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    posted a message on [UI m3 models 00 - 01- 02 modified tested and working replacing originals . How I make works with a upgrade ?]

    I retextured the console m3 files.

     

    In the console skins I tested my new console. ( I renamed the originals *.m3 files.)

     

    Now I create a new UI cosole In consloe skins after tested. But I do not find the way how to set the console.

     

    I found a way in the rewards. it can be called , but how I give the reward to the player?

     

    Any Ideas.

     

    Posted in: UI Development
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    posted a message on [My Editor colapse any time I try to export a Model ]

    Windows Made a Update. And after that all returned to normal.

     

    Interesting. (Probable was a huge data and using all my memory. Or who knows.)

    Posted in: Artist Tavern
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    posted a message on [My Editor colapse any time I try to export a Model ]

    Hello someboy there? 

     

    Can someboy try and let me know if is just me, I tried in my 2 computers at home and do the same.

    Posted in: Artist Tavern
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    posted a message on [My Editor colapse any time I try to export a Model ]

    It was working fine, but start today. 

    Somebody else with same problem or just me?

    Posted in: Artist Tavern
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    posted a message on [Protoss Dark - Shakuas - Nerazim. Effect Colours? ]

    Ok.  Yes,, Orange.   I mean.   ( ;

     

    Posted in: Art Assets
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    posted a message on [Protoss Dark - Shakuas - Nerazim. Effect Colours? ]

     Yes,, Is what I will do.

    Green effects and buildings details for Dark Protoss. Shakuras will let all in blue, and Taldarim and Purifier, as mentioned, Red and Yellow for Purifier.

     

    Thank you for ur opinion. 

     

     

    Posted in: Art Assets
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    posted a message on [Model] m3 to xml - editing hardcoded colors

    Upss, and forgot to say thank u for ur last info u gave me.

    Posted in: Tutorials
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    posted a message on [Model] m3 to xml - editing hardcoded colors

    Ok, Left arm ready and Hex ready was a nightmare of work to fix each Hex, took me almost 4 Hrs.

     

    I must keep going now with some attached Vertex in pulse. If u know what and where is the problem let me know, for now I’m searching. And after that will be ready.

    Another problem to be fixed is the Decal in Robotics Facility Support Bay and in the Pylon Xp Reward. I’m using Blender. Hope u know too how to work this out.

     

    All this is for my A.I. Mode 6 years working slowly on it.

    And all this is because the decal and textures Units, Effects, Buttons. All have to be done in the best quality I can. AI Zerg’s change on depending using player race, Protoss,,,, and Terran can be black ops as well. On time to time playing all original SC2 units existing will be on the game screen of curse just for AI. And do not any Dependencies attached just the basics.

     

     

    A.I will be always the bad girl, and user the hero. User With his basic units have not time to play and research all, in multiplayer u are done in from 15 to 20 minutes.

    My Mode Include a menu options before start and can be played in 3 ways Liberty and all will be Liberty. Swarm and all will be updated, And Void as well. All controlled by Requirements, a lot of work. [Or can be removed by Galaxy and it go straight in to Void.]

    I been working in Galaxy Editor, Galaxy Libs, Galaxy Scripting, All units are not using AI Think, are using XML Tactical, is more effective and fast.

    Mod Status Custom Data [5456] Plus Galaxy Libs [4675] Lines in Booleans and functions.

    Not any modifications to the Original, Just Interacting, and following the scripts game.

    Example if 2 Carriers, then build a Carrier Boss.

    If 6 Siege Tanks; call down 2 Shock Division siege tanks.

    If second town create a Nydus Worm Canal, If in Battle and WarpPrism open, use it for warp the units. Ect.

    My last thing doing alone is the Models, puff I´m really bad for that, and with the textures, I’m worse. But slowly, slowly; I´m almost ready.

    My plan is to player have another alternative and not just [Allied Commanders Mode]

    All is there and used by my A.I. Left 2 Die Zerg’s, Black Ops Terran, and much more.

    And of curse following all SC2 as Original be possible.

    Now u know what I´m doing.

    Posted in: Tutorials
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    posted a message on [Protoss Dark - Shakuas - Nerazim. Effect Colours? ]

    I will like to know your opinion about colours effects in Protoss:

    Dark Protoss – Shakuras – Nerazim.

    Effects I mean Build Warp In, Protoss Build Warp in. Placements.

    Unis Effect Attack beams, shields ect.

    Protoss Taldarim.  Red no questions.

    Protoss Purifier.  Yellow no questions.

    But,,,

    Protoss Dark. Green or Blue?

    Protoss Shakuras. Green or Blue?

    Protoss Nerazim.  Green or Blue?

    Posted in: Art Assets
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    posted a message on [ Robotics Warp Facility ] Can somebody replace the mesh Gateway for the RoboticsFacility?

    The Original RoboticsWarpFacilitycan be Imported with Blender 2.56 and the last updated Import scripts from Cacho56.

     

    Some little scenes bugs have to be fixed but... Now working on it.  ( ;

     

    Thank u.

    Posted in: Requests
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    posted a message on [Model] m3 to xml - editing hardcoded colors

    Looks like I will need more hours in Blender. I just can not make it. / :

    I tried but the duplicated  come with the same error.

     

    Or probable ( Not,,, Not probable. I,m doing something wrong.)

     

    Plus I see that the mesh of the sphere deforms too. So I will keep trying and let u know.

    But thank u, at list I know where the solution of the problem is.

     

     

    Posted in: Tutorials
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    posted a message on [Model] m3 to xml - editing hardcoded colors

    Ok, I will try, with blender.

     

    The problem with 3d Max is; the updated scripts are too far to reach the performance importing with Blend.

     

    It do not even give me the scenes. All is missing. But again I will try with Blender.

     

    After fixe that. I will try to exchange the sphere of Gateway. And put inside of the Robotics facility and create a new FacilityWarp.

     

    Thanks

     

    Posted in: Tutorials
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    posted a message on [Model] m3 to xml - editing hardcoded colors

    OK, more specific.

    After roboticsFacility.m3 is imported in Blender 2.69 using the last updated scripts. The model is presenting some discrepancies in the scene execution.

    Scene>m3 animation sequences> stand. And the sequences below.

    For this matter I hide the other objects to see the clean body of the model. After u do that,, u will find out what I mean.

    And the reason I ask you, because probable u found already how to fix this before.

    If not is ok, I will keep trying. To fix this Issue.

    I did in Protoss Birth. But here is different.

    The import script works fine, of course not 100% perfect but is the best option at the moment.

    My question is,,, if you are familiar to this specific model  (roboticsFacility.m3 ) problem.

    I’m new in Blender and I been doing good progress in Blender but I just cannot go this far.

    As a civil engineer and I´m really familiar to AutoCAD and 3D Max but never really modelling.

    We just dress walls and decorate things in our projects.

    Gracias.

     

    Posted in: Tutorials
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    posted a message on [Model] m3 to xml - editing hardcoded colors

    Thank u for your tutorial.

    Really helpful, and great tool.

    Another subject, in the model Robotics Facility do u know how to fix the deformation textures in the run scene?

     

    If u did will be nice to u give us a tip. (I’m trying to make a robotics facility Dark and Warp Robotics facility Dark.) I will try to get the gateway sphere and replace it for the pentagon’s sphere in Robotics Facility.

     

    I can not show u a picture becouse (An error has occurred while trying to save the file you uploaded: You have exceeded your maximum upload limit of 4.77 MB. This limit is based on your highest role on the site.)

     

    But hope u be aware of the textures deformation after exported.

     

     

     

     

    Posted in: Tutorials
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    posted a message on [ Robotics Warp Facility ] Can somebody replace the mesh Gateway for the RoboticsFacility?

    Hi There,

    The original model for (RoboticsWarpFacility) cannot be opened by the import scripts no in 3D max and not in blender.

    I´m looking for someone with enough skills to replace the energy sphere of the Robotics Facility

    For the energy Ball and the rings of the warp gate.

    As result we will have the workable RoboticsWarpFacility model.

    Hope someone can help.

    Here some pics. Of my work. But I’m stock now, because that.

    Posted in: Requests
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