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    posted a message on ORPG - Star World Mod Project (In progress)

    Thanks. The money will be Crystals and will drop on any faction units (zerg, protoss, terran).

    I realize the Ability Switching System is not possible for the moment, due to Blizzard limitations on the Command card.

    The number of abilities for each hero will be increased to 7. The 7 abilities will appears on the Console UI. The system of customization will now use the system of glyphs in WoW. Each class have 15 different codex and 5 can be activated in the same time.

    Codex will change damage or effects on abilities, making them more interesting.

    Example: Codex of Backstab: Your backstab is increased by 150% instead of 100% when done behind your target, but deals 50% less damage in all others cases.

    Posted in: Project Workplace
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    posted a message on ORPG - Star World Mod Project (In progress)

    I'm searching a name and an icon for the protoss "money" ingame. I cannot use the WoW money (it's the future!), and it seems stupid to use the terran money system.

    Someone has an idea?

    Posted in: Project Workplace
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    posted a message on ORPG - Star World Mod Project (In progress)

    Adding some new screenshots of the UI. Inventory System is finished.

    http://img12.imageshack.us/img12/2595/ui5l.jpg

    http://img715.imageshack.us/img715/5084/ui6g.jpg

    http://img812.imageshack.us/img812/8684/ui7b.jpg

    http://img542.imageshack.us/img542/2267/ui8.jpg

    PS: Ignore the Blizzard Inventory panel, it will disappear after beta-testing.

    Posted in: Project Workplace
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    posted a message on ORPG - Star World Mod Project (In progress)

    What is an ORPG ?

    An ORPG is an Open Roleplay Game. And this ORPG will be also Online.

    With Mod systems, Blizzard gives us the opportunity to make Mods as "Servers".

    Imagine having a character in SC2 you can play by lauching a Dungeon map. Imagine explore new maps, again and again with your same character, because all of these maps include the Star World Mod. It's the dream I want to make. A huge dream. That begins in Warcraft 3 with Dungeon Challenge Maps.

    Starcraft 2 is NOT a FPS, the game is not done for that. The game will be played with the same Camera as Starcraft 2. No framerate problems ingame.

    Moving is with the same system as Starcraft 2. Attack has been slightly modified.

    Systems

    Implemented

    • Threat System
    • In/Out of combat System
    • Smart commands (1)
    • Loot System
    • Custom Inventory System

    Working...

    • Trade System
    • Quest System

    Studying...

    • Ability switching System (2)

    (1) The target system of Starcraft 2 has been removed. Instead of that you have a custom target system. All spells using a target to be launched are automatically launched on your target. Click on Backstab button, the spell will be executed on your target.

    (2) 15 abilities per class, but only 5 at the same moment. You can switch your abilities when you are out of combat. You must earn these abilities before having it in your actionbar, with several looted items.

    Others things

    • Load or Save are not available.
    • Abilities are lagless, but not the interface.
    • Hotkeys works for your actionbar.
    • By using Blizzard elements for the Interface Art, the Mod size is not very big (529Kb for the moment - perhaps 2Mb when finished).
    • Items are stored in the mod.
    • Ennemy units are NOT stored in the mod.
    • Loot tables are NOT stored in the mod.
    • All included systems uses the Catalog to make editing easy.
    • Quests done are stored in the mod. If you leave a map without finishing a quest, your progression for this quest is not saved.
    • Quests details are NOT stored in the mod.

    Interface

    Components of the interface :

    • Console
    • Unitframe
    • Buffs
    • Inventory panel
    • Character Sheet panel

    Screens

    http://img146.imageshack.us/img146/6946/ui2z.jpg

    http://img96.imageshack.us/img96/1305/ui3p.jpg

    http://img834.imageshack.us/img834/8207/ui4q.jpg

    In progress

    Mod progress: 35%

    • Trigger Systems: 50%
    • Data: 20%

    First Map progress: 0%

    • Ennemies: 0%
    • Encounters: 0%
    • Quests: 0%

    Map project : http://www.sc2mapster.com/maps/orpg-star-world/

    Posted in: Project Workplace
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    posted a message on Galaxy Locale Editor

    And /bump !

    The software works, not the UI for the moment. I'm waiting the end of my work at school... And I hope to release the first version... Middle-April if I must set a release date.

    Posted in: Third Party Tools
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    Thanks for replies.

    The map seems to be buggy with the 1.3 update. I will check that and update soon an small "patch" for the 1.3.

    @grenegg: Go

    Drag&Drop will be implemented for the final version.

    @Grimshad: Go

    Big thanks. Separatly :

    1. Noticed.

    2. It seems a bug. You cannot duplicate all objects related with another object , but if you want to duplicate an object with a relativity with another dialog item, this must work. I will check this problem.

    3. Truely a big problem. Searching for another idea, like add a limit of objects shown for the dropdown list and browse hidden objects with arrows keys.

    4. Probably due to an update. It worked for me oO

    5. Sooo bad bug indeed oO

    6. Bugs on the Save & Load function can be found. I solve any problems found but it's a very long and annoying work to check every property of each dialog item type.

    About exporting:

    I don't want to export the dialog text values because of localization problems. If I add the text values on the export string, the text will be hard-coded and cannot be translated into others languages. It's annoying, but I cannot do any changes on that.

    ... But you can get any dialog item exported by using the "Get Dialog / Dialog Item from Name" functions, included in the library. The identifier of each dialog or dialog item is the same in your map and on Dialog Designer.

    I will PM you next week to ask some questions about these problems you describe.

    Finally, the relativity is bad-managed by the export functions, so for the moment I wish you to dodge the use of relativity when you want to export the result. This is attended to be improved, but it's not the case for the moment :)

    Posted in: Project Workplace
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]
    Quote from Wulfrein: Go

    Hi. I did a ruRU localization for Dialog Designer Beta 3

    Thanks a lot ! I will add your work on the Beta 4 version. This will come first week of march with a lot of bug solving and several changes for importing :)

    PS: Can I send you several locale changes due to Beta 4 ? :)

    Posted in: Project Workplace
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    Thx =)

    Several bugs has been found with the version 3, this is the list :

    • Importing progressbar doesn't work : a Cursor is generated by the library.
    • Campaign paths are not included into ZIP archive... Missed to add the new version -_-'
    • The correct category in the Texture selector is not shown as intended when you open this window.

    I'm also on the 4th version for resolving problems with the custom textures with a better interface. In addition, several tips will be included in a "Help" window. This window will be accessible by hiting F10.

    Quote:

    That first song sounds so familiar.

    One of the best soundtrack of Chrono Cross, the following of Chrono Trigger. Chrono Trigger, best game of the world. That's all.

    [EDIT] New Library version released.

    Posted in: Project Workplace
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]
    Quote from Usernameisntworkingright: Go

    @Doubotis: Go

    I cannot see any image files other than white32.dds and i have the bank files under My Documents/Starcraft II

    Replace the "Assets\Textures\white32.dds" by "*" in the editbox for showing all elements in the tab. The edit box works as a filter.

    Posted in: Project Workplace
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    Dialog Designer Beta 3 is released !

    Changes

    Bugs

    • Solved a bug about the save. The save saves now all information about dialog boxes, including title.
    • Solved a bug causing textures to disappear from the list, due to 1.2 game update.
    • Solved a bug when the name of a dialog or dialog item is between (), due to 1.2 game update.

    Changes

    • Create an object will select the correct item on the object selector in the properties window.
    • Object names are now unique.
    • It's now impossible to name an object if this name is used for another object.
    • It's now impossible to save the work if object names are same.
    • "Generate GALAXY Code" button deleted.
    • "Generate MACRO Code" button added.
    • Using the Blizzard API for editboxes.
    • Editbox are now supported.
    • It's now possible to edit a label from the last value.
    • It's now possible to edit a dialog title from the last value.
    • It's now possible to edit a list from the last value.
    • It's now possible to delete an item from a list in the list window.
    • Adding 2 buttons to improve the text edition : Style and Color.
    • Down and Up arrow keys can now be used to scroll textures in the Texture Frame.

    New

    • MACRO Code is implemented.
    • New dialog item available : Edit box.
    • Duplicate is implemented.

    Links

    Project page | File page

    Any problem ?

    Read the Q&A !

    Posted in: Project Workplace
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    The library used by Dialog Designer is already available : Assisted Dialogs Library.

    The new version of Dialog Designer (Beta 3) will be released tomorrow...

    REMINDER: All saved projects before the Dialog Designer Beta 3 version are not compatible with the new version.

    The most useful new feature is the ability of importing dialogs made with Dialog Designer into your map project.

    H-24 ! Okay, i made perhaps a little too...

    Posted in: Project Workplace
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    posted a message on Mac vs PC for GE
    Quote from SouLCarveRR: Go

    macs .... are for people who dont know how to use a computer... or rich people

    For the same performance MAC computers are more expensive. The most expensive apple in the world :)

    Posted in: General Chat
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    The next version is still in work.

    Several modifications and bugfixes :

    • Solved a bug about the save. The save saves now all information about dialog boxes, including title.
    • Solved a bug causing textures to disappear from the list, due to 1.2 game update.
    • The "Duplicate button" is now available to copy the current selected objet into another with the same configuration.
    • Object names are now unique.
    • It's now impossible to name an object if this name is used for another object.
    • It's now impossible to save the work if object names are same.
    • "Generate GALAXY Code" button deleted.
    • "Generate MACRO Code" button added.
    • Using the Blizzard API for editboxes.
    • Editbox are now supported.
    • It's now possible to edit a label from the last value.
    • It's now possible to edit a dialog title from the last value.
    • It's now possible to edit a list from the last value.
    • It's now possible to delete an item from a list in the list window.
    • Adding 2 buttons to improve the text edition : Style and Color.

    Next version (1.4) will be release the next week.

    I currently work with this version of Dialog Designer to other projects and my goal is really to be able to realize ALL interface with this program. I am trying to resolve problems that make use of this program tedious.

    Posted in: Project Workplace
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    posted a message on Melosquence [With SC2Mapster Ranking]

    Advice: Read the "About" before playing. I like this concept. Good idea :)

    Posted in: Off-Topic
  • 0

    posted a message on Edit box, changed text

    @Hookah604: Go

    Makes only the validator when the event occurs. When the user want confirm the value of the edit box the event will occurs and you show a small error message describing the problem and set the edit box value to the last value.

    Posted in: Galaxy Editor Bugs and Feedback
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