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    posted a message on OMG they did it!!! Rejoin feature

    The engine is the same and a lot of features we saw coming on SC2 where aimed for heroes of the storm. Considering it's a big issue, even in the SC2 competitive scene, I don't see why wouldn't they do that.

    Maybe it won't be available on 1v1 melee games considering your opponent can't wait you forever, however it would be really useful in team and arcade games.

    Posted in: General Chat
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    posted a message on OMG they did it!!! Rejoin feature

    Finally blizzard was able to implement a rejoin feature in Heroes of the Storm!!! http://www.heroesofthestorm.com/en-us/news/14227686#User_Interface

    We can expect the same feature to be moved on the SC2 engine soon (tm)

    Posted in: General Chat
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    posted a message on Hive Keeper Arcade Highlight

    @Crazio: Go

    there is a preview out with some cool changes, it's on a different published map with name "hive keeper 0.98 test"

    Posted in: General Chat
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    posted a message on Hive Keeper Arcade Highlight

    My interview is out, I made some publicity to sc2mapster but probably noone will read it anyway :D
    http://us.battle.net/sc2/en/blog/11735472/arcade-highlight-hive-keeper-11-22-2013

    Posted in: General Chat
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    posted a message on Hive Keeper Arcade Highlight

    nice, I'll link the video on my forums and fb ;)

    Posted in: General Chat
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    posted a message on Hive Keeper Arcade Highlight

    @TheSkunk2: Go

    Ooooooh you mean by mail!
    Yes I received it and on this version I fixed the 2 issues you listed.
    Dropping creatures now creates a cooldown for the slap so you should not accidentally slap your creatures again.
    I did not receive anything about alerts but I figured out the problem and fixed it already ;)

    Posted in: General Chat
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    posted a message on Hive Keeper Arcade Highlight

    @TheSkunk2: Go

    Did you write it on b.net or on the forums at http://hivekeeper.rocks.it ?

    Posted in: General Chat
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    posted a message on What's your current project?

    Hive Keeper (3 years of work)

    http://img843.imageshack.us/img843/3406/46ao.jpg

    Posted in: General Chat
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    posted a message on Hive Keeper Arcade Highlight

    @unclesatan: Go

    Beeing a featured map you can already play it with the free SC2 client BTW I talked about dungeon keeper in the interview that's coming up, I don't think they will censor it :D They just had no reason to talk about it, who played DK knows what this map is about!

    Posted in: General Chat
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    posted a message on Hive Keeper Arcade Highlight

    After 3 years of work the map has finally been featured ;)

    Embed Removed: https://www.youtube.com/v/UbH5eQNOc38?fs=1
    Posted in: General Chat
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    posted a message on Hive Keeper - Dungeon Keeper Mod

    I just released 0.96 BETA on all servers

    This version was focused on adding new content and fixing some old bugs.
    From now on you can play in cooperative mode with a friend against invading waves of heroes, additionally you'll be able to upgrade all traps and rooms up to level 2.
    A couple of old and annoying bugs have been fixed too so the overall experience has been improved a lot.

    Full changelog:

    BALANCE
    o Guard room creatures sigh radius bonus reduced to 50% from 100%
    o Barricade HPs reduced by 20%
    o Reduced all traps armor to 0
    o Reduced waves 11-15 difficulty on map Under Siege (1)

    CHANGES
    o Added level 2 upgrade for all available rooms and traps
    o Added new map Twin Caves (2) to play in coop mode (2vsCPU is now the default mode on b.net)
    o Added floating texts to show minerals spent/obtained when building/selling rooms or traps
    o Increased fatties happines gain by eating feederlings but only while hungry
    o Changed fortified walls graphics on high or better terrain details and increased tiles visibility radius
    o Minimap clicking re-enabled
    o First time players will be asked to play the tutorial

    BUG FIX
    o Fixed a bug that was breaking AI of creatures dropped inside your nydus worm room
    o Fixed a bug that caused invading heroes to attempt attacking feederlings, getting stuck in hatcheries
    o Fixed health display on traps and minerals
    o Fixed occasional minerals storage bug in treasuries
    o Fixed bug that was preventing queens to cast transfusion and medics to cast heal on injured allies
    o Fixed a bug that caused error messages to show up when right clicking before a map was selected.

    Posted in: Project Workplace
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    posted a message on [UI]A sample map for Customized Health Bar

    @Dzuke911: Go

    You'll have to manually manage the bar by using triggers, exactly as you do with the other custom bars.
    Use the event load/unload and a counter on the unit, or maybe there is even a trigger to count the amount of carried units.

    Posted in: General Chat
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    posted a message on MSG From Blizzard.
    Quote from Forge_User_20974461: Go

    @Bibendus: Go

    Even though thats a nice idea, I highly doubt that we all can agree on those "most wanted features".
    Every modder has other needs, depending on the type of project hes working on and his area of expertise.

    I guess we have to let Blizzard decide which requests they want to (and even can possibly) work on. :)

    That's why I'm going to make a poll survey where I'll ask for the most wanted features, the most voted are features that mappers need more.
    So is anything missing from my list? Should I create it?

    Posted in: General Chat
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    posted a message on MSG From Blizzard.

    Ok noone did it so I did it myself.
    Here is a recap of what I found on this thread, I'm going to open a survey to know what are the most wanted features.
    Please let me know if I missed something important.

    GENERAL
    - Local game hosting for single player maps (to remove controls lag)
    - Local asyncronous triggers (triggers that can work on cameras/actors/UI to allow lagless user controls in multiplayer)
    - Allow arcade games to continue while a player is lagging instead of freezing everyone
    - Allow players reconnection in custom maps
    - Maps online linking (for campaigns or zone traveling)
    - Server side banks storage for players data(improved security)
    - Server side banks storage for map data (global scores, custom statistics)
    - Complete the ingame UI editor
    - Improved first person camera to reduce FPS drops (use low details models or hide distant objects)
    - Full support for custom 4th race
    - Automatic global language translation for different locales
    - Better documentation / add editor missing tips in data editor
    - Allow the use of multiple cameras on screen (ex. rear view mirror in a driving game)
    - Support for blizzard made libraries containing WC3/WOW/Diablo assets
    - Option to force tutorial first

    TRIGGERS
    - Dynamic arrays/lists
    - Allow functions to return arrays/records
    - Allow the use of groups for any data type and not only for players/units (ex. integer group, string group, regions group, etc)
    - Allow trigger placed doodads to effectively block paths (ATM pathing works only for pre-placed doodads)
    - Ability to get/change terrain texture type, cliff height, water by trigger
    - Better galaxy editor (syntax highlighting, functions/variables autocompletion, etc.)

    TERRAIN
    - 512x512 map size
    - More then 3 cliff heights
    - More then 8 terrain texture tiles
    - Allow the use of smaller water patches
    - Allow 3d paths (bridges)
    - Allow regional fog
    - Increase the 10.000 doodad limit
    - Add water pathing (naval system)
    - NO-FLY Pathing, NO-ANYTHING Pathing

    DATA
    - Better abilities/actor events management based on unit's level to improve heroes creation speed
    - Include wizards to speed up data editing and help new mappers
    - Better actor events editor (allow delete by shortcut, allow reordering, copy paste between different actors, etc.)

    B.NET
    - Better open game lists view (preview map images, different views, more filters, etc.)
    - Mapper's b.net user page (editable page that shows user's published maps / news)
    - Campaign b.net page (group different maps with a sèecific order, allow setting of constraints like: map 2 requires map 1 to be completed first)
    - Maps statistics for mappers (players/day, total players, unique players, medium game duration, etc)
    - Map bug report/tracker (like reviews but used to give private direct feedback to the map author)
    - Make all arcade maps available with the SC2 starter edition or at least allow players that own only SC2 WOL to play maps that use HOTS libraries
    - Paypal donate button in map pages
    - Introduce per-map microtransactions
    - Priorize new/updated unpopular maps instead of open lobbies (usually popular maps) in the fun or not system
    - Allow hosters to choose lobbies name (like in WC3)
    - Youtube videos in the arcade map page

    CUTSCENE EDITOR
    - Allow the use of dialogs in the Cutscene Editor
    - Add turrets rotation in the Cutscene Editor.
    - Easier texture swapping
    - Easier actor/units commands/animations

    Posted in: General Chat
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    posted a message on MSG From Blizzard.

    Guys, considering the amount of requested features is really huge and blizzard can't work on all of them, what do you think about creating a survey asking for the most wanted 3-5 features modders really want?
    I can create the survey but I need someone that can help with a pointed list containing a summary of all features proposed on this thread. Anyone offering?

    Posted in: General Chat
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