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    posted a message on A Silent Scream - Custom Campaign

    I'm gonna make my own city with blackjacks and hookers!

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    On a serious note, I'm not sure I like the current lighting. Should I change it?

    @Bilxor, thanks for the tips, really appreciate them!

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Ok guys, couple of news. You might have seen the new alarak co-op stuff. It goes without saying I'm gonna pick up everything I can from that update taldarim related, including those god-like ascendants and the supplicants in particular. This will come with another mod update ofcourse in the near future.

    As for the other stuff, mission 8 has been released for a couple of days, its the first mission where you play as terran ( there will be more in the upcoming missions) and jayborino is planning to continue the playthrough maybe next week.

    As for mission 09, it is nearly done. It has just entered beta stage and I'm squashing the bugs in these upcoming 2-3 days. Have your daily nice aesthetics pics!

    Posted in: Map Feedback
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    posted a message on Doodads and Cliff Types from Brood War

    There's a cliff rocks doodads in the first lotv campaign map that looks just enough perfect as the raised jungle youre looking for.

    Posted in: Terrain
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    posted a message on A Silent Scream - Custom Campaign
    Quote from Forge_User_41358600: Go

    @DatGamesense: Go

    Just played mission 6. I have to say you strike a great balance between short-term and long-term objectives in the meta of the game when it starts. (IE, where should I micro my units first? what should I do?) My only complaint is that you have enemy waves pop out of thin air and it kind of ruins the map. I was attacking a zerg base and doing well then out of nowhere a gang of ultras and aberrations appear on top of my stalkers and it was gg for my army. Felt pretty unfair.

    I've already openly said I have big troubles with programming the attack waves by having the AI create the units from the buildings, so I generally tend to create some sort of "escamotage" like some sort of thematic point in the map where i can spawn units, so I can say " yup, they spawn elsewhere then travel there by some underground canal or some stuff like that". Its not a good stuff to do, I know, but I dont know any other way.

    Then again, this is supposed to be a defense mission. Why are you trying to attack the zerg bases ? :D

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    First screens from mission 09. I promised you guys It was gonna be BIG... well, I'm delivering. Both in plot and gameplay!

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    Posted in: Map Feedback
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Great stuff. I'm curious, will the mod only include the models and effects, or will it include the already done units with all the values set? I think I could use some of them in the future...

    Posted in: Artist Tavern
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    posted a message on A Silent Scream - Custom Campaign

    Well, I lied! Here's mission 07 too! To be played with the 12-8-2016 Mod.

    https://www.sc2mapster.com/maps/silent-scream-custom-campaign/files/18-mission-07-white-harbour/

    If any bugs are encountered, dont hesitate to send me a pm or write in the campaign thread. I'll fix these immediately.

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    After a long time, the next official mission is now released! Enjoy!

    https://www.sc2mapster.com/maps/silent-scream-custom-campaign/files/17-release-12-8-16-new-mission-06-launcher-and-mod/

    Expect the next 2 missions in a really short time, which will conclude the first half of the campaign and answer a lot of things ... eventually.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Well, not really a reference, just a simple "I forgot to change the name value of the transmission when I copy pasted some triggers from one of your maps in mine :D I'm just so slow making my own triggers I will often use some pieces from other/older maps. But I'm getting better!

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Oh, nice touch on the Odins repair. You really think about everything.

    As for my mission, well its mission 12. I do plan to have an outdoor part to introduce the heroes ( can't spoil much at the moment :) ), then the indoor part which will feature ... well, a lot of stuff. Some bad, some good. I'll definitely take some inspiration from the aesthetics of your map though, if you dont mind.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    This mission is completely awesome. Can't wrap my head around how much you packed into it. There's a planned mission in A silent scream that has a lot of similarities with this, I'll have to take a look at the triggers to see how you've done it!

    One thing, I noticed the MK-100 Odins were not invulnerable in the boss battle, khaduros could attack them. What would have happened if I had killed one of them? I got very close but then the nukes launched.

    Posted in: Map Feedback
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    posted a message on Make Colossus attack while moving?

    Thanks bro <3

    Posted in: Data
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    posted a message on Make Colossus attack while moving?

    I need to male the colossus attack while moving. If it helps, I changed the weapon to the Incendiary lance weapon, the one that leaves the burning trail behind. But I would like to make it so the weapon can be fired while movinf. How to do so?

    Posted in: Data
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    posted a message on New Textures laid weirdly

    Enable/Disable height map in the data editor for the tileset youre using. Honestly, for some type of map theyre fantastica, while for others they are terrible.

    Posted in: Terrain
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    posted a message on A Silent Scream - Custom Campaign

    Some other pics from the remake of mission 06. That's right, im redoing it. Same concept, but different layout and aesthetics. I think I've created about 10 layouts before settling on the current one!

    The new Jarban tileset is so freaking good for this style of terrazine-themed map.

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    Oh an elevator ... interesting ... wait a minute ...

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    Terrans here? And they have the teal color ... which other time did the terrans have the teal color in this campaign?

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    Zerg too.. they're everywhere. Makes you wonder why they are here...

    Posted in: Map Feedback
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