Awesome, Thanks I will try to use this for my rpg map :D.
Thanks so much
I'm having a similar problem, i want to have a unit that swims. I have a mover that hovers already, all i want it to do is apply the hover mover when it hits the water, i already have everything set up like the event to apply the mover ect. How would I make it so the mover is applied when the event happens (unit enters the water)
thats because you havent posted any cool visual content like screen shots or vides, i think the concept is cool, i would just like to see some content other than more words.
Question, how do you make the alert things that appear when the boss is about to use an abilt of something. Like a warning thing that tells you to move out of the way so you dont get hit by the ability, It shows where they are going to use the ability at/where its gonna hit. Like in the hots campaign:
i suggest that you add a hunger and stamina system... food should be droped from creatures you kill and they also should drop essence. The essence can either be used for upgrades, attribute upgrades, evolving (or evolving can be aquired at a certain level), or just as money. You could have evolution strains that the zergling goes through like you can first choose to evolve into a speedling or a swarmling, If you choose to evolve into a speedling the next evolution for that is the raptor (the one with long wings). And the swarmlings next evolution could be the hybridling (its a custom model, easy to use: http://www.sc2mapster.com/assets/hybrid-zerg/ ) Skill trees and talent systems would be nice as well as some abilities and upgrades. something that would also be cool is a swimming mechanic, you have to evolve webbed feat to be able to swim, when your in water and your not swimming it should have a breath bar, when the bar runs out the zergling will drowned. Here is an easy way to do this in triggers. First make the Event Game int. then make a comparison condition. Set the value on the left to be Unit has behavior. Then (After that is done) set "Behavior" to swimming (a behavior you should make) Then set the last one to True. should look like this... Triggering Unit has Swimming = true. Then then rest of the trigger should be the swimming mechanic. idk this is just a suggestion sounds pretty cool to me :)
can u send me a link so i can downlaod those models? havent been able to find a dl for em. Been wanting to use them in a map im making, if you could link me the download that would be awesome, P.S i will credit you
love your map and all you have put in to it! I was wondering if i could have the charecter creation thing put on a Separated map so i could use it for my rpg im making i map that ive worked on alot and a sc2 patch not acrade but it deleted all my stuff for triggers so to make my life easier i ask if i could have the hero creation menu thank you email me at email@example.com ... how predictable thank you im not very good with dialog so im sure i would be screwed at remaking AND you may think it was the data but im not sure because the data is the same as it was b 4 ty