Currently working on version 0.3.2. I am overhauling the Launcher aswell as the mission briefings. Achievements have been added also. Pretty exciting stuff! ^^
Hello there! I am currently working on a custom campaign called "Ascension of Duran Reimagined". It is a remake of the classic SCI AoD by Mantidz that tries to "combine" the original story with new elements from LotV while also updating the gameplay. Check out the project page for more info.
I just finished reworking mission 3. A lot of problems have been fixed: The enemy attack waves are more consistent but smaller, your allies send more support and I also redid a lot of the terrain. I should be able to upload version 0.3.2 wednesday.
Mission four on the other hand will take a lot of time to complete. I still need to get used to the new tileset (skyshield) and the new units still require some balancing.
Version 0.2.1 is out! It comes with a bunch of smaller bugfixes, some tweaks and vastly improved installation instructions. I thank you all for your feedback!
Yeah, I noticed that thing with the archons too (Edit: wait, they turn green? Jeez, I have to take a look at that!). Thats why I included that zergling hp upgrade. I might also decrease the enemy rebuilding, but I do think that it would be a risky move to increase the size of the attacks, since a larger force with reaver support can easily wipe out your base while you are gone attacking somewhere.
I might still do it though. It will just require abit more testing. The text scroll and the readme are gonna get changed aswell btw.
Hi everyone. This is my first ever SCII project: A Reimagined version of Mantidz Ascension of Duran. My goal is to recreate all of the original missions, while still adding some new ones. Since I just released what I would consider to be "stable" versions of the first two missions and the campaign launcher, I thought it might be a good time to create this thread.
Both storywise and gameplaywise nothing is set in stone yet, so if you have any ideas for future missions or perhaps the plot itself, feel free to post them alongside your feedback. Anyways, have fun.
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Cool stuff! :-)
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Finished the new briefing UI. It's a mix between the HotS mission launch screens and the classic SCI briefings.
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Currently working on version 0.3.2. I am overhauling the Launcher aswell as the mission briefings. Achievements have been added also. Pretty exciting stuff! ^^
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Hello there! I am currently working on a custom campaign called "Ascension of Duran Reimagined". It is a remake of the classic SCI AoD by Mantidz that tries to "combine" the original story with new elements from LotV while also updating the gameplay. Check out the project page for more info.
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I just finished reworking mission 3. A lot of problems have been fixed: The enemy attack waves are more consistent but smaller, your allies send more support and I also redid a lot of the terrain. I should be able to upload version 0.3.2 wednesday.
Mission four on the other hand will take a lot of time to complete. I still need to get used to the new tileset (skyshield) and the new units still require some balancing.0
That skin looks sweet. I wish that it was an official one - nothing beats roasting some minions in the name of the swarm!
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In reply to TChosenOne:
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Mission 3 is 90% done. I should be able to release it alongside updated versions of the older missions next week.
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These are probably the best custom models I have seen so far. I am speechless. ^^
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In reply to TChosenOne:
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Version 0.2.1 is out! It comes with a bunch of smaller bugfixes, some tweaks and vastly improved installation instructions. I thank you all for your feedback!
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In reply to ksnumedia:
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Hi everyone. This is my first ever SCII project: A Reimagined version of Mantidz Ascension of Duran. My goal is to recreate all of the original missions, while still adding some new ones. Since I just released what I would consider to be "stable" versions of the first two missions and the campaign launcher, I thought it might be a good time to create this thread.
Both storywise and gameplaywise nothing is set in stone yet, so if you have any ideas for future missions or perhaps the plot itself, feel free to post them alongside your feedback. Anyways, have fun.
BKP