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    posted a message on [REVIEW] Nova Covert Ops

    Oh what? You get to fight a gigant robot? Thats A-W-E-S-O-M-E! Blizzard always comes up with the best ideas!

    I'll be getting this 3rd pack just for that!

    Posted in: Map Review
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    posted a message on Why no "New MAPSTER Website" PR?

    If you mean that overview of after it's acquisition by twitch then It doesn't really seem to hype-worthy. Not until it hits us directly anyway :/

    Posted in: General Chat
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    posted a message on High Ground Advantage

    Yup, it's the random point in the circle.

    Set "Distribution" to "Gaussian"

    "Radius" to 2 <--- I use two SOps, one for missiles and large attacks has radius of 2, and the one for attacks with small vsuals (like marine rifle impact) uses radius of 1.

    "Restrict To Circumference" to "Enabled" <---- the magic flag that restricts random point to the outline.

    "Variance" to 50

    In hindsight it's not difficult, all you need is to look at fields (and know tech terms, and know obscure english words like "circumference") and connect the dots, but a pleb like me would never have found these without being directly pointed out at exactly what to change t_t

    Posted in: Data
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    posted a message on High Ground Advantage

    I needed ranged attacks to visually miss, so I also went with switch effect approach.

    The way it worked is that each weapon has a "hit" launch missile/damage effect and a "miss" launch missile/damage effect. You'll need to make separate actor actions for each miss effect too and add a custom offset SOp so that attacks land near-unit instead of on-unit.

    I think it was ArcanePariah who told me how to make that SOp, if you chose to go the way of altering every single weapon then I'll look up how that offset SOp was made after I get home.

    Posted in: Data
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    posted a message on Monthly Community Project Testing (Continued)
    Quote from GlornII: Go

    .. I would like to get a write up from the mapmaker though, a game description. 100 words or less ..

    I agree.

    Posted in: Map Review
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    posted a message on [Showcase] Diablo 2 high-quality Diablo model (WIP)

    You know, it's pretty amazing. The diablo I remembered was demon diablo which is closer to what blizz has now. But I was also influenced by other games that had these bulky tough demons (like disciples series), so I never really paid much attention. But looking at the original BlizzNorth diablo, I'm starting to remember that D1 had stuff like burning upside down crosses and child sacrifices. Their diablo is more seprent like, more in touch with it's pagan roots. And it's bloody magnificent.

    Thumbs up!

    Posted in: Artist Tavern
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    posted a message on [Showcase] Diablo 2 high-quality Diablo model (WIP)

    Looks awesome!

    but his face is kinda... lizardlike? with all the teeth on display he reminds me of this guy

    http://i71.fastpic.ru/big/2015/0525/d1/098db937013cc04426b72012289d9fd1.png

    Posted in: Artist Tavern
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    posted a message on Monetizing comes to Starcraft II
    Quote from FunkyUserName: Go

    with patch 3.8, it will be possible to buy ingame goodies for carbot's starcrafts. what do we think about it? is it 3 years too late? what do you expect next?

    Just to be sure, by that you mean portraits and emoticons and not acual monetezation for carbot's starcrafts arcade mod, right?

    Makes sense with their newly reworked "Collections" tab. Will be interesting to see where this goes next.

    Posted in: General Chat
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    posted a message on SC2 Marketplace - Mappers making money idea turned into co-op / mission packs.

    If they even thought about doing it it wouldn't be earlier than next year. I think only this year we've gained the technology to seamlessly purchase stuff ingame (co-op commanders, you don't even need to alt-tab game to purchase them, all within in-game windows).

    Next year, they will be implementing war chests which is pretty much a way for people to endlessly give cash to blizz (crowdfunding e-sports). Once people warm up to the idea that regularly spending cash for in-game virtual stuff in a game they already had bought is OK, only then any thought about adding such stuff to support arcade would be feasible... imo.

    But you know, look at how many mapmakers remain, and how many new and interesting projects are being pushed to arcade all the time.. :D

    Posted in: General Chat
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    posted a message on Blizzcon 2016

    I was quite enjoying new asset supply from Nova DLC. Here's hoping that them focusing everything on co-op means that coop will too come with fresh tilesets/doodads/units.

    Posted in: General Chat
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    posted a message on Is there any reason to use event macros?
    Quote:

    Oct 10, 2010 at 06:05

    Nice, mapster's so alive we're responding to 6 year old threads now.

    As for the topic - they are superb for organization. After discovering them I no longer need to lose my mind when opening events+ tab on a unit with various animation-manipulating/timing abilities. All is nice, categorized and copy-pasteable.

    Posted in: Miscellaneous Development
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    posted a message on Adventure / competitive arcade maps?

    I thought Bua No Bas was pretty adventerous.

    Also I don't understand a thing of what you're saying you old geezer you.

    From my experience any map becomes stale or in desperate need of break after 1 and a half hour of non-stop gameplay. If you plan on making it super-duper-ultra lengthy then a save system might be nice, tho it doesn't look like it would fit your "versus adventure" idea. Especially since it's a "versus" map, the longer it goes on, the bigger are chances that enemy player will leave/have something happen to him that he'd need to leave (life happens). I imagine it would be super anti-climatic to race against a guy for hours to just have him abruptly leave without acknowledging all the effort that remaining player put into the game (now for naught).

    Overall, this sounds curious. The way you've described it so far makes me think it's like "The kingdom needs a king. There are X players/team. The first player who manages to become the King wins. You can become a king by various feats and ways. Become the King!", at least in spirit of racing to victory trough various adventures. Haven't seen anything like that so far.

    Posted in: General Chat
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    posted a message on Why are most projects campaigns?

    Hm, I think like others said it's because:

    1) Getting started with making campaign is the easiest of mapping undertakings there are. You have good examples by blizz and when you're starting you're basically making a melee with restricted tech and preplaced units. Sure, it can get more complex, but not all of campaigns on mapster are blizzard-rivaling gems.

    2) Scale and mapmaking progress. I remember in early days of mapster many treads with various announced projects. 90% of them never got finished, I imagine the sheer amout of things people had to do and to learn was too time-consuming/overwheming. I can't even begin to guess what % of campaigns never get finished. In theory releasing a mission/map gives mapmaker another burst of enthusiasm to work on the project. Having map 1 of 10 complete and ready for showoff must be quite a different feeling from having worked on your arcade map for a month and having only 10% of it complete, realizing that you're still months of your life away from having any decent playability. You want to play but it's impossible before a % of systems are implemented. While campaigns are a much more segmented packets of experience that are relatively fine when presented in isolation.

    But, out of great campaigns I've only played odyssey. Should probably allocate time to some other great creations to be more informed.. :/

    Posted in: General Chat
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    posted a message on Bi-Weekly Testing Thread #11: (Campaign Mission) The Hammer of Dawn 8 by EDHRIANO

    Ok, playing it on casual after trying on normal and losing Hydra hero to a battlecruiser.

    Annabelle receives double the upgrade level per upgrade, so after a while she was at +6/6. If that is supposed to be like that it isn't mentioned in her CC. Kyra Han recieves double armor upgrades.

    As it was my first time playing this campaign, it would help if heroes had hero glow attached to them. Would help distinguishing them from all the other units when I'm under attack and need to quickly micro heroes around. <-wasn't an issue on 2nd playtrough, or in fact after 1st wave cause all other units died :<

    Behavior that is damaging your units in the void fog is called: "Unknown(ShadowCloudDamageE..)"

    Kaisers void form behavior says that it's vulnerable to celestial energies of Xel'Naga?

    Would be nice if Kaisers void form showed its remaining duration, there is a checkbox in behavior to do that.

    As for gameplay, there is a bunch of not doing anything at all in the beginning (other than picking 2 resorce pickups). And during "night" you can't do much either, because if you do (build or make units) - then you won't have enough cash to max out upgrades, and game warns you to have 3/3 by the end of that segment, so I'm left with heroes where base is just a background with which you can't do anything. At least that's the feeling that I got. Now looking back upgrades are probably negligible, should have made a bunch of cannons instead for ez life. But instead I just turned game speed to slowest when attack waves came and microed 2 parties at 2 sides at the same time.

    After boss battles facing 3 battle cruisers with 3 heroes on "easy" difficulty caught me off by surprise. But well, nothing that a timely use of ctrl-q didn't solve..

    Posted in: Map Review
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    posted a message on Has there ever been a confirmed case of blizzard banning a map for being too similar to another map?

    @somen00b: Go

    None that I am aware of.

    Blizz removed some TD because unit pathing formed swastika. Blizz removed some map that implied sex on the beach 2 times until its premise was changed to "cloning" on the beach. So you know, the "offensive" stuff.

    I've never heard them banning user anyway, warning - maybe, but outright banning account for publishing map - no.

    "Take your map down or I'll report you to blizzard and they will ban you for copying [map name here]" - don't negotiate with terrorists/self entitled assholes.

    And a closing thought - when you publish your map as "unlocked" - a warning pops up saying that anyone can take your map and upload it as their own. It can be copied, it can be stolen and they won't do a thing. Them bothering about simple idea iteration is mind-boggling.

    Posted in: Map Feedback
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