I've tested the new version, here are my feedback.
- Awesome briefing room! but please consider altering the difficulty select feature, perhaps change the 'dot' to different color.
- Love how you add the 'how to' video to your map.
- Consider to widen the objective pathing to the 5th and 6th blocker.
- Great 'shortcut' with the teleporting unit, well done.
Grammar :
Nah, just kidding. I am not the one to properly do that, since I also have many grammar error with my HoD campaign.
The bugs :
The newer version. Couldn't beat it, I've waited for half hour build lots of supply depots and lots of marines but the invisible blocker won;t let me pass.
Here is the review for "Ascendency" Mission 03 [Beta].
A custom content for StarCraft II made by Atticuskirk.
Last week back I beta test it for Atticuskirk, so the finished / released version may differ.
-
-
-
SPOILERS ALERT!
There are huge spoilers concerning the event in the main campaign of the Legacy of the Void.
If you haven't play it and wish to stay spoiler free now is a good time to leave.
-
-
-
Review
Terrain
Nicely done re-imagine of the Xel'nagas homeworld.
Story
Continue where mission 02 left off. But this time the main character is in defense position.
Gameplay
Create Void buildings, command the vast void army and destroy everything on your way to freedom.
Cinematics
Awesome cinematics, but sadly the inability to skip the cinematics can be a boomerang.
Difficulty
IMPOSSIBLE TO BEAT [You read it right, I will explain on the feedback section].
Boss Fights
1 boss fight this time, not easy but not difficult.
Feedback
On my beta test I actually couldn't beat it.
I've tried the defense tactic [build lots of turret], the offense tactic [build 100+ army and attack], mix tactic [army and turrets] but sadly none can make me survive the endless onslaught which triggered around 7 minutes before timer expire.
After many retry I decided to try 'ARMY' up and call on the strength of a thousand men.
I win, just barely.
So, highly suggest to reduce the onslaught army.
Conclusion
Cool map, cool terrain. But the onslaught make it nearly impossible to beat.
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@JayborinoPlays: Go
Thanks for the bug report Jay, I get right on it.
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Hello Cacho56,
I've tested the new version, here are my feedback.
- Awesome briefing room! but please consider altering the difficulty select feature, perhaps change the 'dot' to different color.
- Love how you add the 'how to' video to your map.
- Consider to widen the objective pathing to the 5th and 6th blocker.
- Great 'shortcut' with the teleporting unit, well done.
Grammar :
Nah, just kidding. I am not the one to properly do that, since I also have many grammar error with my HoD campaign.
The bugs :
The newer version. Couldn't beat it, I've waited for half hour build lots of supply depots and lots of marines but the invisible blocker won;t let me pass.
0
By DarkRevenantX :
4. Insulting the author of the map is prohibited unless the insult is harmless and used for comedic value.
4.a. No insult will ever be condoned if the map author is offended or in any way discouraged from map-making by it.
Exceptions
Existing moderators and administrators are exempt from the rules stated in this book.
Source :
Law of the Forum'
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Awesome !
Downloading the map as we speak.
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December 1st ! [well .. here anyway].
Let the Monthly Community Project Testing (Continued) begin.
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@redlerred7: Go
Hi Red, welcome back.
It's been a while, good to see you work out your internet problem.
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Well I am cool with that, being an Uber I have flexible working hour.
As long as the project is not on the arcade / have nova ops I can open them just fine [as you can see from many of my review].
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Welcome back MasterKD !
MasterKD's Starcraft2 Channel
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So general population can see for them self what changed were made after the beta test.
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Well, that is it for new bi - weekly.
Bye Trieva, goodluck and take care.
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@TChosenOne: Go
You are welcome !
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Hello mapster.
Here is the review for "Ascendency" Mission 03 [Beta].
A custom content for StarCraft II made by Atticuskirk.
Last week back I beta test it for Atticuskirk, so the finished / released version may differ.
---SPOILERS ALERT!
There are huge spoilers concerning the event in the main campaign of the Legacy of the Void.
If you haven't play it and wish to stay spoiler free now is a good time to leave.
---Review
Terrain
Nicely done re-imagine of the Xel'nagas homeworld.
Story
Continue where mission 02 left off. But this time the main character is in defense position.
Gameplay
Create Void buildings, command the vast void army and destroy everything on your way to freedom.
Cinematics
Awesome cinematics, but sadly the inability to skip the cinematics can be a boomerang.
Difficulty
IMPOSSIBLE TO BEAT [You read it right, I will explain on the feedback section].
Boss Fights
1 boss fight this time, not easy but not difficult.
Feedback
On my beta test I actually couldn't beat it.
I've tried the defense tactic [build lots of turret], the offense tactic [build 100+ army and attack], mix tactic [army and turrets] but sadly none can make me survive the endless onslaught which triggered around 7 minutes before timer expire.
After many retry I decided to try 'ARMY' up and call on the strength of a thousand men.
I win, just barely.
So, highly suggest to reduce the onslaught army.
Conclusion
Cool map, cool terrain. But the onslaught make it nearly impossible to beat.
You can download it here : https://www.sc2mapster.com/maps/sc-ascendency-wip/
0
M'kay,
I will release the review in a day or two.
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Where can I get a 'BAE' ?
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@CybrosX: Go
If you don't mind my request.
Please add psiblade particle FX on Artanis model.
If you have the time.