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    posted a message on Creator of This Female Zealot
    Quote from JackRCDF: Go

    http://www.hiveworkshop.com/forums/sc2-resources-675/female-zealot-198041/ statharas from hive and udmod made it.

    That's the wrong model/creator.

    Quote from starcraftuniverse.org:

    We have been contacted by several talented individuals and we would like to welcome Triceron to the team. He is a prolific 3D Modeller and will be helping us create custom features throughout our map.

    Check out the female Zealot model he's working on! (Because we know you ALL have girlfriends ;P)

    Triceron from their team has made it

    Posted in: Art Assets
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    posted a message on Tradedy in Oslo, Norway

    Found out via facebook that the suspect used to play on my friend's server on WoW http://eu.battle.net/wow/en/forum/topic/927077585?page=1

    Can't really understand what makes a guy, who seems like any other average wow-player to dress up as a cop and then start shooting people.

    Posted in: Off-Topic
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    posted a message on WoW Model-Pack Requests
    Quote from PatchOne: Go

    Hey.

    Would you be able to export these models from the latest Firelands patch?

    http://www.wowpedia.org/Fire_hawk Also all the Firelands Bosses? (I know ragnaros is already in the molten core pack, but he has a new model i guess..?)

    I was gonna do that a while ago, but the problem is. That the units with fireparticles on their model (like the firehawk) looks like this: (see attachment)

    Quote from PatchOne: Go

    And another question - i was going to use Deathwing aswell as the Worgen in my game, but both had no attack animation. Do i have to add them anyhow anywhere? Or do they have to be exported seperately?

    Just downloaded both and checked them in the editor, they have attack animations.

    Quote from PatchOne: Go

    Also i tried importing the new Dreadlord model (that without the breastplate above his head) - but he wont get the textures. (not my first model import so i know how to import them, but it does not work)

    No idea, I was not the one who uploaded that model

    Quote from PatchOne: Go

    Last thing, an Death animation - How would i set that to a unit? At least i think the models also have their death animations.. (Probably not the right place to ask but well, its about the wow models here)

    Probably by creating another model in the editor and setting it to the model of the char you want to die and then change the stand animation value to the death animation, I haven't tried myself.

    Posted in: Art Assets
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    posted a message on WEDNESDAY coming this WEDNESDAY!

    Important pointless weekday knowledge moved to off-topic

    Posted in: Off-Topic
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    posted a message on Eiviyn's Creations

    This is bloody brilliant, Eiviyn. I wondered what you were gonna do when you asked for Sylvanas mounted model, and I approve.

    Posted in: General Chat
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    posted a message on Favorite quotes

    My siggy :)

    Posted in: Off-Topic
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    posted a message on Dota 2 Leaked footage! (Looks amazing!)

    Clever ;) The abilities and effects look cool, can't say I feel the same way about the environment around them though. But it might just be placeholder/WIP, seems kind of empty just being textures and trees.

    Also, on another note.. Are you the same Burne- I got on my WC3 TFT friend list? (Northrend) Just struck my mind.

    Edit: Just hit me that it could just be a generic AoS layout with your units on it for the DotA 2 teaser to work :p

    Posted in: General Chat
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    posted a message on A New Warcraft?

    I wouldn't want it to start from WC3 TFT based on the fact that it would mean that the entire X amount of years WoW will have been around would have been for nothing.

    What's the point of developing a story for a decade if it was all a non-canon spinoff, that would just be lame and insulting to Warcraft fans. In my opinion.

    Posted in: Off-Topic
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    posted a message on European website?
    Quote from Karawasa: Go

    @Reaper872: Go

    Plenty of text based ones...besides, there is a lot more to this site than video tutorials.

    It's hard to understand people who write in eastern european accents though.

    In all s3riusness, if you're not trolling I'm sorry our text-based site can't provide enough video tutorials in American for you. Our American users just don't have anything relative to share apparently.

    Posted in: Off-Topic
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    posted a message on WoW Model-Pack Requests
    Quote from Keyeszx: Go

    I can't download the models anymore. They take me to the list of code or whatever. When I right click and do save as it shows the save file as a text document. Any idea why they won't work anymore?

    Worked for me just now if you right click and "save link as"

    Posted in: Art Assets
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    posted a message on Way to Find Your First Post?

    :/ Searching on myself only goes back to October of last year, I know I joined Mapster a bit before the BETA was released (my join date is from when I made my Curse account, not when I joined Mapster).. If anyone can find my first post you get an imaginary cookie in whatever flavor you prefer. :)

    (It's not the one in the "Sc2mapster in Swedish pcgamer" thread)

    Posted in: Off-Topic
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    posted a message on How you create good looking terrain simple / fast?

    An easy way to cheat the eye to make a terrain look better than it is is to mess around with lighting. Changing specularity and bloom values are two things to change if you want it to look fancy with little to no effort, it won't actually make your terrain fancy, but it will fool the average person.

    In my opinion, anyhow

    (Although, depending on exactly how the terrain is from the start it will have varied results. Polish a rock, and it's still a rock)

    Posted in: Terrain
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    posted a message on [Blizz] Region Linking (NA and LA, EU and RUS, TW and KR)

    :/ I don't want the EU custom map list to be filled with Супер обороны Древних интересного материала..

    I mean, it's a nice idea; more players = more games for everyone.. But yeah, I can't read russian

    Posted in: General Chat
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    posted a message on [Q] Importing and size of map
    Quote from Karawasa: Go

    @Jayve: Go

    You have 10 MB. My hunch is that you'd be fine.

    Isn't it 20MB now?

    Posted in: General Chat
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    posted a message on WoW Model-Pack Requests
    Quote from Forge_User_36010895: Go

    @Zarakk: Go

    Just a quick question then also. Does this mean it is impossible to rip any of the troll models from WoW, including the one who are enemies at dungeons, etc.? I'm just asking because I see the human models in the OP. If it is possible, but you simply didn't want to do it, I could download WoW, rip them and upload them as assets. If it is impossible, I guess I'll just use murlocs.

    It is not -impossible- but it's a hassle :b, and the human models in the OP are not based on the playable customizable human model, the troll models you are reffering to are

    Posted in: Art Assets
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