@Rice87: GoFor event you could use "Unit enters region" or "Unit enters range of unit" . If u want click-event then i guess you can click "Any" in "Any unit is clicked" and set it to the specific building. Or add a condition "Unit being clicked == (Building X)"
Yess hi guys, so i'm having a serious problem with this one. This is what i'm trying to figure out:
Building A is created (built) and spawns a unit A. Building B spawns unit B, building C spawn unit C etc ect...
Then, if building A is removed (or dies) then unit A is also removed. Same with building B and C etc.
So every building and its spawned units are connected.
I have tried Global data tables, Unit arrays, everything, but i can't seem to link to the corresponding unit when the building i removed... Any ideas? :)
Don't need varibles.. Just switch places with "Campaign - Create Terran drop pod..." and "Unit - Create 1 firebat..." and add "Unit - Order (last created unit) to (Move) targeting (Point)"
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@Rice87: Go
Hmm it's probably set to "unclickable" or something in data editor. Try changing that.
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@JanChris: Go
Why not using teh same as for drones?
•Event: "Unit - Any Unit training process is cancelled"
•Condition: "Triggering process unit type == Probe"
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@Rice87: GoFor event you could use "Unit enters region" or "Unit enters range of unit" . If u want click-event then i guess you can click "Any" in "Any unit is clicked" and set it to the specific building. Or add a condition "Unit being clicked == (Building X)"
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Yess hi guys, so i'm having a serious problem with this one. This is what i'm trying to figure out:
Building A is created (built) and spawns a unit A. Building B spawns unit B, building C spawn unit C etc ect... Then, if building A is removed (or dies) then unit A is also removed. Same with building B and C etc. So every building and its spawned units are connected.
I have tried Global data tables, Unit arrays, everything, but i can't seem to link to the corresponding unit when the building i removed... Any ideas? :)
0
@Bilxor: Go
Don't need varibles.. Just switch places with "Campaign - Create Terran drop pod..." and "Unit - Create 1 firebat..." and add "Unit - Order (last created unit) to (Move) targeting (Point)"
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@Terhonator: Go Unit - Issue Order
Like this:
Action
Unit - Order Marine [11.46, 98.16] to ( Move targeting Point A) (Replace Existing Orders)
You have to click on the bracket before "Ability Command" and change it to Order targeting point. ))