• 0

    posted a message on StarCraft II: Annihilation Campaign

    Mission 21 "Mysterious Revelations" has officially been released.

     

    https://www.sc2mapster.com/projects/starcraft-ii-annihilation-campaign/files

     

    Yeah yeah, it took waaaaaay longer than I expected, but hey, at least it's here, right? Buckle up, get a glass of some liquid refreshment, and prepare for over 1 hour of fun in the latest installment of the Annihilation campaign!

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    If testing goes well, expect the release of A21 in a couple of hours.

    Posted in: Map Feedback
  • 0.965922444183314

    posted a message on Ignos (Campaign)

    Baby he's back!

     

    It's interesting to see you go back and make modifications to previously well-functioning maps. These changes does pose one question, though; Are these changes entirely unique to this mission or are you going to include them, or perhaps similar features to other maps of the campaign as well?

     

    This looks really interesting. I'll see if I can't take a look at it soon.

    Posted in: Map Feedback
  • 0.964539007092199

    posted a message on StarCraft: Replicant (Campaign) Feedback

    In reply to Hultmanable:

     Sounds great!
    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    Finally getting around to finishing the terrain of this bad boy. Expecting a release towards the end of October, or early November. Just a little update for ya, since I've been fairly inactive this past month :)

    Posted in: Map Feedback
  • 0

    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    In reply to EDHRIANO:

     Guys, we gotta work faster! He's running out of content!!
    Posted in: Map Review
  • 0

    posted a message on What's happened here?

    The data in the names and what not was already established last time I edited the map. They just appeared like this, for the first time, when I opened it today.

     

    Is there any way I can revert it back to what it was, or do I really have to go in and add the descriptions and change all the names again?

     

    Posted in: Data
  • 0

    posted a message on What's happened here?

    Unsure if this is the correct area, but I opened up the XML view but it did not seem like there were any duplicate values there. Am I looking in the wrong place?

    Posted in: Data
  • 0

    posted a message on What's happened here?

    A couple days ago I was working on a mod for an upcoming project, and I when I finished, I saved and closed down the editor. Nothing out of the ordinary.

     

    Now, today I wanted to continue it and I noticed that all the names of every single upgrade, button, model, actor, Everything custommade, has bugged out out and is displaying their Editor "ID" name and (Unnamed) at the end of it. Descriptions that I put in for units and such is also no longer visible.

     

    Anyone know what happened here? Is there a way to fix it?

    Posted in: Data
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    I decided to record another terraining video. Just like last time, this showcases roughly 1 hour of terraining in the upcoming Mission 21. My computer started to lag due to the long recording and the amount of doodads, and I was also listening to something in the background, so it's a little shorter this time. :)

     

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    I have released a small patch for Mission 17 & 20.

     

    Patch Notes:

     

    • A20: Fixed an issue causing Krayen to have a maximum health of 550 as opposed to 1000 after finishing Metamorphosis.
    • A20: Fixed an issue causing players to be able to walk past the third Queen Parasite pool and not trigger the cutscene until they enter the intended area.
    • A20: Fixed an issue causing corrupted Daggerfang units controlled by an Infestor's "Parasitic Domination" to continue having the "Frenzy" buff for its full duration if used during the Frenzy event.
    • A17: The Zerg and Protoss bases no longer receive the 100% attack damage bonus, allowing players to take them out, and making the Idu'ran allies more useful when engaging the enemy.
    • A17: Fixed a typo.

     

    I've decided to remove the buff from the Zerg and Protoss bases in Mission 17. I think this is better for everyone, especially those who haven't played the campaign yet. It also makes the ally much more useful, as even when they push against the side-bases, you can assist them and possibly relieve some pressure. I've tested it, and due to the bases being so heavily defended, and the large chance to being attacked from one of the other 4 bases, you require really good timing and commitment in order to fully destroy the bases, so it can be challenging to successfully eliminate a base.

    However, those who do manage to time things out perfectly, should be rewarded, and now they will be.

     

     

     

     

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    Mission 21 Teaser:

     

    As usual, here is a little terrain teaser!

     

    Big stuff coming up in this one!

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    Yeah, it can get rough at times. I've tried a couple things to fix it, but unfortunately I haven't been able to so far. Not sure exactly what causes it.

    Posted in: Map Feedback
  • 0

    posted a message on Predator - Heal per Target hit by AoE? (RESOLVED)

    Ah, I knew it was something very simple in the end, but couldn't figure it out! Thanks! It works now!

    Posted in: Data
  • 0

    posted a message on Predator - Heal per Target hit by AoE? (RESOLVED)

    So I'm trying to rework the Predator unit slightly. As already known, Predators have this AoE whenever they strike a target, dealing damage to enemies around them. Now, I want to add an additional effect to this AoE, which is basically to heal the Predator for +3 health per target.

     

    I've made a new "Modify Unit" effect and applied it as an additional effect that occurs within the Retribution Field (Search), which basically searches for targets to hit with the AoE. In the "Vitals - Change:" I've put "3" Life, and have assigned it to affect the "Caster" unit.

     

    Despite my efforts, this does not create the desired effect I want, and the Predator doesn't heal no matter how many targets it hits. Anyone know what I'm doing wrong here?

     

    NOTE: I've provided a bunch of screenshots so you can get a visual understanding of what I've done.

     

    Thanks!

     

     

    Posted in: Data
  • To post a comment, please or register a new account.