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    posted a message on Item Pickup
    Quote from Bennyha1: Go

    Ah, thanks, gonna try your advises to night.

    Dudkisc2? Will this work even if the item is loot, droops from a enemy?

    Hmm, I'm not too sure about that one unfortunately. The one I made works better with pre-made units or units assigned to a variable. I guess if you have the ability to assign a looted item to a variable and applying it in the condition, it would work - however I'm not too keen on item looting as its not something I have used myself.

    I would advice not to use it though, as it makes things a little more complicated as you have to also turn the trigger off whenever the loot hasn't been dropped, and turn it on whenever the item is in the actual game. I'm not sure that would work properly.

    Posted in: Triggers
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    posted a message on how to fix this issue?
    Quote from OutsiderXE: Go

    View -> Show Terrain -> Show Hidden Terrain Cells

    Does anyone actually use this feature? I only see people turning it on accidentally.

    I have been wondering the same thing lol I remember when I accidentally enabled it for the first time. I thought it looked terrible, and I still do :p

    Posted in: Terrain
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    posted a message on Item Pickup

    You can use the periodic event and the Unit Is Alive condition

    Let's say you want something to happen when you Pick up a gas pallet.

    Event: Every 1.0 seconds of Game Time

    Condition: Triggering Unit (aka. The Gas pallet) is Alive == False

    Actions: Turn (current trigger) Off - other actions

    This is the method i use for my maps, and I find it works pretty well.

    Posted in: Triggers
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    posted a message on Crimson Moon (Single-player campaign)
    Quote from EivindL: Go

    Yeah, definitely. But I gotta finish it first, though. Thankfully, progress on AS07 is pretty good. Terrain is pretty much done, the action-packed opening cinematic is done. Just gotta make the triggers and the final cine and I'm done.

    You sure do work fast. May I ask, how much time does it usually take to make a level in CA/AS ? You seem to work much faster than I do lol

    Posted in: Map Feedback
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    posted a message on Crimson Moon (Single-player campaign)

    @EivindL: Go

    Thanks for doing so. I've always wondered why there weren't published in the first place xD

    Posted in: Map Feedback
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    posted a message on Base Portal. Units keep entering and leaving loop. Help please.

    @Narcken: Go

    I'm glad that I could help you out :D

    Posted in: Triggers
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    posted a message on Base Portal. Units keep entering and leaving loop. Help please.

    @Narcken: Go

    You can use the Issue Order Command and order the entering unit to "Stop". Thst should fix it.

    Posted in: Triggers
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    posted a message on Set variable vs. Modify variable?

    @Chris97Ong: Go

    I'm not too keen on this, but I have had a bit of experience on variables before. All I know is that Set Variable is meant for refering to a non-existant (created) unit, objective, ping, actor etc

    Modify Variable is something you would use if you need to modify a set of numbers over time. For example if you have a leaderboard that shows kills done by the player, you would need an action that makes sure that everytime a unit is killed, the killing player will Modify Variable +1. I for example, also used it for some of my maps for making updating objectives. If I make an objective that says (1/2) I need to make sure to Modify Vatiable +1 when the contidions are met.

    These are just 2 uses of it. There's probably hundreds and thousands of different actions you can do.

    As to the errors you're getting with the modify Variables - I can't explain that unfortunately.

    Posted in: Triggers
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    posted a message on Amber Sun (Single-player campaign)

    @EivindL: Go

    Awesome! I wish you luck :D

    Posted in: Map Feedback
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    posted a message on Get AI to mine Vespene after Assimilator Is Built

    @necroyawn: Go

    What he means is using a variable to refer to the refinery you built. Because the refinery isn't pre-existing you cannot issue an order directly to it. That's where you use variable. Create a variable by right-clicking and selecting New -> New Variable and rename it to Refinery or something. Make sure that after you created it, you use the Set Variable to last created unit action right after you issued the SCV to build it. This will allow youto refer to the refinery after it has been built.

    That is as of now, the easiest way I can think of to make this happen. Tell me if it's still confusing to you.

    Posted in: AI Development
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    posted a message on How to Make Units Stop turning?

    @nolanstar: Go

    That is really not a concern to me at all. I don't find it neccessary in any of the maps I make. That being said -

    @TheSC2Maniac: Go

    If I happen to need it one day, this should fix things for me xD

    Posted in: Triggers
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    posted a message on How to Make Units Stop turning?

    Thanks for all the useful suggestions! :D

    As it turns out, it was the fidget! I simply changed the time to 999 instead of the usual one, and it works. Now, things look exactly as I want them to. I appreciate the help :)

    Posted in: Triggers
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    posted a message on How to Make Units Stop turning?

    Hey all.

    I've has this problem for a while now and haven't actially got it fixed yet.

    Basically, I'm working on one of my projects and in it I have a cinematic where I have 2 of the characters talking to eqch other. The thing is though, in order to make it look like they're actually having a conversation, they need to face each other. I used the Make Unit Face Angle trigger but the character I'm using doesn't actually stay that way and after some time, he turns. I've seen some other people make this work, where the character will basically face the exact same position all the time, but for some reason I just hsven't found a proper solution yet.

    Anyone tried this once and got it to work? Please share your process and it will help me a lot, because I feel like there's something I'm missing.

    Posted in: Triggers
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    posted a message on Amber Sun (Single-player campaign)

    I loved those campaigns too. Both Crimson Moon and Amber Sun delivered amazing gameplay and a lot of mission variety. On top of that, the scenery is very well-done. I recently completed Crimson Moon, and it really inspired me to continue on my own projects, and CM even taught me a lot of new Trigger-related things which I had no idea how to do.

    Posted in: Map Feedback
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    posted a message on Two questions on sound

    It's name should be Marine_AttackLaunch. The same thing happens to me sometines where it doesn't show up so you just have to search for it manually if thst's the case.

    Posted in: Data
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