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    posted a message on StarCraft II: Annihilation Campaign

    Terrain showcase video - Live now!

    With its terrainining completely finished, here's a teaser of what will be coming in Annihilation's next installment: "The United Forces"

    I apologize for some of the framy clips. My computer apparently couldn't handle it, but I've reduced it as much as I could.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    A quick update:

     

    Because of some computer issues, I was forced to reinstall everything, so haven't had editor available. But now, everything's fixed and I will continue development of the next mission.

     

    Terrain is just about 60% done. Once it's finished, I'll make a short terraining showcase video as I've done before.

    Posted in: Map Feedback
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    It's actually insane to see how much lack of StarCraft 2 content there is for you to do. Hard to believe you've played pretty much everything there is. Time goes by so fast.

    Posted in: Map Review
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to redlerred7:

     I should probably point out that 30 minute is the total in the map, not the length of an individual cutscene, but yeah in some maps there is at least 30 minutes of cutscenes.
     
    Sorry dude :P
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Mission 21 has now been reuploaded and changed to a "Released" state.

     

    I've made a couple changes to reduce the overall length of the second part of the map, and with it, i've also fixed some other issues people have pointed out.

     

    Patch notes for the updated mission:

    • Spectres and Goliaths now have 2.25 movement speed.
    • Units and Heroes now passively gain 60% increased movement speed when out of combat for 5 seconds. This buff is only active during Part II of the mission.
    • Removed outlines from units behind objects in certain cinematic shots.
    • During Part II, if a door is opened, the area around the door will be revealed for 2 seconds, allowing players to catch a glimpse of where the door is, and also view the opened door through the fog of war.
    • The Guard Housing units stationed around the map are no longer viewable on the minimap.
    • Fixed a few typos.
    • Changed the angle of one of the framy cutscenes, reducing some of the lag.
    • Doors are now visible on the minimap.
    • Reduced the duration of the "Start" transmission from The Silent Hunter.
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to redlerred7:

     Cool to see you actually managed to enjoy your time during the Zerg missions more :)
    Yeah, there's definitely a lot more story development from Mission 16 onwards, so you'll have to deal with a ton of cutscenes, and some really long ones too. Hope you find some of the stuff interesting, tho.
     
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to JayborinoPlays:

     Was the transmission still playing when he insta-killed you? Like, was his portrait still present to the left of the screen. If it was, it's simply because of the fact that he's technically still in the process of saying "Start", and then insta-death trigger is turned off after he blinks away. (I really should lower the duration of that transmission anyway, it doesn't really make sense that he says one word, THAT slowly)
    I'll look into it. But i'm probably going to wait with making any changes until after your video is out, so I may be able to gather more.
     
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Mission 17, 18, 19 and 20 has been re-released into one file!

     

    I also fixed a couple of issues which seemed to have occured since a new patch. The changes are as follows:

    • A16, A17, A18: Fixed an issue causing Reapers to lose their standard weaponry.
    • A16: Fixed an issue causing the Pride of Cyrex boss fight to bug out and stop working occasionally.

    Good day!

     

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Another short update to the mission is currently under review and will be released shortly.

     

    https://www.sc2mapster.com/projects/starcraft-ii-annihilation-campaign/files

     

    Patch Notes:

    • Added a set of indestructible rocks to the locations of two unused gates to help resolve any confusion there may have been with players checking those areas to see if a door had opened during Part II of the mission.
    • Added a set of light-doodads to the gate you enter prior to The Silent Hunter boss fight to make it more apparent in Part II of the mission.
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Many thanks to both of you! I've been slightly nervous about how people would react to this map! So glad it turned out the way I had hoped!

     

    And yes, Hultmanable. I know about the lack of animation during Arrow's Steady Shot. I have known about it since Mission 09 when it was introduced, in fact. I honestly don't know why I haven't bothered to fix it yet, haha. :D

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    A new minor patch has been released. Mission 12 had some bugs due to new patches, so I've gone ahead and fixed them, and updated the maps along with minor changes in Mission 21.

     

    https://www.sc2mapster.com/projects/starcraft-ii-annihilation-campaign/files

     

    Patch Notes:

    • A21: Increased the damage of Crowley's "Concussion Shell" ability from 75 (lowered per difficulty) to 170 (lowered per difficulty) damage during Stage 3 of the fight.
    • A21: Additional dialogue lines have been added to The Silent Hunter fight when he's in his Combat phase, and when he uses the "Snipe" ability.
    • A21: Added an additional set of lines that have a 50% chance to proc when the player successfully damages The Silent Hunter with Grenades.
    • A12: Fixed an issue causing the player's structures to be placed in an improper position at the beginning of the map.
    • A12: Fixed an issue causing the initial attack wave to occur much faster than intended.
    • A12: Fixed an issue causing Morganus Krayen to not perform the appropriate action during a scene in the final cinematic.
    Posted in: Map Feedback
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    posted a message on [Seasons Greeting] Happy new year sc2mapster !

    Merry Christmas and Happy New Years to all of you!

    Posted in: General Chat
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to VastanX:

     I got a report that it felt unclear to people that the aerial search team should be avoided, since particularly on Casual and Normal, it didn’t make you think you couldn’t just take them head on becuase it was so small.
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    The map has been re-released with some improvements and bug fixes.

    https://www.sc2mapster.com/projects/starcraft-ii-annihilation-campaign/files

     

    Patch Notes:

    • A21: Fixed an issue causing the portrait of a wrong character to appear during a few dialogue lines.
    • A21: Fixed an issue causing portraits to appear underneath images during cutscenes.
    • A21: Added more units to the Aerial Search Teams for all difficulties.
    • A21: Added the ability for Reeves and Ferring to "Hold Fire" during the second part of the mission.
    • A21: Added a tip explaining the intended method of progress during Reeves & Ferring's part of the second part of the map.
    • A21: Made it more apparent that all damage the Silent Hunter takes whils not stealthed is reduced by 60%, and not only Grenade damage.
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to VastanX:

     
    Thanks! Phew, was sure people would find some annoying bugs in a big map like this, but nice! I'll go fix those portraits appearing when they shouldn't.
    The loading screen isn't nearly that dark for me, and the red lighting might be very hard to see in due to the low graphic settings, I think. Sorry about that. :/
    Is it actually possible to hide explored areas of the map? I tried it a couple times, but couldn't get it to work.
    Also, what is it the text does for you if it's in the middle? I personally think it takes up a bit too much of the screen when in the middle, but other have requested that I move the text slightly, so I am curious.
     
     
    Posted in: Map Feedback
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