Wait, so let me get this straight, I can't just post barely worked on maps, gradually make them better, and expect all my bad ratings to disappear? Crazy, guess map makers should only upload finished maps!
Sometimes it happens that you upload an update with a game-breaking bug you didn't know of (it happened me once and exactly when my map was on the first page).
What do you do then?
Why do you complain about the possible answers, they are not my opinions but things that people think.
I just wanted to know why wc3 editors decided to not move to sc2, even if the new editor is a lot more powerful, that's why I posted it there.
The complexity of the data editor (yes it's more complex compared to wc3 where you could just copy paste single objects and edit them) makes it harder to newcomers that will probably give up
BTW please stop confusing the causes with the effects, the lack of good ideas/maps is related to the lack of modders.
Low amount of assets
Count the amount of unit models and icons in wc3 and sc2 and you'll know why I wrote this. I'm not talking about the lack of user made content because it depends directly on the amount of people interested in the editor (it's a consequence and not a cause)
Bad popularity system on the SC2 Arcade
Sorry when did it change? The small changes they did in the past sure didn't fix that the most played maps are not the one that deserve it
Bad rating/reviews system on the SC2 Arcade
No ability to give feedback to the editor without making a rating, toxic voting with no filters to 1 star rating, dumb people that votes 5 stars stupid maps, etc. Sure it's the reviewer fault but a good rating system tries to filter the toxicity by giving more importance to clever ratings. Direct feedback for the editor is still lacking.
I was lurking silently this thread and after seeing all these different opinions I decided to open a poll on hiveworkshop to ask directly to wc3 modders... why didn't you move to sc2?
This is the mother of all questions, the lack of great maps or players in SC2 is related to the low amount of modders!
Depends on the effect. In general all you need is a "flange" and reverb > reverse > reverb > reverse for protoss. But many effects will sound dramatically different depending on the voice and how the lines are spoken.
then it would be nice just to have these set of effects that noobs (still like me) can easily edit moving bars and changing numbers randomly until the sound looks cool ;)
The possession is just a FPS look camera and it's made with a library I made
You can find it on b.net and use it freely, its name should be "Bibendus FPS Library"
can you tell us what filters you used for the different voices. I'm specially interested in Abathur because it would be great as the voice assistant in Hive Keeper ;)
Before getting spotlighted the map needs some stuff to appeal better to new players.
The UI rework was a huge improvement and now I'm working on other minor stuff, then I can release it out of beta and it should get the attention that 2+ years of work deserve :P
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aaaaaand the rating doesn't change even if you fix the bug that caused low ratings...
Sometimes it happens that you upload an update with a game-breaking bug you didn't know of (it happened me once and exactly when my map was on the first page).
What do you do then?
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aaaaaand the rating doesn't raise back even if you fix the bug that caused low ratings...
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@Eimtr: Go
Why do you complain about the possible answers, they are not my opinions but things that people think.
I just wanted to know why wc3 editors decided to not move to sc2, even if the new editor is a lot more powerful, that's why I posted it there.
The complexity of the data editor (yes it's more complex compared to wc3 where you could just copy paste single objects and edit them) makes it harder to newcomers that will probably give up
BTW please stop confusing the causes with the effects, the lack of good ideas/maps is related to the lack of modders.
Low amount of assets
Count the amount of unit models and icons in wc3 and sc2 and you'll know why I wrote this. I'm not talking about the lack of user made content because it depends directly on the amount of people interested in the editor (it's a consequence and not a cause)
Bad popularity system on the SC2 Arcade
Sorry when did it change? The small changes they did in the past sure didn't fix that the most played maps are not the one that deserve it
Bad rating/reviews system on the SC2 Arcade
No ability to give feedback to the editor without making a rating, toxic voting with no filters to 1 star rating, dumb people that votes 5 stars stupid maps, etc. Sure it's the reviewer fault but a good rating system tries to filter the toxicity by giving more importance to clever ratings. Direct feedback for the editor is still lacking.
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I was lurking silently this thread and after seeing all these different opinions I decided to open a poll on hiveworkshop to ask directly to wc3 modders... why didn't you move to sc2?
This is the mother of all questions, the lack of great maps or players in SC2 is related to the low amount of modders!
Here is the link (please don't vote if you are a SC2 modder):
http://www.hiveworkshop.com/forums/map-development-202/starcraft-2-vs-warcraft-3-modding-why-did-you-choose-warcraft-237894/
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you made my day sir :P
still you should rename them into cutelings!
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Anything that can be done with audacity?
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then it would be nice just to have these set of effects that noobs (still like me) can easily edit moving bars and changing numbers randomly until the sound looks cool ;)
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Is it possible to creare preset of effects that a noob like me could easily apply to any voice to obtain a zergy or protoss effect?
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@unclesatan: Go
The possession is just a FPS look camera and it's made with a library I made
You can find it on b.net and use it freely, its name should be "Bibendus FPS Library"
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can you tell us what filters you used for the different voices. I'm specially interested in Abathur because it would be great as the voice assistant in Hive Keeper ;)
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you may team up with another new guy that just joined and learn new things together :P
http://www.sc2mapster.com/forums/general/general-chat/54874-creating-maps-where-do-i-start/
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What kind of map would you like to create? Do you have already something in mind?
If you are more precise we can direct you better
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You should totally post something about your portfolio in the forum's audio section
http://www.sc2mapster.com/forums/development/audio/
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It's a shame controls lag on b.net
BTW did you work both on modeling and scripting?
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Before getting spotlighted the map needs some stuff to appeal better to new players.
The UI rework was a huge improvement and now I'm working on other minor stuff, then I can release it out of beta and it should get the attention that 2+ years of work deserve :P