Originally it was much harder, but fellow mapster suggest might be good idea to tone it down. Since it might make many player decide to quit. Which leads to the creation of difficulty select (which turns out fine if I may say so myself).
Mission 02
Hultmanable's pandora makes the creation of mission 02 possible. His map have the hardest micro and boss fight I've encounter at the time. Which makes it very memorable.
Mission 03
At first I was just going to have the player explore the lab, enjoy few cutscene and lore before a boss fight. But it hits me that many might not enjoy reading that much soo I reduce the cutscene from 9 to 5 and add another section with the snow beast before boss fight.
Glad you like it redlerred7 . Ohh you'd play it again? well I'd love to see a video playthrough of them.
In order to show stukovs portrait you have to set the portrait actor. I do not know if this was a change from Hots or LoTv but many of the LoTv hero unit uses like "Artanis Portrait Ex 2".
Stukov uses "Infested Stukov Portrait" so his Portrait Actor should be "InfestedStukovPortrait", =D
Will give it a try, definitely will give it a try.
[Edited]
I've send you a PM Hultmanable.
[Edited]
Got it, Yay! Will be fix for the final version after bi-weekly ended. [Attachment]
Loading Screen...You need a different one. Check out the Odyssey ones'. He does screen shots but they look so good!! Also, the red font has got to go! :)
I can't click on any mineral patches...like to know what I am working with...nor can I lift off buildings. I ran out of mins real fast and had to long-distance mine for a while.
Did you thick the "allow select neutral/enemy units" at the option tab? [attachment]
I think we should lose mobility when we go through the water!! Also...those zerglings under water, I think they need to be some different type of creature!!
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Ehhh? You having vacation??
But.. but I even made a Qwer mods just for you
last remnant qwer mods
And i was so looking forward to see a video of you smashing your keyboard after last remnant killed you again and again and again.
lol , nah just kidding man. I made the qwer mods for everyone .
Have fun with your vacation.
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Ohh I like that model.
Here is something you might like.
Archoon Zealot
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@redlerred7: Go
Wow you marathon all three? Cool.
Mission 01
Originally it was much harder, but fellow mapster suggest might be good idea to tone it down. Since it might make many player decide to quit. Which leads to the creation of difficulty select (which turns out fine if I may say so myself).
Mission 02
Hultmanable's pandora makes the creation of mission 02 possible. His map have the hardest micro and boss fight I've encounter at the time. Which makes it very memorable.
Mission 03
At first I was just going to have the player explore the lab, enjoy few cutscene and lore before a boss fight. But it hits me that many might not enjoy reading that much soo I reduce the cutscene from 9 to 5 and add another section with the snow beast before boss fight.
Glad you like it redlerred7 . Ohh you'd play it again? well I'd love to see a video playthrough of them.
Have fun.
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Well with the 3rd bi - weekly testing thread is up that also mean the 2nd in now officially ended.
But if any still wish to give feedback please give them here :
Hammer of Dawn Forum Feedback
I want to thank to all the people who've taken the time to play and to give their feedback.
Here is a little something that will be available in the final version of Last Remnant,
available right after ending scene.
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@houndofbaskerville: Go
Ehhh really? One week? Oh wow.
Well if you hurry you can still post here : Bi - Weekly Last Remnant
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@JayborinoPlays: Go
Commander's shield? On it.
It is not a bug. The upgrade from macro was intended to carry to micro.
Noted Jay.
Hotkeys? Hmm... well since you are not the only one having trouble so yeah definitely will put it to consideration.
So you can't beat it yet? Well i don't think it can be toned down again.
Considering the 6.4 is the toned down version of the toned down version of the ...
And the main theme of the campaign is engaging mission and boss fights so ...
Glad you found it enjoyable and thanks for the feedback.
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It works, really works.
Thumbs up.
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Good Evening mapster.
Just a gentle reminder.
In 24 hour or less the 2nd bi - Weekly is coming to an end (gosh, is it been 2 weeks already?).
So if you haven't already now is a good time to leave feedbacks and share your thoughts with us.
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Here deltron, let me help you with screenshot(s).
And here is the reason :
Anti Spam
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Will give it a try, definitely will give it a try.
[Edited]
I've send you a PM Hultmanable.
[Edited]
Got it, Yay! Will be fix for the final version after bi-weekly ended. [Attachment]
Thanks Hultmanable for pointing that out.
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Thank you. Ohh to bad, but perhaps you can continue later when you have the time.
Noted, will check later.
It has no VO so it was suppose to compensate for that.
Noted, will check later.
As a marker between lab and infested cave.
Did you thick the "allow select neutral/enemy units" at the option tab? [attachment]
I tried, for custom map stukov portrait only shows foggy landscape. [Attachment]
Not really.
Noted, but... I don't know how. yet.
Thank you for the feedback Hockleberry, and have fun.
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@Hultmanable: Go
Cool, glad you like it.
Thanks for the feedback Hultmanable.
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@JayborinoPlays: Go
Yeah sure no problem I can understand that.
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Ohhhh let me know If I can help in anyway with micro part.
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Few question about bi - weekly.
1. Can I post other people map for candidate [perfect soldier, annihilation, unification purifier , discord, pandora etc].
2. Can I post my other map [Mission 01 - 05].