UPDATE: 11/05 - 2014
Feedback on the first mission has been great so far, and I've been able to improve it a lot thanks to all you guy's suggestions. Thank you!
Things that have changed:
- Added a Move effect to the surveillance camera in the Intro Cinematic, so it looks more as the ship is actually hovering.
- Changed the camera height of the macro-part of the mission, so it's not as zoomed as it is in the current version.
- Attempted to improve the final boss AI a bit.
Also, I've begun making the terrain for the second mission "An Unfriendly Ally" and it's looking quite good at the moment.
Thanks again for the support guys :D