I'm using the Slayn Road and Slayn Inlay and I'm having trouble deciding which one goes on top, resulting in this:
Any way to determine which one goes on top?
You could have an integer for each 3 digits of the experience.
Also I am not sure if the Veterancy type behaviour can hold that much experience.
Do Integer variables have an upper limit? I wanna create a custom leveling system, in which a hero unit can reach lvl 200. To reach lvl 200, the unit requires 333474250 exp (in total). Is this possible to store in an integer variable, or should I downscale the numbers?
Can I make a region block sight?
I've made a maze with doodads, in which I wan't to make the walls work as LOS blockers, but the 1x1 blockers covers too much, making the wall doodads fogged. So I though that maybe I could make a region block sight?
Could you please specify what you want?
You can create almost anything with dialogs, so a simple scoreboard should not be a problem. But there's not (as far as I know) any trigger where you can just put in name and value, and it will create a scoreboard. You'll have to create it from scratch.
I 'm considering picking up an old RPG project of mine, which involved stats, which would increase damage of skills.
The way I did it back then, were with a Catalog Field Value Set action (I think thats what it's called), which would modify damage stats every time they changed for the hero unit of the player.
This worked kinda fine, but I was thinking if anyone has come up with a better system since I left this project. I'm also considering creating my skills with triggers, and apply the damage that way, would that be more efficient?
For example Psi Storm, which would deal damage to every unit within range every 0.25 sec, would that be just as efficient with triggers as it would with data?
The thing is, I'm also considering having passive skills such as: Deal 10% more damage on full life. Healing is increased below 30% life. As far as I can see, abilities such as this, would be easier with triggers, though it could be done with data aswell, but would require a double amount of Catalog Field Value Set actions.
TLDR: I'm on the fence, whether I should create my abilities with a combination of data and trigger, or I should create them purely with triggers, to get a system which would deal damage depending on unit stats.
Oh ok. So I create a Variable of the type "- record". If I set the Variable to Array of 16, can I then have 16 different instances of the Record? So that Record.Integer and Record.Integer are different values, or will I have to do it like Record.Integer and Record.Integer?
I've read in a few threads that I can use Records to organize my Variables. But I can't figure out how to use them.
I've made a Record, created Variables inside it, but when I go to a trigger and use the Set Variable action I can't find the Record or the Variables inside it?
How do I move the MenuBar to the bottom left corner?
I assume I'd have to use the same method to move the Inventory Panel, as I have to move that aswell.
Is it possible to create a health bar at the bottom of the screen, which will display the shields, health and energy of the selected unit with UI elements?
I wan't it to resemble something like this.
I've sort of managed to move the command buttons, but I'd also love to know how to make the BehaviorPanel horizontal and move it above the CommandPanel.
I'm pretty new to UI editing, so any help would be appreciated.