• 0

    posted a message on Team structure

    @Rice87: Go

    Hmm it's probably set to "unclickable" or something in data editor. Try changing that.

    Posted in: Triggers
  • 0

    posted a message on (workaround) Worker Counter: Cancel training order not correctly showing

    @JanChris: Go

    Why not using teh same as for drones?

    •Event: "Unit - Any Unit training process is cancelled"

    •Condition: "Triggering process unit type == Probe"

    Posted in: Triggers
  • 0

    posted a message on Team structure

    @Rice87: GoFor event you could use "Unit enters region" or "Unit enters range of unit" . If u want click-event then i guess you can click "Any" in "Any unit is clicked" and set it to the specific building. Or add a condition "Unit being clicked == (Building X)"

    Posted in: Triggers
  • 0

    posted a message on Remove units when other units are removed

    Yess hi guys, so i'm having a serious problem with this one. This is what i'm trying to figure out:

    Building A is created (built) and spawns a unit A. Building B spawns unit B, building C spawn unit C etc ect... Then, if building A is removed (or dies) then unit A is also removed. Same with building B and C etc. So every building and its spawned units are connected.

    I have tried Global data tables, Unit arrays, everything, but i can't seem to link to the corresponding unit when the building i removed... Any ideas? :)

    Posted in: Triggers
  • 0

    posted a message on Issuing orders to newly created units

    @Bilxor: Go

    Don't need varibles.. Just switch places with "Campaign - Create Terran drop pod..." and "Unit - Create 1 firebat..." and add "Unit - Order (last created unit) to (Move) targeting (Point)"

    Posted in: Triggers
  • 0

    posted a message on How to order unit to move? [Solved]

    @Terhonator: Go Unit - Issue Order

    Like this:

    Action

    Unit - Order Marine [11.46, 98.16] to ( Move targeting Point A) (Replace Existing Orders)

    You have to click on the bracket before "Ability Command" and change it to Order targeting point. ))

    Posted in: Triggers
  • To post a comment, please or register a new account.