Look under his own mod since the data is hidden in the default allied commanders mod.
It is similar to the power source behaviour used by pylons but with a different power link. The visuals are independent of the power and created by Blob type actors which interact with a model set under the Global Configurations type actor. The colour changes are done by the actor for his global caster unit.
Was wondering : would it be possible to have a different colour of the power visual effect for each player ?
Hey ! I've been working on a map for some months now. To present it quickly i'd say it's a mix between Magecraft and a MOBA ; there are only skills shot, no auto-attack (and no players either sadly lol). I asked a caster to play it, here it is :
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Thx for all those informations !
and i thought i was getting to know the editor
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so if i want 2 different colours, i could create 2 different units with 2 different global actor ?
I found the global actor and the blob actor, but i dont get how they are both link, nor how they are link to the power unit.
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Was wondering : would it be possible to have a different colour of the power visual effect for each player ?
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Hey !
I've been working on a map for some months now. To present it quickly i'd say it's a mix between Magecraft and a MOBA ; there are only skills shot, no auto-attack (and no players either sadly lol).
I asked a caster to play it, here it is :
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Hi !
I have a M3 model which has every animations on a separate m3a file, is it possible to merge them ?
edit : ok nevermind i found out, its in the model field in the data editor lol