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    posted a message on Expectations of Blizzcon 2018?

    They will probably announce the coop ranking system they have been talking about at Gamescom (and several other occasions). I am also hoping for a new DLC or an entirely new RTS, but that's sadly highly unlikely.

    Regarding the Diablo rumors my money is on a D2 or maybe even 1 remaster. It would make sense for them to continue with the remastering of their classics.

    The remaster I'd like to see personally is of course WC3 as it is the uncontested RTS king. ...but Blizzard won't do that since the scope of the game is way larger than SCI's (waaaayyy more different assets), it's artstyle would be very hard to recapture in HD and lastly since it would "undermine the WOW playerbase" or some bulls***.

    Sorry if I ranted a bit too much at the end but I want more WC even more than I want Doomguy in Smash. ;-)

    Posted in: General Chat
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    posted a message on [Showcase] Hammer's Models

    In reply to Hammer107:

     Cool! ^^
    Posted in: Artist Tavern
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    posted a message on [Showcase] Hammer's Models

    I love the look of that predator! Well done!

    [Edit:] Just saw those battle damaged units. How about also doing destroyed units? I know that doing doodads/structures is probably not as exciting as actually designing new units but I think a lot of mapmakers could use e.g. a crashed team-colored Battlecruiser or some more dead zerg doodads.

    Posted in: Artist Tavern
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    posted a message on [Campaign] Ascension of Duran Reimagined

    I have finished early versions of new upgrade icons for terran and zerg (Tychus-style). They are neccessary since you were able to research weapon/armor upgrades past level 3 in the original AoD, which I intent on replicating.

    Anyways, you can find them in the assets if you're intrested or want to use them yourself.

    Posted in: Project Workplace
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    posted a message on [Campaign] Ascension of Duran Reimagined

    Work continues to be done. I think I am finally getting a feel for the ulnar tiles.

    Posted in: Project Workplace
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    posted a message on [Campaign] Ascension of Duran Reimagined

    Small patch (v0.4.1) featuring mostly bugfixes has been released. I hope that I found everything, as going through each of the missions individually is quite tedious.

    Posted in: Project Workplace
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    posted a message on [Request] Lvl 5 upgrade icons for all races

    Ok, I actually started working on these myself now so I won't need anyone to do them for me. If you're reading this and need upgrade icons like these yourself, just wait a few days and they should be published in the assets section.

    Posted in: Requests
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    posted a message on [Showcase] Taylor Mouse's Models

    I always wondered where these enormous skulls came from. xD

    Looks great!

    Posted in: Artist Tavern
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    posted a message on [Request] Lvl 5 upgrade icons for all races

    Hello there! I was wondering if someone would be willing to create Coop-Tychus-style weapon/armour upgrade icons for both zerg and protoss.

    While I don't think that they are that important, there still seems to be a lack of custom armour/weapon upgrade icons on mapster, even though they are useful for almost any type of map.

    Posted in: Requests
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    posted a message on [Showcase] AV Reinforces

    This half infested face looks much better. Gj

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Glad to see the infested getting some love. Creative models!

    How about infested Hanson next?

    I hope your arm is gonna feel better soon btw. 💪

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

     I think you have to first archive them by selecting the disired file and clicking "archive". Once that is done, you'll have to find the newly archived file and delete it by selecting it once again and clicking the "delete" button. 

    Alternatively, you can just leave the file archived, since that will prevent other people from accessing it anyways.

    Posted in: Artist Tavern
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    posted a message on terrain preview: Protoss city, etc

    Great!

    My favourite is the temple one. It looks like what you'd imagine Protoss temples to look like, but still manages to look unique.

    The mountains also look really good, but I don't think that there's a lot to say about them.

    I love the positioning of those egg clusters in the zerg one, really creative!

    But otherwise I can't really make out a lot on this pic.

    Ok, ironically the toss city this thread is named after is where I have my problems: Combining the different protoss themes (temple, ship, etc.) worked in the temple terrain I mentioned earlier, but here it doesn't quite fit together. If I had to change something, I would probably remove the stone doodads and stick more to the golden colour scheme. Maybe replace the large protoss building with a few smaller ones that are a little more spread out. Add a few of those flying lanterns from the ark shuttle tileset - they look really good in jungle environments, trust me 😀.

     

    I hope I didn't come out to negative, cause overall this is some top-notch terraining that makes me eager to do something myself.

    BKP

    Posted in: Terrain
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    posted a message on [Campaign] Ascension of Duran Reimagined

    New version with mission 4 has been released! No sub briefings though. Couldn't quite make them look good.

    Posted in: Project Workplace
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    posted a message on [Showcase] AV Reinforces

    People (including me) complained because the Heroes otS dehaka anims look straight up broken and unfinished. The Heart otS model was better in almost every conceivable way.

    I think that blizzard just wanted to stay safe regarding Tychus. (The All Stars model really is better though.)

    Posted in: Artist Tavern
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