Finished playing the mission.
Good work. The overall mission itself was better than the first one, which is always a plus, however, it was more buggy.
I've listed the bugs I found here.
-The loading screen image didn't take up the entire screen. When you select the image, you have the option of choosing "Aspect Scaled" or "Stretch". You want to pick the one that says "Aspect Scaled" to fix this issue.
- When the mission starts, two sets of music were playing at the same time. The same thing happened during the second cinematic.
- You didn’t set the race in player properties<sub> meaning the ui at the bottom changes to both zerg and protoss, as well as the “need more minerals” etc. We don't want that now, right?</sub>
-Passive abilities like Tigrinus Radar and Valens “Hail of Lead” still says “Tychus” and “Raynor”. Might want to change that to their proper names. I think little things like that really improves a map. As well as their description. (When you mouse over their wireframe).
-Remember to deal with Nydus Worm pings when they've actually been dealt with.
Now let's look at the cinematics: As I said in mission 1, your cinematics needs a bit of work, but they're certainly not bad either. I especially loved the first cinematic. I thought it was awesome. You established a really good scene. I would have liked maybe some more/smoother camera work, but that's really it. You'll improve slowly as you go. (This is from my own experience here.) Terrain is improved definitely. The layout of the cliffs themselves were a bit goofy sometimes, as there are many small pathways with doodads in the wrong place, making it hard to move. What I did like was the level of infestation we saw on things like the ruined buildings and such. That was a nice touch. I also liked the effect you made with the mountains in the background during the first cinematic. Although, I would suggest maybe adding the same to the final cinematic, as it looks really flat and empty as the cinematic goes.
Difficulty-wise, nice job. The nydus worm attacks to the west of your base got quite strong. Maybe a little too many Ultralisks, but that's mainly because I wasn't prepared for that many so I just got owned. I liked that you utilized the different Zerg strains to increase their difficulty. Those jumping banelings and zerglings really kept me on my toes.
I can't think of anything else right now. I'll return if there's anything else I discover or am reminded of. Good work so far. Although there are some bugs, you seem to improve at certain points. Good luck on the next mission :)