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    posted a message on [ Purifier Matrix] Had somebody export any successful and full functional Mothershipcore using 3D Max 2011 using SC2ArtTools

    I saw the file really interesting, it have all the information.

     

    Today in just a few minutes; I was looking in to the MAX Scripts is just a c++.

    I will have to recompile all the information inclusive from the pyton scripts from Blender, and try to make new scripts.

    Of course based in all info created by other people. I just will try to update and assemble it, properly to make it works again.

    I will update with info in the next days or weeks, let see how goes.

    All will be depending of my free time.

    Posted in: Artist Tavern
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    posted a message on [ Purifier Matrix] Had somebody export any successful and full functional Mothershipcore using 3D Max 2011 using SC2ArtTools

    I forgot to tell u.

     

    Finally I worked out to make the DarkMothershipCore.

     

    But with Blender. / :  As mentioned by TM,  The Importer script do not import all. So some units are impossible to re texturize.

     

    And the problem with Blender is; It do not export all,, Just active things.

     

    Anyway let’s try your program, and I will let u know.

     

    And definitive. Is time to work on this Import, Export, *.m3 old scripts.

     

    Forget about SC2 ArtTools, I will try to make it work with 3D Max 2017 and before.

    Sounds good,, but let see if is possible, I will start looking in all the old scripts as a reference and get familiar to the sc2 things in the scripts.

     

    The rest (Cad Side will be not a problem).  Time is all what I really need.

    Posted in: Artist Tavern
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    posted a message on [ Purifier Matrix] Had somebody export any successful and full functional Mothershipcore using 3D Max 2011 using SC2ArtTools

    Wow,,, Thank u.

     

    I will try and let u know.

     

    And about your new program (script), I hope and wish u succeed.

    If u need some kind of help let me know.

    Posted in: Artist Tavern
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    posted a message on [ Purifier Matrix] Had somebody export any successful and full functional Mothershipcore using 3D Max 2011 using SC2ArtTools

    And something else to TM.

     

    Thanks for ur hard work on your tutorials, scripts, models. And help.

    People like u make posible we go ahead with our small prjects.

     

    Thank you again and Regards

     

    Loco.

     

     

     

     

    Posted in: Artist Tavern
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    posted a message on [ Purifier Matrix] Had somebody export any successful and full functional Mothershipcore using 3D Max 2011 using SC2ArtTools

    Hi TM,

    Regarding the Quote from djt312 >>.

    I read that in the purifier matrix. But doesn’t works. Are many textures attached to different points and not all in the Mesh 3.I Tried given textures to the 3 Cylinders, and looks a little bit belter, but the rest need the reflection and then,,,, mesh 1 looks terrible.

     

    And to reprogram the Import script will take me a while.

    Anyway,, I will look. What I can do. But I do not promise nothing.

    I’m full of work and I just get 3 or 4 hours a week for this matters.

    Let see.

     

    Thank u & Hasta la vista Baby’s. ( ;

    Posted in: Artist Tavern
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    posted a message on [ Purifier Matrix] Had somebody export any successful and full functional Mothershipcore using 3D Max 2011 using SC2ArtTools

    I did, as well. But is sad I cannot give the same original effect.

     

    This extra textures are reflects attached to some children’s (Attached points, bones, Camera, or cylinders) but is difficult to find the right attachment. 

     

    After Imported does not say nothing in properties, I will try Blend to see if Blend describe in properties the right attachments.

    I even tried in Max 2016. But still the same. Probable is an Import Script matters who knows.

     

    I believe [TM] have some answers, he was working on this scripts before.

    But for Shure SC2 is using 3DMax.

     

    I just do not like Blend, is nice but is not the original. Did u opened an exported unit in 3DMax? They have not materials attached, do not even exist.

    Blend of curese is using another system functions.

     

     

    Posted in: Artist Tavern
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    posted a message on [ Purifier Matrix] Had somebody export any successful and full functional Mothershipcore using 3D Max 2011 using SC2ArtTools

    If I import and export the PurifierMatrix (Mothershipcore) or Tempest this units do not get exported properly. They are not using the reflecting textures in the attached points. Original or Modified, using TGA files, or DDS. always unit is without reflecting the textures,

    Do somebody know why? 

     

    For a reference information. Another units been exported perfect with changed textures but not this ones.

    I just cannot make the unit get the reflecting sphere.

     

    Posted in: Artist Tavern
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    posted a message on Help !!! SC2 M3 Extracted Model do not get dds Attached.

    My Problem.

    My Extracted Models have no colour.  Material (DDS) do not get attached into Extracted Models.

    My System.

    1. - Windows10 x 64. Drive C/: Programs Installed. & D/: Working Files. (Administrator)
    2. - 3d Max 2011 - 3d Max DDS Plugins - SC2ArtTools_x64 (Installed and running with All Privileges)
    3. - CS6 Corel Pro 6. - Corel DDS Plugins Installed. (Installed and running with All Privileges)

    SC2ArtTools Default Files working.  SC2 Preview SC2 Default Files Max. & exported by SC2Art Tools working perfect.  SC2ArtTools Preview and Extracted Tested.

    My Procedure for testing.

    All Extracted Models reminds Original. Just the conversion From (M3 & DDS) to (Max & tag)

    Again just testing The Extraction and Conversion. From (M3 and DDS) to

    (Max and TGA). Roots for Material Checked.

    Note: All DDS files extracted and placed in a root path folder in the 3DMax System.

    All DDS converted to tga and placed in a root path folder in the Max System to read it.

    All M3 converted to Max and placed in a root path folder in the Max System to read it.

    In the commands Materials x 6 all tga or dds roots checked to they convert or read properly.

    My Preview or Extract Procedure.

    I’m extracting with SC2ArtTool 2.   2 times.  1rst Check box Create DDS. And Second Time Use Mopaq Paths for Materials in Model.  Created files with different names. Marine 1 and Marine2

    In preview or Extracted Models are always the same with no attached material. (No colour at all).

    Tried.

    Extracting in same Assets/ Textures folder. Do not works.

    Extracting in Assets /Units folder. Do not works.

    Do somebody tell me what I’m doing wrong?

    Why the SC2ArtTools files works perfect and mines not?

    Inclusive I placed my Max and tag files. With pointing files root folders like the SC2ArtTools max files. Original SC2 Files keep working perfect. And mines not. /:

    Example: my Extracted M3 Marine and to Max Converted file do not works.

    My Max file is a replica of the SC2Tools file. Is something Extra do I have to do to the get all tag files converted to dds and get attached in to the Max file converted to M3 model?

    I been searching all the web. For a tutorial or solutions but nobody really explain a complete converting procedure.  So I decided to ask for help.

    Posted in: Artist Tavern
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