• 0

    posted a message on Editor Units!?!

    There are also several models that were not used in the campaign like the roach tentacle, the laser tank and the old infestor model.

    Posted in: Data
  • 0

    posted a message on Preserve behaviors through death and revive???

    If is not that hard to create a death prevention system based on the Valerian03 heros and you can always use the actor events to make it look like it is dying.

    Posted in: Data
  • 0

    posted a message on Can't get Augment to work with Move

    Augment casts an effect followed instantly by the ability. As the move probably can target directly under the units feet unlike the attack which needs a target it probably does just that so you are moving to where the unit is already standing.

    Posted in: Data
  • 0

    posted a message on Tired to Answer the Same Question Again and Again? Edit the Wiki

    Sorry but I tried, I am having trouble inserting a picture. I added it as an attachment and it wont allow me to edit it and I am Unable to think of how to link a picture directly from my pc to this site.

    Also Is JPEG ok?

    On a site note, I added info on the Text actor and would like your opinion on it.

    Also how do you make a sub menu in the WIki?

    Posted in: Data
  • 0

    posted a message on Tired to Answer the Same Question Again and Again? Edit the Wiki

    The actor Events field needs its own category in the actor wiki as there is probably more complexity there than between the actual different actor types.

    Also in the template example could you please be a bit more precise as to what sort of pictures.

    Posted in: Data
  • 0

    posted a message on Tired to Answer the Same Question Again and Again? Edit the Wiki

    By the wiki do you mean the API Docs?

    Posted in: Data
  • 0

    posted a message on Move unit only once ability. (Deploy)

    Could be done with a buff setting the move speed from 0 or you could simply try giving the Move ability a requirement. There are also the Behavior - Modification - Modify Flags which have supress movement.

    For your ability I would give the unit 0 movement speed with a supress movement behavior and get the ability to apply a speed and allow movement buff which disables the other behavior while at the same time using a persistant to constantly issue order the unit to the target location. The number of uses and distance can be set under the Effect - Target ability

    Posted in: Data
  • 0

    posted a message on Limiting ammount of researched behaviours

    Just use a counter behavior.

    Posted in: Data
  • 0

    posted a message on Spell Immunity?

    Just reduce all spell dmg to zero and run an instant dispel for all negative buffs.

    Posted in: Data
  • 0

    posted a message on Apply effect only when unit stand still?

    Have the unit constantly emit the power field and give it a second behavior that regulates it by disabling the power behavior unless the unit is stationary.

    Posted in: Data
  • 0

    posted a message on Converting Launch interceptor to a ability

    You cant as the use magazine effect merely releases the interceptors from the internal magazine. The ammo units then automatically are forced to target the target of the host units weapon. The same thing occurs if the ammo units are external except you dont need the use magazine effect.

    There have been several forum threads about trying to get interceptors to attck targets other than the host units weapon scope. The general way is that the interceptors are given a behavior that using a search area effect constantly using issue order for them to attack another target.

    Posted in: Data
  • 0

    posted a message on [Solved]Problem with model selection radius

    Try shrinking the radius on the model then offsetting the actor so that it is in the middle?

    Posted in: Data
  • 0

    posted a message on "Attribute bonus" through behaviors

    So you want it to change the damage and damage vs attributes? There are two options, one is to do like the goliath and swap the weapon when a behavior is applied while the second option is to make the unit have no weapon and give it an inventory for an item that applies the desired weapon. This cannot be overcome as the UI - Damage Display Effect cannot be altered without changing weapon.

    Posted in: Data
  • 0

    posted a message on Apply effect only when unit stand still?

    Use Caster Is Stationary.

    Posted in: Data
  • 0

    posted a message on stumped on a mimic ability's validator

    As usual Blizzard has the answer ready for you, look at the changeling validators. They are of the Unit Compare Field type, in the case of the changeling they look at the Race fields. All you need to do is get them to look at the weapon fields and then do like the goliath weapon and swap.

    Posted in: Data
  • To post a comment, please or register a new account.