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    posted a message on Hybrid 4th Race Multiplayer Mod Assets

    Great models! Do they have attack animations too?

    Posted in: Project Workplace
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    posted a message on Command & Conquer Remake in HD Mod

    Well the first thing is to decide to use the models we have in game or create own. I recommend to start with existing Terran models.

    Power: Each power plant (Supply depot) provides power, each structure consumes power. Units do not consume supply.

    Check campaign called "Marauders" to see how C&C style resource gathering system was made.

    The UI sounds most complicated. At least you can hide some parts of UI with triggers. I believe it works quite fine even without C & C style UI.

    Do not start the project with too big goal. Make the parts of C & C that you can make easily.

    Oh, and check this if you are not familiar yet: http://www.openra.net/

    Posted in: Map Suggestions/Requests
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    posted a message on Bunker Splat removal

    Hi. I fixed this temporary by scaling splat smaller too.

    I tried to find right field from Actor - Bunker - (Basic) Event: Events + but I could not find event that is like create -> bunker splat.

    Can you help me to find the right field from events?

    Posted in: Data
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    posted a message on Bunker Splat removal

    Hey. What is easiest way to remove the splat under Bunker?
    Bunker is scaled smaller but splat is "normal" size.

    Posted in: Data
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    posted a message on Infestor model glowing after patch

    Hey. Anyone else with this problem? I havent fixed this yet, just wanted to share bug after patch.

    Another picture is from new map with LotW dependencies. As you can see whole unit changes color based on player color.

    Posted in: Data
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    posted a message on Hand of Humanity (Campaign) introduction

    Thanks for feedback TChosenOne.

    I am a bit surprised that bio units (Barracks) are stronger than mechanical units. (Factory) Bio units can be 1-shotted with slow weapons. (Ravager for example) Mechanical units have more health so its is possible to absord more damage with healers.

    My personal opinion is that high costs units are better than low cost units :)

    In theory 4 Marines costs as much as 1 Tank. 4 Marines have 200 health in total and 20 dps in total. Tank has 200 health in total and 20 dps in total. Tank radius is 1.00 and Marine radius is 0.50. So 4 Marines take as much space as 1 Tank.

    In general there are units that cost 100, 400 or 800.

    I agree that mercenary and primal units are better than normal ones at the moment. I will propably do some fine tuning with health or cost later. Maybe +10 % price or -10 % health?

    What you think about balance on Zerg and melee units? Terran has only 3 melee units at the moment.

    I will check if I can improve Zeus somehow.

    Posted in: Map Feedback
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    posted a message on Making units go over water (Solved)

    Sorry for bumping reaaaly old thread. Do you know some map with water units? I like to inspect the solution.

    Posted in: Data
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    posted a message on Almost BLACK FRYDAY!

    At least in Finland shops dont react much to black friday. This is big thing USA? Elsewhere in the world?

    Posted in: Off-Topic
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    posted a message on OpenRA (Old Command & Conquer)

    Hey. Just wanted to link this: http://www.openra.net/

    It is free and easy to use version of old C & C games.

    Posted in: Off-Topic
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    posted a message on Salvage (Refund) Issue

    I think this is "data" thing.

    Does the refund increase too? My gues is that refund is some % of total cost of unit.

    Posted in: Triggers
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    posted a message on Trying to setup water-based Transports

    Where can I see water units / transports in action?

    Posted in: Data
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    posted a message on The 10,000 post club

    Thank you doctor! 10 000 posts and every single post contains useful information.

    Posted in: Off-Topic
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    posted a message on Recommended games to play

    Faeria
    Offworld Trading Company
    Fallout4

    Posted in: Off-Topic
  • 0

    posted a message on Good news : An sc2 Youtubers Returns after Banned for live.

    Im angry! (With ogre voice)

    Posted in: General Chat
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    posted a message on Hand of Humanity (Campaign) introduction

    (Shamelessly advertising)

    Hand of Humanity is unique campaign because mod file changes some of the core mechanics of Starcraft II. Have you enjoyed RTS games of 1990s such as Warcraft II or Command & Conquer? Great! So did I and that is why Hand of Humanity game mechanics are very simple. You dont have to worry about supplies, gas, creep or tech tree restrictions.

    In Hand of Humanity player really can choose what kind of defenses and units he wants to build, not what he is forced to build. Hand of Humanity contains total of 112 buildable units / structures at the moment! That amount is divided between Terran and Zerg so both races have over 50 different units. Maybe you like to build turtle defense with Sandbags, Flamethrower Turrets, Laser Turrets and Machinegun Turrets around your base? Or maybe you want to overrun your enemies with Brutalisks, Fatalisks, Flame Maggots and Tyrannozors?

    Even famous youtuber Jayborino is overwhelmed with amount of stuff available: (Video is slightly outdated at the moment)

    Hand of Humanity contains 30 missions at the moment making it longest user made campaign at the moment. Campaign contains good amount of classic build & destroy missions and missions with limited amount of units. All missions have 6 difficulty levels.

    Download: https://www.sc2mapster.com/maps/hand-humanity-mission1/

    Posted in: Map Feedback
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