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    posted a message on Passive Ability Cooldown Modifier

    This second method uses no behaviour. You add the ability you want to modify to the effect. You can have a separate effect for each ability or do them in bulk. You then can have a specialize ability to use the effect once.

    Posted in: Data
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    posted a message on Passive Ability Cooldown Modifier

    The Effect: Effects - Data Reference/Operation/Value fields are what you want. I would use a Specialize type ability to use the effect.

     

    Under the data reference set your cooldown (use) field, for the operation use add and for the value use a negative number.

    Posted in: Data
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    posted a message on Passive Ability Cooldown Modifier

    Then use a Modify Player effect since that can change anything a catalog trigger and an upgrade can.

    Posted in: Data
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    posted a message on Passive Ability Cooldown Modifier

    First could you give exact details of how you want to implement this. From what I understand you want at the start of the game to choose a perk which is then applied to all units of that type. Or are you after something else?

    Posted in: Data
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    posted a message on Passive Ability Cooldown Modifier

    So you want a specific unit type to have a modification. In that case use Modify Player effects to change it like an upgrade.

    Posted in: Data
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    posted a message on Passive Ability Cooldown Modifier

    So you want each individual unit to be able to use a different perk/specialization.

     

    Yes but you could use a buff to use it.

    Posted in: Data
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    posted a message on Passive Ability Cooldown Modifier

    To adjust cooldowns you could use a Modify Unit effect to adjust the cooldown directly periodically but it is probably easier to use a Modify Player effect to adjust the catalog like an upgrade.

     

    This for specific units or all units of a type?

    Posted in: Data
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    posted a message on (Solved) Eradicator animation

    Use Guide then.

    Posted in: Data
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    posted a message on (Solved) Eradicator animation

    Go to the Cutscene editor and check your model even has the animation first.

     

    Use the Ability actor event and the Button Hover On sub name.

    Posted in: Data
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    posted a message on (Solved) Eradicator animation

    Checked the model does not need a .m3a file?

    Posted in: Data
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    posted a message on Please recovery link

    Please PM MrFlameGoat about that. The .sc2map file type is not supported by curse forums.

    Posted in: General Chat
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    posted a message on (Solved) Evasion Ability?

    So solved?

    Posted in: Data
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    posted a message on (Solved) Evasion Ability?

    Use a Behavior type ability that is levelled that uses Buff behaviours with a damage response with a % chance to work that reduces the damage on defender to 0%. The Combat: Damage Response - Modify Fraction field is the one you want.

    Posted in: Data
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    posted a message on Suggestion for me? All posibiles upgrades on unit...

    Under the Units data type:

     

    The Armor Formula for life, energy and shield

    Revive Cost

    Tactical AI Range

    Tactical AI used

    Hit Test Priority

    Subgroup Priority

    Revive Cost Per Level

    Cost

    Acceleration 

    Collision flags and radius

    The Mover used

    Turn Rate

    energy and shield regeneration

    Mass

    Repair Time

    Vision Height

    UI Description (tooltip)

    Random Names

    UI Subtitle

    the Unit: Effect on birth death create and revive

    Idle Command

    Loot

     

    Under the Move ability: 

     

    Smart Priority

    Follow Filters

    Move Filters

     

    Under the Attack ability:

     

    Smart Priority

    Supported Filters

     

    Under the Morph abilities:

     

    Cancel Unit

    Default Button

    Button Requirements

    Command flags

    everything in the Ability: Info array

    UI Activity tooltip

     

    That is not even starting with the weapon and actors.

     

    Posted in: Data
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    posted a message on Suggestion for me? All posibiles upgrades on unit...

    Are you aware how long that list would be?

    Posted in: Data
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