We got left behind.
Things moved too slowly, we had too many false promises made to us. The ones of us that did stay and develop the large projects all lost money, big money - but we were in the position to lose it. Dryeyece and I had to walk away 3 years ago, we both have families to support and we both lost nearly everything developing for this platform.
The dream of working at Blizzard is always in our hearts, but that dream doesn't put food on the table, or pay the rent or mortgage.
At the end of the day, it always comes down to money. The fact that we were promised a marketplace for all those years and it was never delivered, in hindsight yea, the industry was changing, no one was going to repeat the success of Dota in the early 2000s - as at that time the only way to make an Indi game was through 3rd party editors (Staredit/Wc3Editor), in 2010 we had to compete against Steam and App Stores. And we must not forget all those industry people watching these forums like hawks, "borrowing" every good idea and quickly flipping it on another platform that was monetised or incorporating it into triple-A titles.
There are real people behind those ideas, real developers with real families to support. We were all starving artists, just wanting to make the world a more fun place one game at a time. But when you have young ones you have to look after, that is not fair, it's not fair at all.
My heart still breaks thinking about what happened and what could have been. All we wanted to do was make games.
That is all.
I am no longer in the position where I can sacrifice time helping people here with development issues. Like with Ryan Winzen and SCU, I am thinking about releasing the source code and assets to all our work so others can learn, not with commercial licences obviously, but I have to discuss this with the numerous other people involved.
I will keep an eye on this thread if you want to ask questions or discuss anything.