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0
I reconstruction an old model (Zhakul'Das stairs), Bel'Shir environment
@Veratai: Go
maybe a bit xd
First game preview
was not much
status report:
First editor preview
Narudek requested this project First preview From C&C3, Hand of Nod
wormhole project because cutscene editor's fault I closed
Yes, you first need a good uv map
maybe it would be even more beautiful if you use a panel-based texture. example: tychus05_briefing_xelnagaworldship_diffuse
Thx Guys, I believe it so now all stargate it is possible to do an effect and a model the sc2.
Try the attached model
@Zolden: Go
I understand
it is true xd
I could not find a solution so I put together pieces of the video. Unfortunately it is not be used in StarCraft II.
→
0
I reconstruction an old model (Zhakul'Das stairs), Bel'Shir environment
0
@Veratai: Go
maybe a bit xd
0
First game preview
0
was not much
0
status report:
0
First editor preview
0
Narudek requested this project First preview From C&C3, Hand of Nod
0
wormhole project because cutscene editor's fault I closed
0
Yes, you first need a good uv map
0
maybe it would be even more beautiful if you use a panel-based texture. example: tychus05_briefing_xelnagaworldship_diffuse
0
Thx Guys, I believe it so now all stargate it is possible to do an effect and a model the sc2.
0
Try the attached model
0
@Zolden: Go
I understand
0
it is true xd
0
I could not find a solution so I put together pieces of the video. Unfortunately it is not be used in StarCraft II.
→