hey guys, I made a trigger that when the player left clicks, it fires raynors snipe effect at a location away from the caster in the direction the caster is facing, however, when I test it ingame, all it does is fire into the bottom left of the map :S
UI - Player Any Player clicks Any mouse button Down.
(Mouse button clicked) == Left
Variable - Set TempPlayer = (Triggering player)
Variable - Set TempPoint = ((Position of Ship[TempPlayer]) offset by 0.7 towards ((Facing of Ship[TempPlayer]) + 20.0) degrees)
Variable - Set TempPoint = (TempPoint offset by 100.0 towards (Facing of Ship[TempPlayer]) degrees)
Animation - Play Attack animation for (Actor for Ship[TempPlayer]) as Default, using Model Driven Looping options and Default Time blend time
Environment - Execute Raynor - Raynor Snipe (Create Persistent) at TempPoint from Ship[TempPlayer]