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    posted a message on Problem with CatalogFieldValueGet

    Are these exp values modified at all by upgrades?

    Posted in: Triggers
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    posted a message on Problem with CatalogFieldValueGet

    You are trying to get the value for a player which is different from the unit owner?

    Posted in: Triggers
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    posted a message on Race/Team Trigger Problems

    Yes that is a global variable but your condition is not a Attribute Player Value function.

    Posted in: Triggers
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    posted a message on Is it possible to use a region like a variable

    You can use a convert string to region function and then use a fixed string + number from an integer variable.

    Posted in: Triggers
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    posted a message on [Solved-Not Possible] Button show data about unit

    You can always use triggers to override the UI by hooking up the UI element and then changing the text.

    Posted in: Data
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    posted a message on Race/Team Trigger Problems

    Hero choice is a player attribute chosen in the battlenet UI. On map initialization you have an If Then Else action that uses the Attribute Player Value condition you can get it to run actions based on the hero chosen. If certain heroes are then allied to each other you can use Set Variable actions to set integer global variables to the players that have then chosen that hero and then have subsequent actions after the attribute choice ones of the Set Alliance type that use the variables to determine what arbitrary player is allied to the other.

    Posted in: Triggers
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    posted a message on Help creating Lobby options

    Use player attributes that on map initialization triggers change stuff based on the chosen attribute for each player. You will need a for each player in player group action followed by a series of If Then Else actions which use terms to check the player attribute chosen and based on that do something.

    Posted in: Triggers
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    posted a message on Trying to enable console skins in triggers– UI colors not changing

    All I know is the triggers use the Set Player Colour action. Not sure if it also applies to UI.

     

    Tried messing with the EDSTR_FIELDNAME_CCommander_Color field?

    Posted in: Triggers
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    posted a message on (SOLVED) Validator needed to check specific unit instead of caster

    Then get the master unit to cast an ability on the slave for the same linkage.

     

    I would just use a Player Requirement validator that uses a Requirement which counts a Buff behaviour owned by the player. The buff is disabled if the unit with it has no energy (master).

    Posted in: Data
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    posted a message on Race/Team Trigger Problems

    The map initialization event has no triggering player. Also from what you have said you want alliances based on hero choice rather than player number.

    Posted in: Triggers
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    posted a message on Help to use co-op commanders

    I should have a new version of the template map ready by the end of the week. It always breaks when they add a new commander. Also the prophecy of zeratul is not designed for multiple players to select zeratul at once.

     

    There were multiple things that needed alteration to unlock the commander player number. You need to expand the Human Players player group, under Load Allied Commanders Data you need to increase the number of banks preloaded for the number of commander players. The  CCC_MAXCOMMANDERS_PVE variable needs to be increased and all stuff that uses it needs to be duped and linked up. Make sure the user data under the data editor used by Coop Preset Commander And Team marks the right players as commanders. You also need to change everything that uses CC_PlayerAlly (Old) which is a big job.

    Posted in: Triggers
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    posted a message on Trying to enable console skins in triggers– UI colors not changing

    Commanders use triggers to set the player colour to other stuff.

    Posted in: Triggers
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    posted a message on Trying to enable console skins in triggers– UI colors not changing

    Last time I checked the commander related console changes were locked for blizzard use only. What triggers are you using?

    Posted in: Triggers
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    posted a message on Race/Team Trigger Problems

    Your trigger on map initialization sets a variable to the race picked in the lobby and not a player attribute. After setting your player variable how are you then linking that to start location?

    Posted in: Triggers
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    posted a message on how to reset death model?

    Sounds like a custom death animation overriding the default.

    Posted in: Data
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