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    posted a message on SC2 Mapster Upgrade Discussion Thread

    Hey there,

     

    I have to admit, at first it was a... surprise. The familiar structures are gone and it seems, that recent assets from certain authors are a bit harder to find... at first. The updated page now has a resemblance to Curse, which I disliked for it's unituitive presentation/interface.

     

    But as with everything, we will get used to it in time. Still have to agree, a white background is generic and a bit unpleasant to look at, but that may be work in progress I suppose.

     

    Without further ado, I hope this feedback helps in some way.

     

    Sincerely,

    ATS

     

     

     

     

     

    Posted in: General Chat
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    posted a message on Tal' Darim Skins

    @SoulFilcher: Go

    Thanks for your reply.

    Good to know, because I was always curious about how the skin system would work this time. When I got LotV, I'll take a closer look and build some badass maps with the Tal' Darim, they even got some really nice building skins, not just a retexture. Already mentioned it, by far the most interesting protoss faction.

    Sincerely

    ATS (Highlord of the Tal' Darim)

    Posted in: General Chat
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    posted a message on Tal' Darim Skins

    Hello everyone,

    When I first saw screenshots of LotV with those new Tal' Darim skins, I fell in love. They represent a darker, for me much more interesting part of the protoss society and their race as a whole.

    Despite the fact that most of them are blind fanatics/worshippers of Amon, they possess unique rules like the chain of Ascension, Rak' Shir duels or the execution of members who attack their superior out of the latter. Slightly comparable to the Caste System (Templar), in terms of Structure, but much more brutal, ruthless and punishing.

    But I got one question: How are these skins implemented? Trough a script, like the Dark Protoss, or do they have separate entrys in the model section? Or even their own unit entrys, that are listed beneath their respective counterpart? (Khalai/Tal' Darim units)

    If anyone, who reads this, owns LotV, I would really appreciate help in answering my questions above.

    Sincerely

    ATS (Amon spoke to me...trough the breath of creation)

    Posted in: General Chat
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    posted a message on Laser Weapon Effect

    @DuckyTheDuck: Go

    Hm, since it's a graphic effect related matter, I thought it would be right. :D

    Well, I got my problems with duplication. As I started with the Editor, my thoughts went to Warcraft 3. Copy unit, edit it > voila! But nope, editing actors, customizing skills very difficult, creating units from scratch almost impossible.

    The Galaxy Editor dwarfens the Editor from WC3, which was already very powerful. But it's understandable, that SC2 will never have the flourishing modding community WC3 had, unless Blizzard releases these goddamn Art Tools.

    But thank you, Ducky. ^^

    Posted in: Art Assets
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    posted a message on Using an .m3a file?

    Hello everybody,

    I uncovered this model of Nova in a Spectre Suit, probably taken from HotS. Um, my question now is, how to use this model?

    I've gone to "Models"-tab and set the "Animations (Required)"-field to the provided .m3a file, "Novaanim.m3a". Then changed "NovaEx1.m3" to "Novaspectre_Sc2.m3", the imported model. Then saved the map, closed it, re-opened it but still it shows as the "NO MODEL SPHERE". What did I wrong?

    Posted in: Art Assets
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    posted a message on Laser Weapon Effect

    @Supernova134: Go

    Thanks for your reply, really. Thought no one might take a look at this. So, in the Data Editor, I selected the tab "Weapons".

    In there is the "Effect" tab. Do you mean this. Modifiying the Weapon Effect? Sorry for my stupidity, but fiddling with weapon stats has always been a pain...

    Posted in: Art Assets
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    posted a message on Laser Weapon Effect

    @AlfredoTheSpectre: Go

    So, 358 view's by now and nobody seems to be interested in providing (as tiny as it may be) help/tipps. I don't want to be mean or to put anyone here down, I'm simply disappointed, that no one from the more experienced users bothers to provide some knowledge.

    Consider it necro-posting or anything like that, I don't care. But it seems you have to be an awesome modeller/animator to get some recognization. >:(

    Posted in: Art Assets
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    posted a message on Laser Weapon Effect

    Hello there,

    Does anyone know, how to modify for example the Ghost's Canister Rifle, so it uses the Drakken laser as a weapon effect? If one of you guys played XCOM, the weapon should fire like one the weapons presented there. So...uh...a short beam:

    Because it would complement my Ghost quite well, here's a picture: (Credits for the dark Ghost texture go to user KORroy, which I modified a little bit). ;)

    Posted in: Art Assets
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    posted a message on A little request.

    @JacktheArcher: Go

    Okay, have to admit the map title "You were wrong" is pretty amusing. :D

    But jokes aside, may I ask which dependencies you used and in which order? With this info, I would try it again.

    Thanks for your time. ;)

    Posted in: Art Assets
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    posted a message on A little request.

    @TaylorMouse: Go

    Hi TaylorMouse,

    here's a link for the Alpha Model: http://www.sc2mapster.com/assets/starcraft-alpha-ghost/

    Sorry, but I'm unable do make such changes, because I do not own the art tools and also lacking the experience required for using these. XD (Dumb as when it comes to these kind of matters)

    Anyway, You've surely noticed the different "head form". While the Vanilla Model has the Breather Mask modelled, the Alpha one hasn't. Okay, there is another solution, that would suffice. Editing the texture from the Alpha Ghost, so it has textures for the breather, but also the white leg guards. (The plate thingy on those legs from the Vanilla variant seems a little bit off for a covert ops unit.)

    Or you pinpoint the exact "location" of the missing texture on the model itself (Alpha Ghost) with the Art Tools and replicate it, so the model uses it for the antenna. Would this be possible?

    Posted in: Art Assets
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    posted a message on A little request.

    @wargirlwargirl: Go

    Thank you wargirlwargirl,

    do you know someone, who's capable of removing the antenna, or giving it a new texture? :D

    Posted in: Art Assets
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    posted a message on A little request.

    @JacktheArcher: Go

    Thank you for the reply and the sincere greetings, thought no one would ever read this post. Also wanted to mention, that I'm not capable of modifying or even creating assets on my own. Just using the fine art, that other people make in their spare time. ;) Yeah, I know that there will never be an active and dedicated community like it was (or rather still is) with Warcraft 3. On SC2 there are some veterans like you, but the site simply lack's new blood. :'(

    Sorry for blabbering. Now, I've tried with SwarmStory (Campaign) only. Then I used SwarmCampaign + LibertyCampaign, still no luck. The antenna isn't the big deal (for being pink), but it would be nice to see this model crafted to it's finest.

    (Still hoping, that GhostNova91 will recreate the female ghost)

    Anyway, sorry for the long text and thanks for the endurance. ;)

    Posted in: Art Assets
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    posted a message on A little request.

    Hello everyone,

    I "recently" joined SC2 Mapster and monitored your work so far. But (sadly) the custom model community isn't this big compared to Warcraft 3, which community is still active.

    Cut to the chase, there is a model from GhostNova91, a ghost variant from the SC2 Alpha. It would be very nice, if someone could remove this antenna on his backpack, or fix the texture for it, because for me it is just pink. (The antennas pipe itself, the top seems fine)

    And Ghost Nova, please release/replicate the female ghost, would you?

    Thanks for reading.^^

    Posted in: Art Assets
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