and general banks for map global scores
scores are truly addicting to some players, they may be a good way to incentive replayability
- Registered User
Member for 15 years, 9 months, and 6 days
Last active Sun, Jun, 3 2018 05:59:35
- 0 Followers
- 1,013 Total Posts
- 0 Thanks
Sep 3, 2014Posted in: General Chat
Add detailed map stats and management for the map owner like:
Hours played x day with graph Medium play time Average map abandon ratio Map replay ratio (how many times a the map is played more then once, something like game played / players) Allow to comment other player ratings on your map (like tripadvisor) Add a bug report separated from the rating system etc.
Jun 2, 2014Posted in: Project Workplace
Hive Keeper v0.98 BETA released
This patch contains improvements for performance, AI and possession.
Possession now allows the player to directly attack and use abilities while controlling a creature. Use left mouse click to use the basic attack, 1 or 2 for special abilities (when present) and right click to dig with drones.
NOTE: due to re-publishing limitations of the Rock the Cabinet contest, the map released on NA servers has the "attack while using possession" feature disabled. Until the contest is over, a second version of the map has been published with a different name.
To encourage map exploration I added one of the first upcoming changes: boosts.
Boosts are small items, scattered around the map, that can be activated for special bonuses. At these moments there are in game and more will be added in the future:
- Increase level of all your creatures by 1
- Heal all your creatures
- Temporarily increase efficiency for all your creatures
- Temporarily increase happinessfor all your creatures
- Spawn 4 additional drones
- Increase vespene gas
- Increase minerals
- Bonus global research (500 to each research tree)
- Bonus for a single research tree (1000)
Last but not least, voice alerts made by Yushatak were added in game!
o First waves starting time slightly increased in normal and easy maps
o Optimized how dig selection works, that should improve performance in multiplayer game
o Drones dig and conquer AI greatly improved
o Drones now run away in fear when encountering enemies
o Creatures won't die anymore from hunger, however happiness of extremely hungry or tired creatures will decrease faster
o Modified creatures drop stun duration depending on creature type, agile creatures will be stunned for less time compared to clumsy ones
o Added boost items in all maps
o Improved alert system with new icons and voice messages
o Possession greatly improved and attacks during possession are now enabled (use left mouse for basic attack, right mouse for digging with drones and 1-2 for special abilities)
o Fixed a bug that could cause a stop in the tutorial after building a level 2 spore cannon
o Drones won't attack anymore while carrying an unconscious creature
o Fixed defeat screen UI
May 24, 2014Posted in: General Chat
Bliz developers said that making a rejoin feature on their engine wasn't impossible but that it was challenging (probably due to the script syncing). Using dev resources for a game that doesn't need this feature on its most played game type (1v1) wasn't sure a good choice, but now they face with other moba game and each of them offer this feature, they were forced to find a solution!
Having the same engine on their hands mean they can port the code to SC2 and it would greatly benefit the arcade and any melee game with more then 2 players. In a 2v2 scenario you could rejoin your teammate till the game is still on. For the competitive 1v1 scene it would have been useful but they already added a "resume from replay" feature after a crash problem in a tournament.
May 23, 2014Posted in: General Chat
What I meant is that features like the hook status bar were probably developed by blizzard because they needed them for their Allstar map.
In the past, updating the SC2 engine was mandatory to use these new features on their map, now it's not needed anymore. However I think they can easily transfer new HOTS features to SC2 and they have no reason to not do so.
Obviously I'm not saying it will happen soon, these kind of changes come only on big patches and could probably happen with LOTV expansion, still better then nothing ;)
May 23, 2014Posted in: General Chat
Quote from Forge_User_20974461: Go
Laziness and lack of incentive to develop a game that's on its last expansion?
Also, what features? That came onto SC2 aimed for Heroes of the Storm, that is.
Never noticed how some features that came on SC2 editor, seemed targeted for MOBA maps? It's just speculation but it's pretty obvious to me.
Take this old patch for example
I remember particularly one of these changes that came along with new Blizzard Allstars screenshots.
I'm talking about the "Hookup Unit Status Dialog Item" trigger that allows you to heavily customize units status bars.
Here is an example:
This feature had no particular use for SC2 and I was probably the first one to use it under the guide of a blizzard dev in the IRC sc2mapster channel.
The same patch contains new AI for waves that I initially tought was aimed for TDs, however it was probably developed for their MOBA minion waves.
You can find other changes that were probably developed for their MOBA and that were inherited by SC2.
These new features came when blizzard allstars was still a SC2 mod. However I don't see why can't they to the same now, considering Heroes and SC2 have the same engine.
- To post a comment, please login or register a new account.