Yea, I must say I've used your triggers for the hero panel :D It's just so good.
I used vorazun model for thrakos because I wanted a very slender and skinny model, that suits the assassin type of thrakos. From the normal gameplay view, it doesnt really resemble a female, and the customized portrait/voices/image on hero panel add more male features.
Mission 07 has finally been completed and sent to the testers. Phew, that was quite the ride. Can't wait to release it, I've finally found the correct setup to work on the campaign fast and create a good product. The recent Nova mission pack has some very interesting tilesets and doodads that I very much needed in the upcoming missions, I will be sure to use them at their full potential.
Some screens again, if anybody wanna test it, send me a pm and i'll send you the map back :)
Ok so, couple of stuff. I've continued working on mission 07, and it soon became clear the original meaning of the title Carpe Diem( which heavily implies a stealth mission) was lost when making the actual map. As the map was originally supposed to be a stealth one, now its not. Thus, a new title :
07 - White Harbour
Also, tomorrow my 2 weeks vacation will start. This means no editor and no updates. I dont like stopping for 2 weeks just after I took a long break. But such is life, you'll have to deal with it :P
The "spaceport" area is actually a remnant of the old stealth version of the map, where you travelled through it. I liked it so much I left it in the final version!
I should probably note mission 06 is not really officially released... its more like a beta-alpha, not really balanced yet. In truth, I find it not really fun, its too large and with too many points to cover. I might just go the easiest way and redo the mission with only 3 points to defend and one single way for the shuttles to go in.
Was on a creative streak today! First picture of mission 07! I'm really liking the current version of the mechanic I've introduced here, It's a pretty simple yet a funny one!
I suppose I'll elaborate a bit more. I've put mission 06 and 07 on hold for now until I know exactly how I want to make them, while I worked on mission 08 Ground Zero. It's 90% done, still have to finish the final cinematic. This marks the end of the first half of the story. The next and final half will have a more straightforward structure.
A pic of the map, if you're smart you should already know what will happen here :)
Just a heads up, the new mission i've uploaded of silent scream is not nearly polished enough to be played. Im actually unsure if the whole concept works at all. I might completely scrap it and move the plot points elsewhere. the entire campaign is idle at the moment though, im having way too much stuff going in in real life. As the story is already posted in one of the pages of the project , if someone wants to take over and do something , it'd be awesome.
Okay I have started to work on the campaign a bit, as the previous weeks were very busy in real life. I've published the rest of the story here, to allow you to provide some feedbacks into it, too.
A bit underwhelmed with the terrain to be honest. Would love to work on it a little bit if possible, especially because at the moment I'm not able to continue my campaign ( real life work comes first ) but I dont wanna shy away completely for the editor for such a long time.
Seems Blizzard read into my mind, I really needed some kind of weird interior installation tileset and the Tarsonis-interior is really great. Thanks blizzy!
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Yea, I must say I've used your triggers for the hero panel :D It's just so good. I used vorazun model for thrakos because I wanted a very slender and skinny model, that suits the assassin type of thrakos. From the normal gameplay view, it doesnt really resemble a female, and the customized portrait/voices/image on hero panel add more male features.
0
Mission 07 has finally been completed and sent to the testers. Phew, that was quite the ride. Can't wait to release it, I've finally found the correct setup to work on the campaign fast and create a good product. The recent Nova mission pack has some very interesting tilesets and doodads that I very much needed in the upcoming missions, I will be sure to use them at their full potential.
Some screens again, if anybody wanna test it, send me a pm and i'll send you the map back :)
0
Ok so, couple of stuff. I've continued working on mission 07, and it soon became clear the original meaning of the title Carpe Diem( which heavily implies a stealth mission) was lost when making the actual map. As the map was originally supposed to be a stealth one, now its not. Thus, a new title :
07 - White Harbour
Also, tomorrow my 2 weeks vacation will start. This means no editor and no updates. I dont like stopping for 2 weeks just after I took a long break. But such is life, you'll have to deal with it :P
The "spaceport" area is actually a remnant of the old stealth version of the map, where you travelled through it. I liked it so much I left it in the final version!
0
I should probably note mission 06 is not really officially released... its more like a beta-alpha, not really balanced yet. In truth, I find it not really fun, its too large and with too many points to cover. I might just go the easiest way and redo the mission with only 3 points to defend and one single way for the shuttles to go in.
0
Was on a creative streak today! First picture of mission 07! I'm really liking the current version of the mechanic I've introduced here, It's a pretty simple yet a funny one!
0
I suppose I'll elaborate a bit more. I've put mission 06 and 07 on hold for now until I know exactly how I want to make them, while I worked on mission 08 Ground Zero. It's 90% done, still have to finish the final cinematic. This marks the end of the first half of the story. The next and final half will have a more straightforward structure.
A pic of the map, if you're smart you should already know what will happen here :)
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We're back.
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Just a heads up, the new mission i've uploaded of silent scream is not nearly polished enough to be played. Im actually unsure if the whole concept works at all. I might completely scrap it and move the plot points elsewhere. the entire campaign is idle at the moment though, im having way too much stuff going in in real life. As the story is already posted in one of the pages of the project , if someone wants to take over and do something , it'd be awesome.
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http://www.teamliquid.net/forum/starcraft-2/509955-tlmc7-voting Now go vote for Shiva ! You need teamliquid account tho.
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Oh thanks bro!
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Okay I have started to work on the campaign a bit, as the previous weeks were very busy in real life. I've published the rest of the story here, to allow you to provide some feedbacks into it, too.
http://www.sc2mapster.com/maps/silent-scream-custom-campaign/pages/the-story-spoilers-for-unreleased-missions/
im quite happy with the story to be honest.
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A bit underwhelmed with the terrain to be honest. Would love to work on it a little bit if possible, especially because at the moment I'm not able to continue my campaign ( real life work comes first ) but I dont wanna shy away completely for the editor for such a long time.
0
Seems Blizzard read into my mind, I really needed some kind of weird interior installation tileset and the Tarsonis-interior is really great. Thanks blizzy!
0
06 is getting completed soon, just need to get the final cinematic done and some polishing here and there. It's the best mission yet. Some teasers
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M15 is really hard! Just tried playing it, maybe I'm playing it wrong tho, are we supposed to take the protoss base before taking the xelnaga towers?