I wanted to change the difficulty level (So units that are only active on Brutal appear on brutal), but not by using the pre-existing game attribute which is difficulty in caps. Already used triggers to remove/show units cause this seems hard-coded or something. Cheers ^^
Can I modify the difficulty parameter without using the game variants pre-done difficulty attribute? Set player difficulty level doesn't work either :/
I'm curious how the blizzard campaign maps manage to do this.
So the dark templar unit attacks in place (the air) when I tell it to attack towards a point, weirdly enough the other units don't have this issue, so I don't know what could be causing it. I'm guessing somethings wrong in the data and not with triggers because only the dt is affected.
If anyone's got a fix for that, I'd appreciate it.
Is it possible to make it so when a unit morphs to the same unit type (same animation set), the unit doesn't twitch, which I'm guessing is caused by an animation reset? This gives the morph away, and I'm trying to make it as discreet as possible. The unit I'm testing this on specifically is a marine :)
Hello, I have come again to seek aid with the data part of the SC2 editor.
Here are 2 things I have (almost) no clue on how to do and would appreciate any kind of help with:
1) Fire that damages units that stand in it and it dissapears after X seconds.
I have attached a picture that has a fire model actor in it and a marine that should take damage from standing in the fire.
For the first thing, I would want to be able to create fire (At will anywhere on the map with triggers, but this is secondary) which would only last for X seconds and then dissapear, and it would damage any units that stand in it. I tried to base this off psionic storm, but I got lost in all the effects >.>
2) An ability that instantly removes fire in a set radius around the casting unit.
For the second thing, I would want to create an ability that instantly removes fire in a radius around the casting unit. This means the fire would visually and effectively dissapear, no matter the remaining lifetime it has.
By fire, I mean the fire created from the 1st question.
When I use the Gate lower ability and a unit is meanwhile using Move on a point beyond the Gate, the Unit stops at the gate even though the morph is already finished.
Is there any way to make it so the unit won't stop?
0
In reply to MaskedImposter:
I wanted to change the difficulty level (So units that are only active on Brutal appear on brutal), but not by using the pre-existing game attribute which is difficulty in caps. Already used triggers to remove/show units cause this seems hard-coded or something. Cheers ^^
0
Can I modify the difficulty parameter without using the game variants pre-done difficulty attribute? Set player difficulty level doesn't work either :/
I'm curious how the blizzard campaign maps manage to do this.
0
Really simple workaround for this: Attack order instead of Attack towards.
Some questions should remain unanswered I guess :D
0
Bump, I still really hate the fact that this is a thing xD
0
So the dark templar unit attacks in place (the air) when I tell it to attack towards a point, weirdly enough the other units don't have this issue, so I don't know what could be causing it. I'm guessing somethings wrong in the data and not with triggers because only the dt is affected.
If anyone's got a fix for that, I'd appreciate it.
0
bump, still interested.
0
In reply to MaskedImposter:
Figured it out :)
Thank you!
0
In reply to Forge_User_25606499:
After fiddling around with the rip field and psi storm, I managed to get the 1st thing to work :D
No progress on the 2st thing though..
0
Hey,
Is it possible to make it so when a unit morphs to the same unit type (same animation set), the unit doesn't twitch, which I'm guessing is caused by an animation reset? This gives the morph away, and I'm trying to make it as discreet as possible. The unit I'm testing this on specifically is a marine :)
Thank you for any help!
0
Bump, still interested in any kind of help with these 2 things.
0
Hello, I have come again to seek aid with the data part of the SC2 editor.
Here are 2 things I have (almost) no clue on how to do and would appreciate any kind of help with:
1) Fire that damages units that stand in it and it dissapears after X seconds.
I have attached a picture that has a fire model actor in it and a marine that should take damage from standing in the fire.
For the first thing, I would want to be able to create fire (At will anywhere on the map with triggers, but this is secondary) which would only last for X seconds and then dissapear, and it would damage any units that stand in it. I tried to base this off psionic storm, but I got lost in all the effects >.>
2) An ability that instantly removes fire in a set radius around the casting unit.
For the second thing, I would want to create an ability that instantly removes fire in a radius around the casting unit. This means the fire would visually and effectively dissapear, no matter the remaining lifetime it has.
By fire, I mean the fire created from the 1st question.
Any help is greatly appreciated ^.^
0.952650176678445
In reply to MaskedImposter:
Thank you so much!
I didn't know Arrays can have dimensions to account for all the possible Player combinations, so I thank you for showing me how to do it :D
Take care ^^
0
When I use the Gate lower ability and a unit is meanwhile using Move on a point beyond the Gate, the Unit stops at the gate even though the morph is already finished.
Is there any way to make it so the unit won't stop?
0
Bump, I still have no idea how.
0
Problem solved, the Range Slop field can be increased so the weapon will always hit even if the target moves away.
:)