First time playing this map, here a little list of things I liked/disliked:
(+)
clear objectives
(relatively) self-explanatory
good execution of turn based game in sc2 engine
different objectives -> increasing diversity of gameplay
minimalistic Custom UI -> easy to understand/not too far away from sc2 standard
(-)
first time playing the map, but no introduction (noticed it said "veteran mode" too, but didnt remember setting anything -> default setting? Might be better to change that to easy for players not knowing this setting)
button sounds very annoying (when you hover over the "finish command ... " button)
why are the "finish command" buttons moving around their unit?
idle units dialog annoying (option to turn it off?)
terrain pretty unspectacular
some crazy stats (why does the infested have 500 dmg on its weapon with pretty much no drawback?)
That sounds to me like he was accidentally deleted while some mod was dealing with advertisment spam on this site. I will contact one of the Curse staff about this, maybe they can restore his account (although I cant promise anything).
Unfortunately the angle can not be changed. There are 2 models from HOTS (Zerg AOE Cone and Zerg AOE Cone Red) though that can be stretched, but only up to 90° afaik. They have to be used with the actor type "Arc" to function properly though.
Then you should skip to the following video of the playlist: . To understand how you can alter tech-trees you have to understand how to use the data editor.
Then you should read about "extension mods", because they are essentially what you want, an alteration to tech-trees/gameplay while still granting support for all standard melee maps.
Yeah, you're right with lava being a little overused. Still (or maybe that's the cause?) there are many doodads that are built for lava terrains, especially for terran stations since hots. That, and the fact that this terrain is for an experimental map (so I wanted something relatively easy and fun to make), I will probably stay with it.
Thanks for the feedback though, will try to come up with something better next time :)
Not exactly what you've asked for but still fitting the theme: Here's a couple of screenshots of a map I've been working on the past few days. It's going to be a stealth mission with heavy inspiration from the first 3 covert ops missions.
Feedback and (constructive) criticism is welcome :)
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Variations start counting at 0, so the 5. Variation is acutally the 4. An actor creation event should work then.
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@LucidIguana: Go
Wow. Simple, yet really impressive.
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@OutsiderXE: Go
It's probably the (Standard) key on the top, since its unset in your registry.
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First time playing this map, here a little list of things I liked/disliked:
(+)
(-)
0
@PowerUnderwhelming: Go
That sounds to me like he was accidentally deleted while some mod was dealing with advertisment spam on this site. I will contact one of the Curse staff about this, maybe they can restore his account (although I cant promise anything).
0
Expanded my facility a little bit
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@OutsiderXE: Go
Yeah, rather meant doing it in the editor. Can't say anything about manipulating the model though.
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@OutsiderXE: Go
Unfortunately the angle can not be changed. There are 2 models from HOTS (Zerg AOE Cone and Zerg AOE Cone Red) though that can be stretched, but only up to 90° afaik. They have to be used with the actor type "Arc" to function properly though.
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Currently working on a ghost training facility, havent got more than the armory to show though.
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@Graudenk: Go
Then you should skip to the following video of the playlist: . To understand how you can alter tech-trees you have to understand how to use the data editor.
Then you should read about "extension mods", because they are essentially what you want, an alteration to tech-trees/gameplay while still granting support for all standard melee maps.
0
Could you post a screenshot of the error, too? Would be easier to work with, from that plain trigger I can't see/guess any errors.
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I think a portfolio of your previous work would be crucial here, especially since you are asking for a paid job.
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@Scbroodsc2: Go
Yeah, you're right with lava being a little overused. Still (or maybe that's the cause?) there are many doodads that are built for lava terrains, especially for terran stations since hots. That, and the fact that this terrain is for an experimental map (so I wanted something relatively easy and fun to make), I will probably stay with it.
Thanks for the feedback though, will try to come up with something better next time :)
0
Not exactly what you've asked for but still fitting the theme: Here's a couple of screenshots of a map I've been working on the past few days. It's going to be a stealth mission with heavy inspiration from the first 3 covert ops missions.
Feedback and (constructive) criticism is welcome :)
0
"Oooh... scorched earth..."