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    posted a message on Conversations keep causing the editor to crash.

    This isn't a new bug I'm afraid.

    I first noticed it shortly after my work on Antioch Remastered 2.0 was done (which had a ton of Conversations). I couldn't have finished my with with the bug intact, so it must've been after that.

     

    So I guess, as early as patch 3.9.0 (which was in mid-December, according to Liquidpedia).

     

    Also I'm a PC user, so this isn't just a Mac issue for once.

     

    You can still find text entries from conversations via the Text editor, but stay away from conversations in the Data and Trigger editor.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Zelda Breath of the Wild

    I've stopped playing because I've seem most of the landscapes and quests by now. I actually made it into the castle and was right before Ganon's chamber, but then I stopped.

    When Hard Mode arrives this summer, I'll start a new playthrough and earn me that ending.

    Posted in: Off-Topic
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    posted a message on Where did the UED assets go?

    Yes, it has models for all the Terran structures as well. Just open the modfile and see for yourself.

    Posted in: Art Assets
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    posted a message on Where did the UED assets go?

    A few months ago, appleyviper was pissed that someone else has uploaded a copy of the UED mod. He subsequently took down all UED-related models and even was planning to stop modelling altogether. Thankfully me and a few other users could convince him otherwise in the leaving part, but any UED models are now gone from SC2Mapster regardless.

     

    The UED stuff is now online-only. You have search for the UED mod on Battle.net. Type "AVMODELS_UED_(ART_MOD)" to find it right away.

     

    It doesn't have some of the older models though. While unofficial, you can check out the other UED art mods if you have to.

     

    Posted in: Art Assets
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    posted a message on SC2 Mapster Upgrade Discussion Thread
    Quote from Veratai >>

     ya sure he's still listening, guys? he arrived, ruined our site, and left..

    If Mr.Flamegoat never would've shown up after the initial announcement, that might be correct. But he did talked to us, including creating this feedback topic.
    A while ago he said that everyone at Curse is busy. Even if he had the time and knowledge to change things on this website all on his own, he still needs the ok from upper management.
    I'm sure the 5 or so other software engineers on this forum agree when I say that this is not a simple or fast matter to resolve. Good things take time, so please be patient.
    While I'm at it, here are some links to resolve the two biggest issues at the moment: Use the classic skin to change the color scheme, and use Google search as a workaround for the sometimes buggy forum search option.
    Posted in: General Chat
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    posted a message on SC2 Mapster Upgrade Discussion Thread
    Quote from Deadzergling >>

    So I was good and read through all of this, but seems we have still failed to address the most important problem this site currently has....

     

    How this site's 'look' makes me feel.

     

    Please, for the love of God, change the white background.

     Just use the classic skin.
    Posted in: General Chat
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    posted a message on [Model] m3 to xml - editing hardcoded colors

    Link doesn't work for me, can you try to upload it somewhere else please?

    Posted in: Tutorials
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    posted a message on [Model] m3 to xml - editing hardcoded colors

    Thanks for the tutorial! It's very helpful for swapping textures of existing models (export, re-name file, change texture paths to custom ones, re-import, profit!) Beats Select Texture by ID anyday!

     

    Fair warning, though: not all models work with this method. Sometimes you can't open it in Blender, but at least converting it to xml works (or vice versa). Sometimes nothing works.

    As a rule of thumb, anything made since Legacy of the Void isn't always compatible.

     

    Still, if you don't have 3DS Max and the official plug-in, this is the best way of editing models.

    Posted in: Tutorials
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    posted a message on Blizz is making a co-op contest with huge prizes!

    I highly-recommend using the template map.

     

    It's not worth doing everything from scratch, it only gives you diminishing returns, if at all. Trust me, I've tried all day yesterday, only to realize that it was a big waste of time.

    The map works perfectly fine when uploaded and tested online, it's just testing it offline that's a hassle (but there exist a workaround, see the comments).

     

    Remember, this is a 2-player concept, so you have to test it online sooner or later. Trying to adjust things just to test it offline will only bring you so far.

    Take the example map, work on the terrain and triggers for the objective, and then upload it so you can test it with other players.

    Posted in: General Chat
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    posted a message on Mapster glitching out? I keep getting "Premium"

    I have it as well! I officially feel rad now ;)

    Posted in: General Chat
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    posted a message on Blizz is making a co-op contest with huge prizes!

    Wow, looks like this contest is setting the community on fire! I'm also working on a co-op map, and I feel just as excited to start working on it.

     

    May the best map win!

    Posted in: General Chat
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    posted a message on Soundtracks in the Data Editor

    Search for "Music_MissionT06" in the sound tab.

    Posted in: Data
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    posted a message on New Year, New Projects, New Mapster
    Quote from DrSuperEvil >>

     

    Reply EDHRIANO,

     

    How do you make a mission launcher?   Last time I heard only blizzard approved maps could use the triggers to load maps.

     It's true that a couple triggers are Blizzard-only, but loading a new map after the current one is completed isn't.
    A "campaign launcher" is a map which has a mission select screen. If you press a button, the game will end and load the mapfile that was specified in the triggers.
    You still need to load the map via the editor all the same, but it feels more like a campaign this way.
    Posted in: General Chat
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    posted a message on [Assets] Modify Image

    Here are some images already flipped and turned by any possible combination: Click me!

     

    I've tested them in the editor, they should work for you.

    Posted in: Triggers
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    posted a message on [Assets] Modify Image

    Alternatively, you can export your image directly from inside the editor (when selecting a new image, be it for a dialog or somewhere else, right-click on the file) and convert it with Aorta.

     

    Make sure to uncheck the "Generate Mipmaps" option when converting a normal image file to .dds, however. Starcraft II generates its own mipmaps (or something like that), and failing to uncheck that option will lead to problems.

    Posted in: Triggers
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