I am a bit surprised that bio units (Barracks) are stronger than mechanical units. (Factory) Bio units can be 1-shotted with slow weapons. (Ravager for example) Mechanical units have more health so its is possible to absord more damage with healers.
My personal opinion is that high costs units are better than low cost units :)
In theory 4 Marines costs as much as 1 Tank. 4 Marines have 200 health in total and 20 dps in total. Tank has 200 health in total and 20 dps in total. Tank radius is 1.00 and Marine radius is 0.50. So 4 Marines take as much space as 1 Tank.
In general there are units that cost 100, 400 or 800.
I agree that mercenary and primal units are better than normal ones at the moment. I will propably do some fine tuning with health or cost later. Maybe +10 % price or -10 % health?
What you think about balance on Zerg and melee units? Terran has only 3 melee units at the moment.
Hand of Humanity is unique campaign because mod file changes some of the core mechanics of Starcraft II. Have you enjoyed RTS games of 1990s such as Warcraft II or Command & Conquer? Great! So did I and that is why Hand of Humanity game mechanics are very simple. You dont have to worry about supplies, gas, creep or tech tree restrictions.
In Hand of Humanity player really can choose what kind of defenses and units he wants to build, not what he is forced to build. Hand of Humanity contains total of 112 buildable units / structures at the moment! That amount is divided between Terran and Zerg so both races have over 50 different units. Maybe you like to build turtle defense with Sandbags, Flamethrower Turrets, Laser Turrets and Machinegun Turrets around your base? Or maybe you want to overrun your enemies with Brutalisks, Fatalisks, Flame Maggots and Tyrannozors?
Even famous youtuber Jayborino is overwhelmed with amount of stuff available: (Video is slightly outdated at the moment)
Hand of Humanity contains 30 missions at the moment making it longest user made campaign at the moment. Campaign contains good amount of classic build & destroy missions and missions with limited amount of units. All missions have 6 difficulty levels.
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Great models! Do they have attack animations too?
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Well the first thing is to decide to use the models we have in game or create own. I recommend to start with existing Terran models.
Power: Each power plant (Supply depot) provides power, each structure consumes power. Units do not consume supply.
Check campaign called "Marauders" to see how C&C style resource gathering system was made.
The UI sounds most complicated. At least you can hide some parts of UI with triggers. I believe it works quite fine even without C & C style UI.
Do not start the project with too big goal. Make the parts of C & C that you can make easily.
Oh, and check this if you are not familiar yet: http://www.openra.net/
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Hi. I fixed this temporary by scaling splat smaller too.
I tried to find right field from Actor - Bunker - (Basic) Event: Events + but I could not find event that is like create -> bunker splat.
Can you help me to find the right field from events?
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Hey. What is easiest way to remove the splat under Bunker?
Bunker is scaled smaller but splat is "normal" size.
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Hey. Anyone else with this problem? I havent fixed this yet, just wanted to share bug after patch.
Another picture is from new map with LotW dependencies. As you can see whole unit changes color based on player color.
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Thanks for feedback TChosenOne.
I am a bit surprised that bio units (Barracks) are stronger than mechanical units. (Factory) Bio units can be 1-shotted with slow weapons. (Ravager for example) Mechanical units have more health so its is possible to absord more damage with healers.
My personal opinion is that high costs units are better than low cost units :)
In theory 4 Marines costs as much as 1 Tank. 4 Marines have 200 health in total and 20 dps in total. Tank has 200 health in total and 20 dps in total. Tank radius is 1.00 and Marine radius is 0.50. So 4 Marines take as much space as 1 Tank.
In general there are units that cost 100, 400 or 800.
I agree that mercenary and primal units are better than normal ones at the moment. I will propably do some fine tuning with health or cost later. Maybe +10 % price or -10 % health?
What you think about balance on Zerg and melee units? Terran has only 3 melee units at the moment.
I will check if I can improve Zeus somehow.
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Sorry for bumping reaaaly old thread. Do you know some map with water units? I like to inspect the solution.
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At least in Finland shops dont react much to black friday. This is big thing USA? Elsewhere in the world?
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Hey. Just wanted to link this: http://www.openra.net/
It is free and easy to use version of old C & C games.
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I think this is "data" thing.
Does the refund increase too? My gues is that refund is some % of total cost of unit.
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Where can I see water units / transports in action?
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Thank you doctor! 10 000 posts and every single post contains useful information.
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Faeria
Offworld Trading Company
Fallout4
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Im angry! (With ogre voice)
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(Shamelessly advertising)
Hand of Humanity is unique campaign because mod file changes some of the core mechanics of Starcraft II. Have you enjoyed RTS games of 1990s such as Warcraft II or Command & Conquer? Great! So did I and that is why Hand of Humanity game mechanics are very simple. You dont have to worry about supplies, gas, creep or tech tree restrictions.
In Hand of Humanity player really can choose what kind of defenses and units he wants to build, not what he is forced to build. Hand of Humanity contains total of 112 buildable units / structures at the moment! That amount is divided between Terran and Zerg so both races have over 50 different units. Maybe you like to build turtle defense with Sandbags, Flamethrower Turrets, Laser Turrets and Machinegun Turrets around your base? Or maybe you want to overrun your enemies with Brutalisks, Fatalisks, Flame Maggots and Tyrannozors?
Even famous youtuber Jayborino is overwhelmed with amount of stuff available: (Video is slightly outdated at the moment)
Hand of Humanity contains 30 missions at the moment making it longest user made campaign at the moment. Campaign contains good amount of classic build & destroy missions and missions with limited amount of units. All missions have 6 difficulty levels.
Download: https://www.sc2mapster.com/maps/hand-humanity-mission1/