Yes, the max is pretty high, and certain variable types do use more memory than others. Some also lower than others. But, the maximum dimension will always be 8192.
An 8192^4 array size will definitely give errors, since that is an exponential formula and is quite a large number. However, myArray[8192][4] will not give you an error.
I forgot the exact cap, but the variable cap is around 440,000~
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@houndofbaskerville: Go
I don't play SC2, or mods. What are you asking in your original question...
"is that necrophilia .. or is that a biker mod?"
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@houndofbaskerville: Go
..what?
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@Eimtr: Go
Since 2.0.11 I've been experiencing issues. I cleared my registry and all things went ok.
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@Booleeas: Go
Copy and paste the file of your map. Open the copied version.
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@PillowFort: Go
Copy and paste the file of your map. Open the copied version.
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@butterflo: Go
Older files broke - here's the newer version of the program to test if you are still interested.
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@Vicboy: Go
There's already a few projects like that. Although manned by single entities rather than a community. For example, the GAx3.
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@Alchemist43: Go
It'll show even though the unit is not visible in fog of war.
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@Alchemist43: Go
Depends what you mean by not visible.
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@Alchemist43: Go
Whenever a hero is created/changed, run the custom action/trigger.
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@Wakeman: Go
Yes, the max is pretty high, and certain variable types do use more memory than others. Some also lower than others. But, the maximum dimension will always be 8192.
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@Vicboy: Go
An 8192^4 array size will definitely give errors, since that is an exponential formula and is quite a large number. However, myArray[8192][4] will not give you an error.
I forgot the exact cap, but the variable cap is around 440,000~
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@ESLIcicle: Go
aspect ratio
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@FenixKissKerrigan: Go
I'd be glad to have you on board - but I'm not building upon the already existing starcraft lore.
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@Slimebuck: Go
...why...