• 0

    posted a message on StarCraft II: Annihilation Campaign

    Good news!

     

    Appears patch 3.10 has fixed the Mac editor issues, so progress has finally been resumed!

     

    Now if you would excuse me, I need to go finish mission 18 ASAP as I am waaaaaaaaay behind :D

    Posted in: Map Feedback
  • 0

    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    Huge congratulations on 10,000 subs! That's quite an accomplishment :D

    Posted in: Map Review
  • 0

    posted a message on Editor Crashes
    Quote from JEGCPR >>

    It seems we havent seen any improvement in the last few patches, does anyone knows the status of this issue?

     Seems they're still working on it. I made a ticket explaining the issue and they told me they have a few reports on the issue, but no ETA for a fix. That was last week I think.
    Posted in: General Chat
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    I really do too, man. Have been very hopeful since the holidays are always an excellent opportunity for me to work on my maps, and the fact that I haven't been able to do just that has left me kinda bored :P

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    Right, at this point I probably have to officially put this campaign on hold. I didn't want to for a while, because I figured, "Oh, a couple weeks and it will be fixed" but now it's been 4 weeks, and the Mac editor is still broken from the Patch. 3.8 Nova update. I've already sent in a ticket to customer support last week and got an answer saying they'll work on it, and several others have posted this on the StarCraft II forums as well, so I really can't do anything other than wait - but honestly, it seems the Mac editor is so far down on their priority list so I really don't know how long I'll be waiting.

     

    Anyway, for now, and for the past 4 weeks, this has unfortunately been put on hold.

    Posted in: Map Feedback
  • 0

    posted a message on SC2 Mapster Upgrade Discussion Thread

    A lot of these things have been addressed already, but I figure more people would prove how big of an issue the selected thing is.

     

    • First of all, the color change is a bit much. It might be because when you're used to something dark, and then suddenly make it such a drastic change, it can be hard to get used to. I would recommend making it just slightly darker, because it does hurt your eyes after a while. White is not a good reading background for a lot of people.
    • The way the front page shows information is pretty confusing. Firstly, the news section is at the bottom now, which I believe, should always be on the top. Another thing I noticed is recently updated threads and ongoing projects is gone. (Or - I might not be able to find it. Correct me if I'm wrong). Checking the site to check out which new threads have been created or what has been updated, was something that personally made me visit quite often.
    • It seems some pages have been lost. Within my map, I had 2 pages, but now I only have one, and the link I provided to it on my Map Page is now linked to that one (which it wasn't before).

    These are the main things I noticed that I had issues with. Haven't explored the site enough yet to know a ton more. But overall, I think a lot of this is merely something that you have to give time to acclimate yourself with before it becomes much better.

    Posted in: General Chat
  • 0

    posted a message on Patch 3. 9. 0 Russian Roulette

    Excited for Patch 3.9, thinking I would finally get to work in the Mac editor again.

    Read the patch notes, found nothing related to Editor fixes. Thought, "Are you serious?" But I kept myself positive, thinking they did fix it and just didn't put it into the patch notes.

    Opened up a map, still excited, only to see it crash because of the same reasons as last patch.

    Dissapointed and sad, Blizzard. Dissapointed... and sad. :(

    Posted in: General Chat
  • 0

    posted a message on [Campaign] Starcraft II: Unsung Rebels

    @aZergBaneling: Go

    Haha, loving this! The splintershock missiles look especially awesome. Must have taken so long to make all this!

    Posted in: Project Workplace
  • 0

    posted a message on Mac Editor: Galaxy memory/access crash from update :'(

    @LucidIguana: Go

    Well, at least they're working on it. That's always something to appreciate.

    Posted in: General Chat
  • 0

    posted a message on Mac Editor: Galaxy memory/access crash from update :'(

    I recieve constant crashes too since the patch. Also every time I edit a doodad. Completely unable to use the editor, and I have a Mac as well. :(

    Such a shame. So much new stuff to look at, and I can't even see any of it.

    Posted in: General Chat
  • 0

    posted a message on StarCraft II: Annihilation Campaign
    Quote from JayborinoPlays: Go

    @DudkiSC2: Go Edit: I didn't mention mission 16 - you are absolutely killing it with awesome boss fights in both 16 and 17. Someone should bundle all yours up like that Epic Boss Battles map that won Rock the Cabinet a few years back as people obviously like that map style and I bet it would perform well on the Arcade!

    I love making boss fights. They are just so rewarding to finish and allows my creativity to go wild like nothing else!

    Quote from JayborinoPlays: Go

    @DudkiSC2: Go They made it down there pretty early,

    Quote from deltronLive: Go

    @JayborinoPlays: Go Ally would make it to the main enemy base early on, but later kept attacking the side bases.

    Yeah, for this reason I might need to make some changes. It might be a good idea to allow the player to destroy the bases, as their positions, particularly the Zerg bases, do make them slightly hard to avoid.

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    @JayborinoPlays: Go

    That's funny. I think there's quite a bit of luck involved with the way the allied AI works. I personally found that they reached the base pretty often. I designed the Idu'ran to help you push, so I can understand that may be annoying! I'll have to see if I can tweak the AI to prevent it from suciding into the bases, or perhaps find some other solution.

    Quote from JayborinoPlays: Go

    On the other hand, I found the boss to be uniquely intense and probably the most enjoyable I've played since Col Kovac in Aureolin Eclipse :)

    I am very pleased to hear that!

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    @deltronLive: Go

    I'm glad you were able to complete it! Hope the boss didn't take you too many tries :)

    After the Idu'ran base is revealed and Khaduros tells you that they're preparing their attacks, I did create an objective that said you had to keep the allied Nexus alive. I suppose you musn't have noticed?

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    @JayborinoPlays: Go

    Exactly. I don't think I would go so far to add complicated mechanics just to force people to enter a base directly instead of finding an easier path. I'll do what I can to prevent huge exploits of the map, but minor things may still be possible given the tech you have.

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    @DEFILERRULEZ: Go

    Yeah. The thing is, at this point I think I have to let those things go. Given the tech you have available now, I can't prevent every single cheesy strategy.

    Posted in: Map Feedback
  • To post a comment, please or register a new account.