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    posted a message on Help : change build time (Need help again)

    Hello again,

     

    Finally the solution makes another problem,

     

    I want to change the ability 'build bunker' so i ve created another command card which is enabled when enginerring bay is done. In the same time i ve created 'Dont have Enginerring Bay' to disable the 'Build - VCS' main ability (build bunker value has been edited in a duplicated abillity in 'Build - VCS Copy').

     

    When i m in game, it works well but the shortcut must be in conflict with the 'build - VCS' which is disabled ..

    How can i do this cleanly ?

    Posted in: Melee Development
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    posted a message on Help : change build time (Need help again)

    Okay with the help of your site i ve resolved..

     

    > you should change the ability : VCS - build (duplicate)

    > create a new sub-panel

    > link the ability to a new icons and add a prerequirement

     

    The appearence of galaxy is quite complicated (his ergonomy too but the game is quite simple)

    Posted in: Melee Development
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    posted a message on Help : change build time (Need help again)

    I created the effect reducing build time. I m now searching how apply it when my enginnering bay is done.

     

    PS : i can t apply the effect directly (when enginnering bay is done) cause it works like an upgrade/ability...

    Posted in: Melee Development
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    posted a message on Help : change build time (Need help again)

    Hello from France, i m beginner with Galaxy (i know basics) and  i wish to make a simple task so i m coming here to ask you some help

     

    I ve change on Multi void melee maps the initialization of number workers (from 12 to 9) and i ve increase minerals start ressources (from 50 to 100)

     

    Now i wish to make the build time bunker decrease from 29 to 'x' when the technical center is done.

     

    Kind Regards, 

     

    PS : i know how add effect/upgrade but i m not sure how to do that cause it needs to be automatic, ie when enginnering bay is done.

    Posted in: Melee Development
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