Make sure you have some dependencies added to your map.
If you do, then please show us the screenshot of your units tab, maybe we will be able to figure something that way.
If I may suggest something, please include Bug Report of some sort (with possiblity to answer/close reports). This is really missing from sc2 arcade and would be a great help to mapmakers.
Are you talking about buff to the left from unit wireframe (where hp is)? or icons on command card?
First one is easy. Set behavior alignment to positive (will make it green) or negative (will make it red).
Second one is a bit more tricky, you need to create button, then add it as passive ability directly in unit's command card.
You can control if it should be showed or not using requirements.
Thanks for your answer!
This is what I've been afraid of. This could work, but what about multiplayer environment?
I can set catalog values per players, but if two players will have same set on, they will see their tooltips when inspecting the hero of other player.
Of course they are. There shouldn't be any problem with that. Just make sure your behavior is applied only when item is equipied, not only carried.
The problem I had was with the tooltip display. I've never found a way make them sort of dynamic - to highlight these items that you have and gray out these you don't. If you find any way to do that, please let me know.
Hi there,
I tried to implement such thing but never really succeeded. Anyway I don't see a problem, and why are you saying its getting messy?
Give each item additional behavior that will count set items (max stacks 5), and another one that will be a set bonus (max stacks 1).
Let's check an example:
Head Armor (Behaviors)
- 1 (Head Armor)
- 1 (Increase Set Count)
- 1 (3 Set Bonus)
- 1 (5 Set Bonus)
Legs Armor (Behaviors)
- 1 (LegsArmor)
- 1 (Increase Set Count)
- 1 (3 Set Bonus)
- 1 (5 Set Bonus)
Same for torso, arms, shoulders whatever. "3 Set Bonus" will have validator that will check if "Increase Set Count" stacks is >= 3. "5 Set Bonus" will have a validator that will check if "Increase Set Count" stacks is >= 5.
Hope this helps.
Huh, you are right. It has. I cannot explain that, everything is as it should be...
It tends to be in the upper right part of the circle but not only there. I will try to play with it later but I have no idea what might be wrong...
If I understand correctly you need to create search effect that will remove the behavior and will be triggered after ability buff expires. For the second part I think that changing max stacks to 1 should do.
This is very interesting ability, I'll try to do it myself and I will provide you with an example if I succeed.
0
Just use trigger called "Pan Camera" at Event: "Map Initialization". Fill the player, point where you want to move it, and time for 0.0.
Regards
Matic
0
Make sure you have some dependencies added to your map.
If you do, then please show us the screenshot of your units tab, maybe we will be able to figure something that way.
Regards
Matic
0
Great idea!
I really hope this gets done.
If I may suggest something, please include Bug Report of some sort (with possiblity to answer/close reports). This is really missing from sc2 arcade and would be a great help to mapmakers.
0
Hi
Just go to Game UI Data tab and go from there.
Check out the attachments.
Regards
Matic
0
@unclesatan: Go
Hmm, I'm quite sure that stuff like MP and HP regen greatly affects the lag.
Can you test with behaviors not having these modifications?
0
Are you talking about buff to the left from unit wireframe (where hp is)? or icons on command card?
First one is easy. Set behavior alignment to positive (will make it green) or negative (will make it red).
Second one is a bit more tricky, you need to create button, then add it as passive ability directly in unit's command card. You can control if it should be showed or not using requirements.
0
Make buff change the weapon, and have two copies of same weapon one using different actor.
0
@ArcaneDurandel: Go
Thanks for your answer!
This is what I've been afraid of. This could work, but what about multiplayer environment?
I can set catalog values per players, but if two players will have same set on, they will see their tooltips when inspecting the hero of other player.
Well, I guess there is no other way.
0
How can you change it with triggers? Catalog functions? That doesn't work too well with TEXT values...
0
Of course they are. There shouldn't be any problem with that. Just make sure your behavior is applied only when item is equipied, not only carried.
The problem I had was with the tooltip display. I've never found a way make them sort of dynamic - to highlight these items that you have and gray out these you don't. If you find any way to do that, please let me know.
Regards
Matic
0
Hi there,
I tried to implement such thing but never really succeeded. Anyway I don't see a problem, and why are you saying its getting messy? Give each item additional behavior that will count set items (max stacks 5), and another one that will be a set bonus (max stacks 1).
Let's check an example:
Head Armor (Behaviors)
- 1 (Head Armor)
- 1 (Increase Set Count)
- 1 (3 Set Bonus)
- 1 (5 Set Bonus)
Legs Armor (Behaviors)
- 1 (LegsArmor)
- 1 (Increase Set Count)
- 1 (3 Set Bonus)
- 1 (5 Set Bonus)
Same for torso, arms, shoulders whatever. "3 Set Bonus" will have validator that will check if "Increase Set Count" stacks is >= 3. "5 Set Bonus" will have a validator that will check if "Increase Set Count" stacks is >= 5.
Hope this helps.
Regards
Matic
0
@PillowFort: Go
Huh, you are right. It has. I cannot explain that, everything is as it should be...
It tends to be in the upper right part of the circle but not only there. I will try to play with it later but I have no idea what might be wrong...
0
@PillowFort: Go
Yeah, you're right. Max stack shouldn't be set to 1.
Check out attached map if you are still experiencing problems.
Quite nice ability to make in this calm afternoon, thanks!
Regards
Matic
0
@PillowFort: Go
If I understand correctly you need to create search effect that will remove the behavior and will be triggered after ability buff expires. For the second part I think that changing max stacks to 1 should do.
This is very interesting ability, I'll try to do it myself and I will provide you with an example if I succeed.
0
@PillowFort: Go
No problem mate, we all are here to learn.
Go to Behavior: Modification
Unit (from the top buttons)
Scroll down
Time scale <0.01 .. 10> is right next to Supplies.