- Option to end timer. I will have to hit the editor to see if that even possible.
- Autosave. I think someone already point out on other topic (sorry I forget which one) that it is impossible to add autosave to custom campaign. Since the command trigger to do that will give error message.
Here is the review for "Ascendency" Mission 02 [Beta].
A custom content for StarCraft II made by Atticuskirk.
Few weeks back I beta test it for Atticuskirk, so the finished / released version may differ.
-
-
-
SPOILERS ALERT!
There are huge spoilers concerning the event in the main campaign of the Legacy of the Void.
If you haven't play it and wish to stay spoiler free now is a good time to leave.
-
-
-
Review
Terrain
Yet another very detailed terrain of Void landscape.
Story
Continue where mission 01 left off. But now main character doesn't go through the vast void landscape alone.
Gameplay
Create Void buildings, command the vast void army and destroy everything on your way to freedom.
Cinematics
Awesome cinematics, but I found the constant camera shaking a bit annoying.
Difficulty
Relatively easy, since nearly impossible to actually run out of resources.
Boss Fights
3 boss fights. The 1st and 2nd boss I found well balance, but the 3rd is very hard to defeat because the small confined space and insane boss damage. After my 10th retry I decide it is just impossible.
Feedback
I'd suggest 3 things imo will better improve it.
1. Limit the resources to make player plan their move strategically.
2. Make the narrow landscape a bit wider, allowing the void titan to actually make a difference.
3. The 3rd boss fight. perhaps reduce it's DPS or increase the area.
Conclusion
Nicely done 2nd map, give it a try and experience it for yourself.
0
Mission 09 version 9.3 is up.
Should be the final version unless find other bug.
- Change Katara portrait from braids to no braids.
- Fix cutscene bug 'press esc' during 'beautiful lie'.
- Significantly change the 'beautiful lie' boss fight.
- Minor polishing for ending cutscene.
0
@Hultmanable: Go
Ok, I've fix it. It is fine now.
Uploading ver 9.2 right now.
[Edited]
Upload finished.
0
@Hultmanable: Go
I will check it right now.
Kaiser dies during cutscene?
I will add invulnerability during cutscene, I must've forget to add that.
0
@Trieva: Go
- Option to end timer. I will have to hit the editor to see if that even possible.
- Autosave. I think someone already point out on other topic (sorry I forget which one) that it is impossible to add autosave to custom campaign. Since the command trigger to do that will give error message.
Thank you for your thorough feedback Trieva.
0
The 9th and final mission is finish.
I think it gives the most satisfying ending for the mercenaries, and I hope many will find it to their liking.
0
Here, the link for the mod file and the map :
Hammer of Dawn Mods Pack 2 in 1
Mission 08 Ver .3.7
Link on how to play custom campaign on CCI page by Hockleberry :
How to play custom campaign
0
Thank you for choosing my map for the Bi-Weekly Testing Mozared.
I hope the map won't disappoint.
0
Blizzard don't just banned map just because some douche do something like
"HEY BLIZZARD ! Banned that map!"
No sir, there are long and deep complicated process for that.
They have to determine the report is valid that the map really did break arcade rule(s) .
That the report is not from some but hurt individual that just can't stand the fact that other map are more famous than theirs.
After that they have to see what rule(s) that map break.
If it is true blizzard can determine the punishment accordingly.
But seriously, if the reason for reporting just because 'it is similar' I don't think blizzard going to bother.
0
Almost a month since last update.
Everything is done except the ending.
Still torn about what to do with Kyra and Mira.
Should I give disney happy elsa and Anna end or should I give Arthas Menethil Lich King's end.
0
@DEFILERRULEZ: Go
The game need to have ascendancy dependency to run.
Of which Atticuskirk upload it to battle net.
Why don't you give Atticuskirk a ping, ask him to upload the dependency here.
0
Hello mapster.
Here is the review for "Ascendency" Mission 02 [Beta].
A custom content for StarCraft II made by Atticuskirk.
Few weeks back I beta test it for Atticuskirk, so the finished / released version may differ.
---SPOILERS ALERT!
There are huge spoilers concerning the event in the main campaign of the Legacy of the Void.
If you haven't play it and wish to stay spoiler free now is a good time to leave.
---Review
Terrain
Yet another very detailed terrain of Void landscape.
Story
Continue where mission 01 left off. But now main character doesn't go through the vast void landscape alone.
Gameplay
Create Void buildings, command the vast void army and destroy everything on your way to freedom.
Cinematics
Awesome cinematics, but I found the constant camera shaking a bit annoying.
Difficulty
Relatively easy, since nearly impossible to actually run out of resources.
Boss Fights
3 boss fights. The 1st and 2nd boss I found well balance, but the 3rd is very hard to defeat because the small confined space and insane boss damage. After my 10th retry I decide it is just impossible.
Feedback
I'd suggest 3 things imo will better improve it.
1. Limit the resources to make player plan their move strategically.
2. Make the narrow landscape a bit wider, allowing the void titan to actually make a difference.
3. The 3rd boss fight. perhaps reduce it's DPS or increase the area.
Conclusion
Nicely done 2nd map, give it a try and experience it for yourself.
You can download it here : https://www.sc2mapster.com/maps/sc-ascendency-wip/
0
Ahhh, so you want one gun to be able to target 3 enemies , correct?
Sooo... That one gun fire three projectile at the same time.
Hmm... Ohhhh right. Like kerrigan's weapon and protoss's void ray.
0
Cool. Wonder what changes you made since i last test it.
The 3rd boss is now beatable i hope.
0
Here is one for you
Alexei Stukov / Krayen = Jack Krauser
0
@xMasterKD: Go
It may make you feel overwhelmed at first , but once you get the hang of it really not that difficult.