• 0.965686274509804

    posted a message on [Showcase] Hammer's Models

    Eppic:D

    Posted in: Artist Tavern
  • 0.96271637816245

    posted a message on [Showcase] Hammer's Models

    Wow amazing model:)

    Posted in: Artist Tavern
  • 0

    posted a message on CO-OP Maps

     I can't load the previous maps? Can you make the map Lock & Load available again?

    Posted in: Trigger Libraries & Scripts
  • 0.96288441145281

    posted a message on Rock The Cabinet Top 10 Revealed

    You also congratulations, Mst by reaching the top 10 :)

    Posted in: General Chat
  • 0

    posted a message on Rock The Cabinet Top 10 Revealed

    Top 5 is announced.

     

    Three people of SC2mapster, reached the top 5.

     

    2nd) TheSkunk - Cradle of Death

    3rd) OutsiderX - Primal Ascension

    4th) Cybrosx      -  Death from Above

     

     http://us.battle.net/arcade/en/blog/20861479/rock-the-cabinet-2017-the-final-five-6-15-2017

     

    Congrats!!!

    Posted in: General Chat
  • 0

    posted a message on Rock The Cabinet Top 10 Revealed

    Its really great, it shows how good SC2mapster people can be:) 

     

    Well done all who made it to the top ten. Hope something unique gonna win.

    Posted in: General Chat
  • 0

    posted a message on [Showcase] NanaKey&Delphinium's Models

    Lovely animation, scratching:D

    Posted in: Artist Tavern
  • 0

    posted a message on I think it is quite sad how things turned out.

    I hope they will launch an: Game editor, with all models that are used in all Blizzard games.

     

    Seperated from Starcraft II, in the Blizzard launch app. With own News sections, from well supported Maps / own Campaigns, by the community.

    -time to time a update on the same date as SC II recieve a new patch.

    -Add objective's in Heroes and Overwatch so they will play Editor maps.

    For example: play 5 campaign missions.

    Allow an extra tool, you can give critics after you finished game (that will be send to mail of Maker).

     

     

    Soon they allow Destiny 2 in the launch app (A non Blizzard Game). For Bungie only to increase their numbers on their PC users. 

     

    Lets hope a SC2mapster person will win the Co-up map contest. And can tell Blizzard how much survering is going on to keep mapping interesting and the problems you guys encounter with the editor (to their faces when you can manage to travel there).

     

     

     

    Posted in: General Chat
  • 0

    posted a message on New Co-Op Commander - Talandar

    Yea its pretty cool, it will be like nova where you can presure constantly, almost.

    Posted in: General Chat
  • 0

    posted a message on [Map showcase] SKY FALL (A map for the RTC 2017)

    Buggs :

    - AI doesnt work, sometimes you get a wave send at you but most of times its pathetic weak.

    - If you build a refinary at your gas. Then also appears on the crystal stations (you can build while you can't).

     

    -----------------------------------------------------------------------------------------------------------------------------------
    Tips:


    The text of objectives should be in the colour white, make sure it wont cross the mid panel.
    The first and second base are to close to each other, create it like the Lava Map Co-op.
    AI waves have a look at the Lava map of Co-op and create similair waves on similair timings.

    Mini boss you dont feel the strenght of the fighters realy.

    It was not for everyone clear how you should work through the map, with the solar crystals.

    Solar crystal safe zone, brings less satisfaction to the map.


    -------------------------------------------------------------------------------------------------------------------------------------
    Idea for Bonus Objective:

    Make it harder to kill for example give it Hardened Shield (permanent).

     

    Add a extra effect :

    it can get into Stasis mode (visual Shield Barier of Immortal), First a radius will apear where the effect will be taken after a Nova shot will appear that cripples targets movement speed. Then from the edge of the circles Purifier beams start wroking to the middle, (visual Gold). Those purifier beams does area damage.

     

    Singularity Shots should be appear like electricity and affect three small area's where units are standing. Effect will slow the units, so not all of them can escape on time aswell.

     

    Idea for Solar Generators:

    Don't allow a permanent Shield on them, makes it temporarely you need to refresh it with Crystals that are dropped by an certain ally unit or dropped by killing a special enemy that respawn constantly and get a bit stronger each time (like Kerrigan did in WOL final missions).

    A other variation to have more crystal models in the game, is that you add a extra ship for example Voidapostle (Selendis ship, not sure if Blizzard gave her already a ship), that drops crystals through out the map. Because of the metorites she cant put them close to you and warp in through portals and go away through portals shortly (this Voidapostle start in middle of your base, where it tells you the objective and what the goal is (you get a timer when she spawn for new Crystals). To warp in a solar crystal it needs some time, and make sure the zone is defended by a crystal else she may killed, because she gets vunearable when she tries to put a crystal on the field.

    Give each solar Generator a Bar, that means how long it stays active, Shots that hit also effects those bar so it drops more quickly.

    __________________________________________________________________________________________________________________

     

     Overall:

    Models *****

    Bonus Objective ***

    Gameplay ***

     

    Hope you understand it and wish your team all the luck in the contest. Hope Blizzard will reward you because of the Models. It got massive Performance issues because of the constantly metorites drops, so I can imation how hard it will be with the mutations on this map (where already is a limit on because those also cause performance issues).

     

     

     

    Posted in: General Chat
  • 0

    posted a message on [Showcase] NanaKey&Delphinium's Models

    Verry cool:)

     

     Maybe you already thought of this, use the Co-up panel in middle. For the Solar energy (so you know how much energy you collect / need to collect to get your Shield ready to be activated.

     

    Posted in: Artist Tavern
  • 0

    posted a message on Get player name

    Got a question aswell.

     

    How you can get for example with a key: Crtl+Abelity Icon, saying as text message ''Name need 30 seconds' or ''Name its ready''.

     

    Posted in: Triggers
  • 0.99438202247191

    posted a message on [Showcase] Hammer's Models

    cool:)

    Posted in: Artist Tavern
  • 0

    posted a message on [SC2mod]Blizzard Enforcement: Rise is now operational (March. 10th update)

    Really amazing Map, all the stuff you put in is quit amazing:D

     

    Keep up the amazing work and I really interesting with what you guys will come next.

     

    This game made me to come to SC2mapster, and am now learning:)

    Posted in: General Chat
  • 0

    posted a message on Starcraft Remastered - Coming Summer 2017

    Did they anounce aswell stuff for the editor?

    Posted in: Artist Tavern
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