P.S. Since its a SC2 map(no offense, devs.) But just forget how many heroes you have! Just try to make the game more balance then any other DOTA! Oh yeah, how does "denied" works? How can I kill one of my units so the other team doesn't get the gold from killing a unit? Is there a special key I gotta press or something cause I was clicking a "creep" near their last health points and they didn't die
Basically, a unit has a kind of "bounty", that an enemy player gets if it kills the unit. So it basically works in the way that if you kill your unit, you don't get credit for killing your own unit, but neither does the enemy, so you denied them that bounty. And you basically just use the attack-command on it.
I think that the SC2 gift you get will be similar to last year but with a different theme, basically a new portrait and a couple of decals :p A variation of a current model (like they did for the Collector's Edition Thor) would be quite awesome though, but I doubt it.
I havn't played the Warcraft version, but I have to say that it looks intriguing.
That shield core looks sweet, one thing though:
The transition between the black walkway texture and the floor texture doesn't really do the rest of the terrain justice, if you cover the sides up with decals (like the white lines), I think it could look better.
I played a similar map in WC3, but which was just 2 lanes. Was a fun map, and a nice concept.
The only issue that could occur is a high drop of framerate when 12 players are killing hundreds of units.
The map idea is nice, I'm assuming you would remove the spawn 2 units on death once they reach the middle?
The difference between then and now, as has been mentioned previously, is that Blizzard didn't expect a lot from their custom maps in SC1, and they couldn't really do anything about the maps that were hosted there and in WC3.
They designed Battle.net 2.0 with this in mind, now they have full control over all maps that go in and out of Battle.net, and they did that so that they can prevent such maps from popping up, since SC2 isn't an 18+ game.
But by all means, do create your map, I believe there is a niche audience for that kind of map (otherwise the old maps like that would never have been played), but you'll have a harder time to get it out to that audience.
Click the linky I linked at the start to read the whole thing, here is the StarCraft info for your convenience:
Quote from videogamer.com:
16:31:40
The German PR now walks on stage wearing a golf cap, welcoming in the men of StarCraft 2.
16:31:55
Here's Jonny Ebbert, senior game designer.
16:33:22
Heart of the Swarm as you play as Kerrigan, challenging queens to surrender groups of swarms to her. Over the course of the campaign you will tap into the core fantasy of the Zerg.
16:35:28
Battle focuses, her special skills, will be unlockable throughout the campaign.
16:36:16
You can also customise your zerglings, letting you upgrade their abilities through "mutations".
16:37:32
Expect it to be around 20 missions in length. Along with it the Blizzard DOTA mod is on the horizon.
16:51:37
They won't talk about Blizzard DotA until BlizzCon sadly.
Not too much, really. They mostly revealed WoW stuff.
Depends fully on your map, how you advertise it, how much re-playability it has and of what quality it is. There is not a set-in-stone number, and just based on the fact that you asked this question leads me to believe that you're either trolling or/and that your map will not have a particular high % of getting popular, because it gives me no context into what map you're making and/or how much effort you are giving it.
Also, if people derail this thread into talking about how the popularity system sucks/other directions that this thread has potential to go, I will lock it.
Just thought I'd throw this in (from WTE #15) to give people some ideas as well on how build stuff up after choosing an angle, and if I find myself with some spare time with absolutely nothing to do, I might join in on this one (even though it's how I've done every other WTE I've joined in on):
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Now, I'm not the most advanced mapper when it comes to editor-related stuff that's not terrain, but wouldn't it be possible to just do a
"Unit uses an ability>clear selection for owner of triggering unit>select triggering unit" type of trigger to fix any issues with de-selection?
Basically, a unit has a kind of "bounty", that an enemy player gets if it kills the unit. So it basically works in the way that if you kill your unit, you don't get credit for killing your own unit, but neither does the enemy, so you denied them that bounty. And you basically just use the attack-command on it.
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I think that the SC2 gift you get will be similar to last year but with a different theme, basically a new portrait and a couple of decals :p A variation of a current model (like they did for the Collector's Edition Thor) would be quite awesome though, but I doubt it.
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You sir, are a genius
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I havn't played the Warcraft version, but I have to say that it looks intriguing.
That shield core looks sweet, one thing though:
The transition between the black walkway texture and the floor texture doesn't really do the rest of the terrain justice, if you cover the sides up with decals (like the white lines), I think it could look better.
Looking forward to seeing how this turns out (:
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I played a similar map in WC3, but which was just 2 lanes. Was a fun map, and a nice concept.
The only issue that could occur is a high drop of framerate when 12 players are killing hundreds of units. The map idea is nice, I'm assuming you would remove the spawn 2 units on death once they reach the middle?
0
The difference between then and now, as has been mentioned previously, is that Blizzard didn't expect a lot from their custom maps in SC1, and they couldn't really do anything about the maps that were hosted there and in WC3.
They designed Battle.net 2.0 with this in mind, now they have full control over all maps that go in and out of Battle.net, and they did that so that they can prevent such maps from popping up, since SC2 isn't an 18+ game.
But by all means, do create your map, I believe there is a niche audience for that kind of map (otherwise the old maps like that would never have been played), but you'll have a harder time to get it out to that audience.
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Not to my knowledge, at least not so far. If you find any, feel free to post :b
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This article on http://www.videogamer.com has documented what was revealed at Gamescom.
Click the linky I linked at the start to read the whole thing, here is the StarCraft info for your convenience:
Not too much, really. They mostly revealed WoW stuff.
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€14,99 on Steam, not sure how many $
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Depends fully on your map, how you advertise it, how much re-playability it has and of what quality it is. There is not a set-in-stone number, and just based on the fact that you asked this question leads me to believe that you're either trolling or/and that your map will not have a particular high % of getting popular, because it gives me no context into what map you're making and/or how much effort you are giving it.
Also, if people derail this thread into talking about how the popularity system sucks/other directions that this thread has potential to go, I will lock it.
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I'm mostly interested in how they turn WC3 units into their own thing
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Just thought I'd throw this in (from WTE #15) to give people some ideas as well on how build stuff up after choosing an angle, and if I find myself with some spare time with absolutely nothing to do, I might join in on this one (even though it's how I've done every other WTE I've joined in on):
From another angle:
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Moved to appropriate forum (:
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But what if I want to ask you how you missed it D:
It made me go "wtf" as well, but a good kind of "wtf", a great kind.