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    posted a message on A Silent Scream - Custom Campaign

    Couple of infos regarding the tilesets for the future missions , I was waiting for the Nova DLC release to see if I could include something from it , seems likely I will be able to.

    06 - Terrazine Extraction Platform

    07 - 3 different planets environment , havent decided yet.

    08 - Oasis in the desert

    09 - Old Protoss Ruins

    10- City

    11 - Ocean platform with a heavy storm

    12 - Secret Lab masked as a museum ( this one is gonna be difficult I know)

    13 - Wrecked City( from nova DLC )

    14 - Xel'Naga/dreamy

    15 - Space around Slayn

    16 - Snowy Slayn(bet you expected that)

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Wait , are there ... two motherfucking Alaraks here? Well, nope. These are Praetorians, special elite units you will have in limited numbers.

    a

    "We've got a choice then."

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Yea now it does work. yuppie

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Crap. Well, you'll have to wait about 15 hours from now, im afraid. Im not home atm.

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    THE SLEEPING DENS IS NOW COMPLETED AND RELEASED. ENJOY!

    http://www.sc2mapster.com/maps/silent-scream-custom-campaign/files/

    Some descriptions of the next map;

    1- We get back to the Ma'lash storyline after the got to Slayn(so yea it's still in the past) 2- You will need to make a choice that will change the objective dynamically. 3- Island Map

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    sry guys It's still not ready. Been kinda busy these days and it will be the same the upcoming week. I've managed to complete the triggering and terraining, but there's a small boss battle I'm not satisfied with yet. I'll hold onto it until I can get it working smoothly.

    I've also started doing 06, It's the missions I've had in mind long before starting the campaign and It is gonna be a literal blast!

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    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Getting back on track. I'm taking my time this time , no rush whatsoever, especially because its one of my favourite missions story-wise and I wanna make it perfect.

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    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    http://www.sc2mapster.com/maps/silent-scream-custom-campaign/files/7-m04/

    Two cents about the upcoming missions later in the game;

    - 09. Clear was supposed to be a backstory mission of Ashara, the ghost we've met in mission2. It was some sort of escort mission. Well, I cut it. It did not really add anything to the whole story. It's gonna be replaced by a mission called Outcast, which will feature one of the best major characters not yet introduced ( it will be soon!) that required 3 missions to fully flesh out instead of just 2 like before.

    - 10. Drops in the Ocean has had its name changed into The Bullet. As an avid the walking dead fan, I've always had wanted to create something similar in sc2, and this is the perfect moment to do it. Before you can ask it, I had this idea way before TWD showed the No Way Out storyline ;) and the new name is overall better.

    Now, mission05, super excited. It's one of the only missions where I have full control over the gameplay, there is a zone where you have to push units into a canyon using the Alarak ability that moves the units, and some sort of race where you control a vehicle. If anyone wants to suggest some crazy gameplay mechanic, please do.

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    @deltronLive: Go

    Thanks for the feedback! Really appreciate it. If you look at the triggers , there should be a hidden cheat to win the mission. I do really like the suggestion of just killing the command centers , I will implement it in the upcoming days along with M04. Blood hunter is intended.

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Some new stuff. Triggering is done, I expect to release the map in the next 1-2 days as there's still some polishing left to do with the timings of transmissions/cinematic cuts. Damn reavers man, so hard to win!

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    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Couple of stuff to show you. Since I was kinda busy with some melee mapmaking stuff, I did not have much time to make some kickass terrain for m04. As a result , DeltaCadimus kindly allowed me to use one of his terrains as a starting point. I've then reworked it a bit to make it playable. Luckily, the whole map suited the mission really well and I did not need to make any big change.

    Super excited to show you the first pics!

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    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Really? Im such a noob

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Mission 03 is now released!

    Next mission will explain quite a bit of the backstory, so you'll finally understand what Ma'lash is talking about.

    http://www.sc2mapster.com/maps/silent-scream-custom-campaign/files/6-silent-scream03/

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    I underestimated the complexity of the final cinematic ( It is near 5 minutes now ), and Im having lots of exams next week, this means #3 will come out in about a week/10 days.

    I can give you another screenshot tho.

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    @deltronLive: Go

    Thanks so much for the feedback.

    You are totally right about all of these issues. The Immortal one got fixed, the medivacs have been removed and replaced with warhounds ( they also have the detector flag because they will be needed later on in the campaign as detectors and I was a lazy fuck and didnt want to make another unit to solve the dt problem). About gateways , im so sorry it was my mistake. It got fixed now. I actually already made the nexi objective an optional one after a feedback from someone else, just did not update it.

    Everything will be updated once mission 3 is released

    Posted in: Map Feedback
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