Then I don't know, that's actually strange why only the Chinese SC2 website has it.
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Jun 25, 2013Posted in: Terrain
Also Moz, this questions Wasn't there an official Blizzard Ice tileset? and I just saw some official Blizzard screenshots of an ice tileset, but can't actually find it in the editor. I'd like to use it, how do I find it? are kind of invalid(?) since HotS.
Jun 21, 2013Posted in: Triggers
The event Player Leaves Game. Then you can use a Pick Each Unit In Unit Group action to get all of his units and under that a Pick Each Player In Player Group and set the group to Allies/Enemies of Player. And Finally use a Set Alliance Aspect to share the control.
Trigger Name Events Player - Player Any Player leaves the game with Victory Local Variables Conditions Actions Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions Player Group - Pick each player in (Allies of player (Triggering player)) and do (Actions) Actions Player - Turn (Triggering Player) Shared Control On towards (Picked Player)
Jun 18, 2013Posted in: General Chat
“BarCraft is an obvious copy of Bang! and clearly violates the copyright in Bang!”
But they did not want it removed prior to entering the mapping contest. So technically, there was profit to be gained from copyrighted material where they did not had permission to.
Quote from Leruster: Go
Additionally, for all the future mappers:
This only refers to custom games, but not arcade games =), I think Blizzard should make few modifications.
Jun 17, 2013Posted in: General Chat
So the map was removed because you entered a mapping competition with prize money and there was a company that has copyright on something that is in your map? So basically the copyright holders want the prize money?
Jun 17, 2013Posted in: Triggers
The signature should be enough. the bank will contain an extra line that is the signature that looks like this:
<Signature value="9A309086C1C1816D78661D6B2EB3E4FEDAE2C0C7"/>. If someone wants to crack it, it's going to take them a long time.
Jun 14, 2013Posted in: General Chat
Just add HotS dependencies. File->Dependencies. Swarm(Mod) contains all assets, Swarm Multi (Mod) containes all balance changes from patches, Swarm (Campaing) contains all campaign assets and Swarm Stroy(Campaign) contains everything that is story related such as cinematics I believe.
Jun 13, 2013Posted in: Map Review
This is really great, but I got stuck after I killed the zerg hive, the force field platform didn't work.
Ok, after trying it again I eventually got on the skyscraper, but then died to the Odin.
Jun 9, 2013Posted in: Map Suggestions/Requests
You could add a Unit Type of Unit condition to the trigger and set the operator to ''!=" which means does not equal. It would look like this:
(Unit type of (Triggering unit)) != Beacon (Terran Large)
Jun 9, 2013Posted in: Data
Create a Set Effect with a 0.1 chance and add the original effect of the weapon to it. Now create another set effect and add the same effect to it again but also add the set effect you just created. Now go to the weapon and add second set effect you just created.
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