from Korean Server...

     

     I went back to my hometown for lunar new year these days. It's a small country, so I didn't get enough time and stable internet to reply you guys.

     

     My team and I won't quit. We modders should be strong and responsible, if we quit, they win. I'll never that happen. All my works (the art assets in our project) are free to use in non-commercial SC2 projects. That's what we can (and should) do for the community.

     
    Posted in: Artist Tavern
  • 0

    posted a message on [SC2mod]Blizzard Enforcement: Rise is now operational

    Woo, Thanks guys! That's really a big bump to us!

    The GFW just block me from the NA server ....It's crazy complex to link in SC2mapster these days...

    Posted in: Map Review
  • 0

    posted a message on [SC2mod]Blizzard Enforcement: Rise is now operational (March. 10th update)

    It is possible to bug your hero into a state he can only move around but not do any other actions. In such a state when trying to do actions like fire, use abilities or sprint it throws an action not allowed at this time message. A far from optimal solution to this bug is to suicide and then get revived, allowing your hero to work as intended however this will negatively impact your ratting.

     

    Had this bug happen as AK-47 (the warhound like hero). Not sure what triggered it but I suddenly found myself unable to do anything but the most basic moving around.

     Thanks for mention! we got same reports in China too, our next patch will fix this.
    We just add a Dropbox link for our assets mod (also added to the main thread.), it will be easier to download if you can't get the files from the BN server.
    (Sorry for the delay, it's super hard to upload a file to Dropbox in China...)
    Posted in: General Chat
  • 0

    posted a message on [SC2mod]Blizzard Enforcement: Rise is now operational (March. 10th update)

    We has fixed the "message remains" problem, once our internet goes well, we'll upload a fix.

     

    Thanks for mention!

    Posted in: General Chat
  • 0

    posted a message on [SC2mod]Blizzard Enforcement: Rise is now operational (March. 10th update)

    Thanks guys. I heard that Blizzard just fixed the search system, now we can find this game (and other new games) through the search window.

     

    One more good news, we just got the top 1 (most played) in Chinese Server.

    Posted in: General Chat
  • 0

    posted a message on [Showcase] NanaKey&Delphinium's Models

    This map thief (or thieves) doesn't steal our map only. In fact, they stole almost all popular maps from En-US server too...Such as UA3, SC2 football and so on. They also modified these maps and added in-map payments to allow some of the players can use super weapons, someone reports that they earn 3,000 ~ 4,000 dollars each month. Many players and modders in China had reported this to the Blizzard and Netease, but till now nothing happened...

     

    Accoding to all of those previously events. We believe this is a pointed attack to encumber our map and force us to spend more time on fixing the encryption...Because our map is free and better than these maps they modified and taking their players away. 

     

    Right now we are still stable and working on new missions. I'll keep briefing this event to the community.

     

    Today I made a "ghost" model, it's a "rehealthy training" for me to return to 3d artist works, last month I spent too much time on publicity our map and translation the English version.

    Posted in: Artist Tavern
  • 0

    posted a message on [SC2mod]Blizzard Enforcement: Rise is now operational (March. 10th update)

    Yes, we have solution for that, plz check the video showcase. (it's not one huge map, it's a group of smaller maps.)

    Posted in: General Chat
  • 0

    posted a message on [SC2mod]Blizzard Enforcement: Rise is now operational

    Hi TChosenOne, thanks for attention!

    Yes, the enemies HP will be stronger if there are multiple players, when 4 players it will be buffed to 2 times than the origin.

    The first mission is mostly a tutorial, so it is very easy even in the harder difficulties.

    I'll check the documents, the length difference between Chinese and English cause a lot of confusions.

    The Hero mode will increase damage and levels of the enemies, also the limits like Oxygen and ammo will be activated to the players.

     

     

     

    Posted in: Map Review
  • 0

    posted a message on [Showcase] NanaKey&Delphinium's Models

    Thanks AlexO6 and DrSuperEvil, we won't be defeat since so many guys are helping us from the community.

    We just released this game in Chinese Server a week ago. Now the English Version is good to go.

    7 hours after we released the game, it reached the top 5 of the Arcade in Chinese Server. Both most played and Most ratinged. And till now, there is Zero negative comment.

    We are very proud of it, and proud to be SC2 modders. But that's also the reason that the shieves targeted us.

    Don't worry, for now we still so far so good, just tired and too many things need to be fixed.

    Welcome to join the game:

    https://www.sc2mapster.com/forums/general/general-chat/183467-sc2mod-blizzard-enforcement-rise-is-now

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Thanks Veratai! Happy new year to you too.

     

    I'll explain my absence these days later. It's a long and dark story...Which every sc2 modder should be careful.

     

    I am just facing a war against sc2 map thieves, and they are my compatriots. They even steal my mods that already open sourced, and pretend to be the real authors...

    Shame of them. Tomorrow I'll explain details. Every of my plans for the community has been ruined...

    Posted in: Artist Tavern
  • 0

    posted a message on [SC2mod]Blizzard Enforcement: Rise is now operational (March. 10th update)

    This game is dedicated to all players of Starcraft II. As modders of Starcraft II, we are proud and grateful.

     

                                                                                                                                                                       —Team Froggy&Catty

     

     

    March 10th Updates:

    Hi everyone, It has been a month since last time we updated this game. I am sorry that we couldn't reply you guys in time, we got a bad internet between China and USA...

     

    This time we have brought the upgrade system and a new arcade game (a game in a game :) ) .

    You can upgrade or unsling gems from your equipment in the laboratory, and make them more powerful, you can also disenchant the normal weapons to get materials.

     

    The second update is the arcade game, this is an arcade game machine in the base and you can invite your friends to play a classic "battle tank" together if you have some "cat coins". It's a normal reward so it's quite easy to get some from the enemy.

     

    Froggy&Catty wish you can find fun in the new version, we'll be back next time!

     

    Update log:

    1:You have chances to get "cat coin" during the missions. You can use cat coins to play arcade game: Battle tank in the base.
    2:New gem: Deep mind chip, can increase the EXP you receive during the game.
    3:Balances fixed on some equipments, now all equipments have properties that suit the level.
    4:There won't be more and more ammo if your tried a mission many times.
    5:Fixed bug that when you change to the second character, the first character's EXP would be removed.
    6:You now can upgrade/disenchant your weapons and gems on Workbench (in laboratory).
    7:New items "Energy Cube" and "Dust of Energy" are added, they are the materials for upgrading your equipments.
    8: Now you can review your character bouns such as damage/speed/HP in Status panel.
    9: Fixed many small bugs.

    ---------------------------------------------------------------------------------------------------------------------------------------

     

     

    Hi everyone, we are Team Froggy and Catty. After over 3 years’ hard work, we just released our new game Blizzard Enforcement on North America Server.

    You can find this game follow this link:

    battlenet:://starcraft/map/1/282210

    Try looking at the newest tab in browse mode of the arcade.

    Should be on the first page under "BLZ Enforcement: Rise" 

    (Thanks, TChosenOne)

    To the players:

    Hi all Starcraft II players, this game is a tale of the heroes that create Starcraft II.

    Blizzard Enforcement is a Si-fi game that happened in a different future of Earth. In that universe Blizzard Entertainment has never been founded, instead, there is an agent division called “Blizzard Enforcement”. You will act familiar characters like Captain Blizzard (Mike Morhaime) and Imba man (Dustin Browder) to carry out tasks all around the world, against the aliens and protect the earth.

    In this game, the Starcraft II is a tactics simulation system, HotS and Overwatch are combat training tools, and agents use Battlenet for communication. 

    As an action game, you can move your character with WASD and click your mouse to shoot. It’s very easy to get used to if you have played HellDrivers or AlienSwarm. The game can have most 4 players, you and your partners have to finish the mission with good team work, items and equipment, or even some unique vehicles. You will become more powerful when you are level up. But be careful, so will be the enemies.

     

    This game contains the first unlimited terrain system on the world, which allows us to craft an unlimited map (in theory), you will depart from the air carrier base to the hot zones all around the world. When you finish the mission, your status and war trophies will be saved.

    With this terrain system, we can provide more missions and area for you to explore in the future. 

    (This terrain tool is very powerful, we’d like to share with the community if it will help your projects.) 

    So today, welcome to the world of Blizzard Entertainment. Fight for the future with Dustin Browder!

    (This game is still in Beta test, Please periodical backup your bank files. Contact us if you find bugs or suggestions. You can find our skype and email below.)

    We expect you will love this game, and please share your ideas with us. 

    (If you love this game, please donate us. Your support will help us to make the game better. We are not going to make money from this game, so please don't donate large money for us. The unused money will be donation to frog protection divisions in the rainforest.)

     

    Donation link:

    https://www.paypal.me/Froggyandcatty

    Account:  [email protected]

     

    Screenshots: 

     

    To the modders:

    Hi SC2 modders, we are Team Froggy and Catty. We have shared and learned from the community for years. It’s time for us to return.

    All art assets and NyanNyanTerrain toolkits in this mod will be released as open sources. We are glad to share them with community freely, just mention us and give us credits (Team FroggyandCatty or Delphinium and Nanakey).

    Assets mod: Delphinium_Model_1.0.SC2mod (Search it on en-US server)

    Dropbox link:

    https://www.dropbox.com/s/cy4nlsynzjv8rps/Delphinium_Model_1.0.SC2mod?dl=0

    Create by Delphinium, it contains over 1000 models, UI and FX works. Use it for your projects, and share better maps for every players!

    You can find the showcases here:

    https://www.sc2mapster.com/forums/development/artist-tavern/166905-showcase-nanakey-delphiniums-models

    http://delphiniumkey.deviantart.com/

    NyanNyanTerrain toolkits

    The first unlimited terrain system for SC2 on the world, it’s not completed, but already powerful enough to do high level works. In this system, you can have all over 600 terrain textures in one map and no need to worry about the 256x256 limits.

    See the showcase below:

     

    (We will upload youtube links soon.)

    We will release it when it’s ready, it will be soon.

    To Blizzard:

    Hi the founders of Starcraft II. This game is our new year gift to Blizzard.

    Blizzard Enforcement will never be made without your great works. Please accept our respects and greetings.

    As a game developer, no matter famous or unknown, old or young. We all have a responsibility to the society. This responsibility should for the honor, the players, the passion and the common goodness of mankind. If we abstract it into a “Super power”. Every game developer should be a Super hero. That’s why we want to create a world that Captain Blizzard and Imba Man fight to protect the mankind—just like you did (for the players) in the real life.

    This might be the first community mod in Starcraft II that use Blizzard Employees as the game characters. As community members, we had several chances to discuss and learn from many of you guys. Both privately and at work. We did feel the passion that burn like fires in every of you, and that’s our first reason to make this game.

    We can’t wait to share this game and our passion with you, it is our honor and dream if we’ll have chances to cooperation with Blizzard.

    As an old Chinese saying goes “班门弄斧”, which means noobs or students show their skills before professors. In this game, we have developed many original and unique technologies. We’d like to share them with you and maybe they could help your projects.

    Yes, it’s too long, too long that we play this game but some kinds of “ignore” the men who created heroes and crafted the world.

    The founders of Starcraft I&II are true heroes and they deserve a fan’s game to recount for them.

    So let us be thankful and remember that men who fight for us in the past 7 years.

     

    Thank you! 

     

    Contact us:

    We are team Froggy and Catty. We have three members, Nanakey and whimsyduke are modders and programmers. Delphinium is 3D artist and the linguister.

    Email: [email protected]

    Skype: DelphiniumKey

    SC2mpaster ID: Delphinium1987

    Website: http://delphiniumarts.com/

      

    Thanks:

    Geart thanks to all friends from the Blizzard and community that helped us during the development,

    your attention and help are the most sincerely gifts that let us achieve all this.

    Blizzard Employees:

    Dustin Browder (Game Director)

    Lan Lu (Our best friend and teacher)

    Jesse Brophy (Leader Artist)

    Sam Braithwaite (Esports Franchise Lead)

    Community modders:

    Renee

    Zolden

    Taylormouse

    PrintIn

    SoulFilcher

    SBeier

    Slarti

    Star of dada

    八雲紫

    坑苏 

    Organizations and teams:

    Goblin Academy

    SC2Mapster

    CASC View

    CASCExplorer

    WoW Model Viewer

    星际老男孩

    Posted in: General Chat
  • 0

    posted a message on [SC2mod]Blizzard Enforcement: Rise is now operational

    This game is dedicated to all players of Starcraft II. As modders of Starcraft II, we are proud and grateful.

     

                                                                                                                                                                       —Team Froggy&Catty

     

    Hi everyone, we are Team Froggy and Catty. After over 3 years’ hard work, we just released our new game Blizzard Enforcement on North America Server.

    You can find this game follow this link:

    battlenet:://starcraft/map/1/282210

    Try looking at the newest tab in browse mode of the arcade.

    Should be on the first page under "BLZ Enforcement: Rise" 

    (Thanks, TChosenOne)

    To the players:

    Hi all Starcraft II players, this game is a tale of the heroes that create Starcraft II.

    Blizzard Enforcement is a Si-fi game that happened in a different future of Earth. In that universe Blizzard Entertainment has never been founded, instead, there is an agent division called “Blizzard Enforcement”. You will act familiar characters like Captain Blizzard (Mike Morhaime) and Imba man (Dustin Browder) to carry out tasks all around the world, against the aliens and protect the earth.

    In this game, the Starcraft II is a tactics simulation system, HotS and Overwatch are combat training tools, and agents use Battlenet for communication. 

    As an action game, you can move your character with WASD and click your mouse to shoot. It’s very easy to get used to if you have played HellDrivers or AlienSwarm. The game can have most 4 players, you and your partners have to finish the mission with good team work, items and equipment, or even some unique vehicles. You will become more powerful when you are level up. But be careful, so will be the enemies.

     

    This game contains the first unlimited terrain system on the world, which allows us to craft an unlimited map (in theory), you will depart from the air carrier base to the hot zones all around the world. When you finish the mission, your status and war trophies will be saved.

    With this terrain system, we can provide more missions and area for you to explore in the future. 

    (This terrain tool is very powerful, we’d like to share with the community if it will help your projects.) 

    So today, welcome to the world of Blizzard Entertainment. Fight for the future with Dustin Browder!

    (This game is still in Beta test, Please periodical backup your bank files. Contact us if you find bugs or suggestions. You can find our skype and email below.)

    We expect you will love this game, and please share your ideas with us. 

    (If you love this game, please donate us. Your support will help us to make the game better. We are not going to make money from this game, so please don't donate large money for us. The unused money will be donation to frog protection divisions in the rainforest.)

     

    Donation link:

    https://www.paypal.me/Froggyandcatty

    Account: [email protected]

     

    Screenshots: 

     

    To the modders:

    Hi SC2 modders, we are Team Froggy and Catty. We have shared and learned from the community for years. It’s time for us to return.

    All art assets and NyanNyanTerrain toolkits in this mod will be released as open sources. We are glad to share them with community freely, just mention us and give us credits (Team FroggyandCatty or Delphinium and Nanakey).

    Assets mod: Delphinium_Model_1.0.SC2mod (Search it on en-US server)

    Create by Delphinium, it contains over 1000 models, UI and FX works. Use it for your projects, and share better maps for every players!

    You can find the showcases here:

    https://www.sc2mapster.com/forums/development/artist-tavern/166905-showcase-nanakey-delphiniums-models

    http://delphiniumkey.deviantart.com/

    NyanNyanTerrain toolkits

    The first unlimited terrain system for SC2 on the world, it’s not completed, but already powerful enough to do high level works. In this system, you can have all over 600 terrain textures in one map and no need to worry about the 256x256 limits.

    See the showcase below:

    (We will upload youtube links soon.)

    We will release it when it’s ready, it will be soon.

    To Blizzard:

    Hi the founders of Starcraft II. This game is our new year gift to Blizzard.

    Blizzard Enforcement will never be made without your great works. Please accept our respects and greetings.

    As a game developer, no matter famous or unknown, old or young. We all have a responsibility to the society. This responsibility should for the honor, the players, the passion and the common goodness of mankind. If we abstract it into a “Super power”. Every game developer should be a Super hero. That’s why we want to create a world that Captain Blizzard and Imba Man fight to protect the mankind—just like you did (for the players) in the real life.

    This might be the first community mod in Starcraft II that use Blizzard Employees as the game characters. As community members, we had several chances to discuss and learn from many of you guys. Both privately and at work. We did feel the passion that burn like fires in every of you, and that’s our first reason to make this game.

    We can’t wait to share this game and our passion with you, it is our honor and dream if we’ll have chances to cooperation with Blizzard.

    As an old Chinese saying goes “班门弄斧”, which means noobs or students show their skills before professors. In this game, we have developed many original and unique technologies. We’d like to share them with you and maybe they could help your projects.

    Yes, it’s too long, too long that we play this game but some kinds of “ignore” the men who created heroes and crafted the world.

    The founders of Starcraft I&II are true heroes and they deserve a fan’s game to recount for them.

    So let us be thankful and remember that men who fight for us in the past 7 years.

     

    Thank you! 

     

    Contact us:

    We are team Froggy and Catty. We have three members, Nanakey and whimsyduke are modders and programmers. Delphinium is 3D artist and the linguister.

    Email: [email protected]

    Skype: DelphiniumKey

    SC2mpaster ID: Delphinium1987

    Website: http://delphiniumarts.com/

      

    Thanks:

    Geart thanks to all friends from the Blizzard and community that helped us during the development,

    your attention and help are the most sincerely gifts that let us achieve all this.

    Blizzard Employees:

    Dustin Browder (Game Director)

    Lan Lu (Our best friend and teacher)

    Jesse Brophy (Leader Artist)

    Sam Braithwaite (Esports Franchise Lead)

    Community modders:

    Renee

    Zolden

    Taylormouse

    PrintIn

    SoulFilcher

    SBeier

    Slarti

    Star of dada

    八雲紫

    坑苏 

    Organizations and teams:

    Goblin Academy

    SC2Mapster

    CASC View

    CASCExplorer

    WoW Model Viewer

    星际老男孩

    Posted in: Map Review
  • 0

    posted a message on [Showcase] NanaKey&Delphinium's Models

    @DrSuperEvil: Go

    Hi DrSuperEvil, I am replying you among debris and broken walls, long story. Thanks for your attention and alternative method, after all, more discussions come more ideas.

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] NanaKey&Delphinium's Models

    I will back to mod works and go on all my requests in days. If there are rush orders, plz let me know, I will do them first.

    Posted in: Artist Tavern
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