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  • View Forge_User_41665328's Profile
  • Forge_User_41665328
  • Registered User
  • Member for 4 years, 11 months, and 7 days
    Last active Sat, Nov, 21 2020 13:46:47
  • 2 Followers
  • 165 Total Posts
  • 26 Thanks
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  • View Forge_User_41665328's Profile

    0

    Sep 3, 2020
    Forge_User_41665328 posted a message on [Showcase] AV Reinforces

    Wow, I'm surprised by how well you managed to imitate the silhouette of a guardian. Just need to find a way to get the gun to look a little sleeker.

    I think a lower jaw could look really cool on the deff dredd type walker btw.

     

    I never really got into the tabletop myself, I just played the two DoWs and Mechanicus.

    Posted in: Artist Tavern
  • View Forge_User_41665328's Profile

    0.956666113232608

    Sep 3, 2020
    Forge_User_41665328 posted a message on [Showcase] AV Reinforces

    Dude! That's some AWESOME stuff! I am a big DoW2 fan myself, so you certainly got me excited! :-D

    Posted in: Artist Tavern
  • View Forge_User_41665328's Profile

    0

    Jul 10, 2020
    Forge_User_41665328 posted a message on [Showcase] Old Thor Concept

    Always nice to see a throwback to the classic SC2 alpha vids.

    Posted in: Artist Tavern
  • View Forge_User_41665328's Profile

    0

    Apr 21, 2020
    Forge_User_41665328 posted a message on Map Feedback: Ascension of Duran Reimagined

    I see your point and I get that this is a major negative when it comes to accessibilty. No promises are made but I'll see what I can do...

    Posted in: Map Feedback
  • View Forge_User_41665328's Profile

    0

    Apr 21, 2020
    Forge_User_41665328 posted a message on Map Feedback: Ascension of Duran Reimagined

    Howdy! :-)

    The reason is simply that 6.2.1 was the newest version when I started working on the campaign. Any bugs that this old iteration of MR brought with it have been fixed, so there's no reason for me to update to the 7.3.1.

    As for why I don't create my own mod; back in the day it was just more convenient for someone looking to play the campaign to be able to simply use the version of MR they already had installed rather than having to install another, different mod that does essentially the same thing but takes up more space. Now I don't have much of a choice anymore since going back and adding a new dependency to all the maps would sadly be way too much work for me.

    Thank you for playing!

    Posted in: Map Feedback
  • View Forge_User_41665328's Profile

    1.32569366712827

    Feb 13, 2020
    Forge_User_41665328 posted a message on [Showcase] WingedArchon Talon Faction

    Dude, there is nothing you need to apologize for. Like, at all.

    If anything, it is us mapmakers who owe you asset creators for constantly supplying us with the art we need to bring our visions to life.

    Posted in: Artist Tavern
  • View Forge_User_41665328's Profile

    0

    Jan 26, 2020
    Forge_User_41665328 posted a message on [Showcase] AV Reinforces

    Damn

    Calling those buildings kitbashes would be a severe understatement.

    Stellar job!

    Posted in: Artist Tavern
  • View Forge_User_41665328's Profile

    0.950455005055612

    Jan 3, 2020
    Forge_User_41665328 posted a message on [Solved] How do I get rid of Dehaka's Purple Aura?

    The purple aura is a SwarmHeroGlow actor.

    In order to remove it, you have to find Dehaka's actor and take a look at his events field. Delete the actor event that applies the glow and you should be good to go.

    Posted in: Data
  • View Forge_User_41665328's Profile

    0.950692746536267

    Dec 21, 2019
    Forge_User_41665328 posted a message on Blaze's "Enflame" doesn't seem to work in Editor.

    Most of the co-op abilities make use of triggers. This includes Blaze's Enflame ability. Just look through the Co-op trigger folder until you find the one that says "data utilities". The Enflame trigger is somewhere in the Tychus folder. 

    Posted in: Data
  • View Forge_User_41665328's Profile

    0

    Apr 22, 2019
    Forge_User_41665328 posted a message on [Campaign] Ascension of Duran Reimagined

    Mission 6 has been released with the newest update, but the secret mission didn't quite make the cut. It'll definetly get patched in later tho, so don't worry.

    Posted in: Project Workplace
  • View Forge_User_41665328's Profile

    0

    Feb 3, 2019
    Forge_User_41665328 posted a message on [Campaign] Ascension of Duran Reimagined

    I have been working hard the past weeks and I'd say the next update is about 2 thirds done. This time more content than just a single mission will be included. I have also introduced smaller quality of life changes to all of the past maps: The Achievement popups are animated now! ^^

    Posted in: Project Workplace
  • View Forge_User_41665328's Profile

    0.939318370739817

    Jan 9, 2019
    Forge_User_41665328 posted a message on [Showcase] AV Reinforces

    I like how you didn't just try to imitate the Ghost designs but "made them your own". Makes them have a really unique feel to them.

    Great job!

    Posted in: Artist Tavern
  • View Forge_User_41665328's Profile

    0

    Jan 9, 2019
    Forge_User_41665328 posted a message on [Showcase] AV Reinforces

    Awesome!

    Posted in: Artist Tavern
  • View Forge_User_41665328's Profile

    0.94167610419026

    Dec 19, 2018
    Forge_User_41665328 posted a message on [Showcase] AV Reinforces

    Really gives me IG vibes. The two-legged walker and small tank look like SC versions of the Leman Russ and Sentinel. Pretty cool!

    Posted in: Artist Tavern
  • View Forge_User_41665328's Profile

    0.942495687176538

    Dec 3, 2018
    Forge_User_41665328 posted a message on [Showcase] AV Reinforces

    Wow! Very creative! Maybe make it a little brighter/smoother so that it fits in with the other Xel'naga constructs but other than that it's pretty much perfect.

    Posted in: Artist Tavern
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